Difference between revisions of "CraftCustomization (0000015A)"

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(Struct)
 
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||
 
||
 
{| class="wikitable"
 
{| class="wikitable"
|{{u_string}}|Items Name as determined by the Player
+
|{{u_string}}|'''Custom Item Name'''
 
|-
 
|-
 
|{{byte}}|{{unknown}}
 
|{{byte}}|{{unknown}}
 
|-
 
|-
|{{int}}|{{unknown}}
+
|{{int}}|amount of items for man. schematic
 
|-
 
|-
|{{byte}}|{{unknown}}
+
|{{byte}}|amount of cust attributes in list
 
|-
 
|-
 
|}
 
|}
Line 22: Line 22:
 
|{{int}}|{{unknown}}
 
|{{int}}|{{unknown}}
 
|-
 
|-
|{{int}}|{{unknown}}
+
|{{int}}|selected color
 
|}
 
|}
 
{{endlist|unknown}}
 
{{endlist|unknown}}
 
|}
 
|}
 +
 +
 +
<pre>
 +
USTRING: CustomName
 +
BYTE: ModelNumber
 +
INT: SchematicQuantity
 +
BYTE: CustomizationList
 +
{
 +
  INT: CustomizationSlot
 +
  INT: CustomizationValue
 +
}
 +
</pre>
 +
 
===Variable Descriptions===
 
===Variable Descriptions===
 
----
 
----
 
controllerID     = '''0000015A'''
 
controllerID     = '''0000015A'''
 
----
 
----
 
+
* '''Custom Item Name''': ''Set by player''
 
|valign=top|
 
|valign=top|
 +
 
===Tags===
 
===Tags===
 
----
 
----
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||{{ObjControllerMessageTag}}
 
||{{ObjControllerMessageTag}}
 
|-
 
|-
||{{25%}}
+
||{{50%}}
 
|-
 
|-
 
|}
 
|}
  
 
|}
 
|}

Latest revision as of 02:33, 18 February 2009

Object Controller - CraftCustomization (0000015A)

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Struct


U_STRING Custom Item Name
BYTE ??
INT amount of items for man. schematic
BYTE amount of cust attributes in list

<unknown count=unknown count>

INT ??
INT selected color

<unknown/>


USTRING:	CustomName
BYTE:		ModelNumber
INT:		SchematicQuantity
BYTE:		CustomizationList
{
  INT:		CustomizationSlot
  INT:		CustomizationValue
}

Variable Descriptions


controllerID = 0000015A


  • Custom Item Name: Set by player

Tags


OCM This header is part of the ObjControllerMessage.

50% This packet has been partially reversed.