Difference between revisions of "ConnectPlayerResponseMessage"

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(Tags)
(Struct)
 
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{{MissingPacket}}
 
 
{{PageHeader|Server Packet|ConnectPlayerResponseMessage (6137556F)}}
 
{{PageHeader|Server Packet|ConnectPlayerResponseMessage (6137556F)}}
 
{| border="0" width="90%" cellpadding=6
 
{| border="0" width="90%" cellpadding=6
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||
 
||
 
{| class="wikitable"
 
{| class="wikitable"
|{{short}}||'''Operand_Count'''
+
|{{short}}||'''Op Count'''
 
|-
 
|-
 
|{{int}}||'''Opcode'''
 
|{{int}}||'''Opcode'''
|-
 
|{{int}}|{{unknown}}
 
 
|-
 
|-
 
|{{int}}|{{unknown}}
 
|{{int}}|{{unknown}}
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----
 
----
  
* Reply to [[ConnectPlayerMessage]] from Client. Based off the name this packet most likely is used to officially connect the player.
+
* Reply to [[ConnectPlayerMessage]] from Client.  
 +
:Based off the name this packet most likely is used to  
 +
:officially connect the player.
 
* '''TODO''': Look into when this packet is used in the login process.  
 
* '''TODO''': Look into when this packet is used in the login process.  
  
 
|valign=top|
 
|valign=top|
 +
 
===Tags===
 
===Tags===
 
----
 
----
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<pre>
 
<pre>
Insert Sample Packet Here...
+
02 00 // Op Count
 +
6F 55 37 61 // ConnectPlayerResponseMessage
 +
00 00 00 00 // ??
 +
------------------------
 +
CU log
 +
========================
 +
02 00
 +
6F 55 37 61
 +
00 00 00 00
 +
12
 +
03 00
 +
94 B5 7A E9 //unknown opcode
 +
AA ED AC 2F 17 00 00 00
 +
00 00 00 00
 +
12
 +
03 00
 +
B0 75 C2 F8 // unknown opcode
 +
AA ED AC 2F 17 00 00 00
 +
00 00 00 00
 +
 
 
</pre>
 
</pre>

Latest revision as of 11:47, 24 January 2008

Server Packet - ConnectPlayerResponseMessage (6137556F)

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Struct


SHORT Op Count
INT Opcode
INT ??

Variable Descriptions


Opperand_Count = 3

Opcode = 6137556F


Based off the name this packet most likely is used to
officially connect the player.
  • TODO: Look into when this packet is used in the login process.

Tags


S→C This packet originates on the server.

75% This packet has been partially reversed.


Sample Packet

02 00 // Op Count
6F 55 37 61 // ConnectPlayerResponseMessage
00 00 00 00 // ??
------------------------
CU log
========================
02 00 
6F 55 37 61 
00 00 00 00 
12 
03 00 
94 B5 7A E9 //unknown opcode
AA ED AC 2F 17 00 00 00 
00 00 00 00 
12 
03 00 
B0 75 C2 F8 // unknown opcode
AA ED AC 2F 17 00 00 00 
00 00 00 00