Difference between revisions of "PlayMusicMessage"

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Latest revision as of 13:33, 12 February 2008

Server Packet - PlayMusicMessage (04270D8A)

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Struct


SHORT Operand_Count
INT Opcode
A_STRING SoundFile String
LONG 00 00 00 00 00 00 00 00
INT 00 00 00 00
BYTE 00

Variable Descriptions


Opperand_Count = 5

Opcode = 04270D8A


  • Sound String:
string of location to .snd file to play example: sound/music_mission_complete.snd
ObjectID (always 00)
boolean int?

Tags


S→C This packet originates on the server.

100% This packet has been completely reversed.


Sample Packet

05 00 
8A 0D 27 04              // PlayMusicMessage
20 00                    // sting count
73 6F 75 6E 64 2F                               // sound/
6D 75 73 69 63 5F 61 63 71 5F                   // music_acq_
62 6F 75 6E 74 79 68 75 6E 74 65 72 2E 73 6E 64 // bountyhunter.snd
00 00 00 00 
00 00 00 00
01 00 00 00  // might be a play loop or repeat flag or number of times to play
00