Difference between revisions of "PlayerEmote (0000012E)"

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(Struct)
 
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===Variable Descriptions===
 
===Variable Descriptions===
 
----
 
----
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----
 
----
 
*NOTE: The first ID in the OBJ needs to be the ID of the object receiving the packet (recipID).
 
*NOTE: The first ID in the OBJ needs to be the ID of the object receiving the packet (recipID).
* Source ID = ID of the player performing the more
+
* Source ID = ID of the player performing the emote
 
* Receiver ID = ID of the player the emote is being performed upon
 
* Receiver ID = ID of the player the emote is being performed upon
 
* Emote ID = # associated with the desired emote
 
* Emote ID = # associated with the desired emote
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|valign=top|
 
|valign=top|
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===Tags===
 
===Tags===
 
----
 
----
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<pre>
 
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===Example Code===
 
===Example Code===
 
     packet << (uint16)5;
 
     packet << (uint16)5;
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     packet << (uint8)0;
 
     packet << (uint8)0;
 
     packet << (uint16)0x0300;
 
     packet << (uint16)0x0300;
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</pre>
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===Struct===
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----
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{| align="Center"
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|-
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||
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{| class="wikitable"
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|-
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|{{long}}|'''Source ID'''
 +
|-
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|{{long}}|'''Receiver ID'''
 +
|-
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|{{Int}}|'''emote ID'''
 +
|-
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|{{Short}}|'''Flag'''
 +
|}
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|}
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 +
 +
THIS STRUCT MAY RELATE TO ONLY NGE
 +
cable@projectswg
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 +
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<pre>
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05 00 #Operand
 +
46 5E CE 80 #ObjController
 +
0B 00 00 00 #
 +
2E 01 00 00 #ControllerType: SocialEmoteReceive
 +
CA 16 09 91 45 00 00 00 #CharacterID
 +
00 00 00 00 #Unknown INT
 +
CA 16 09 91 45 00 00 00 #SenderID
 +
CA 16 09 91 45 00 00 00 #ReceiverID
 +
6F 01 00 00 #EmoteType
 +
03 #Flag
 +
 +
</pre>

Latest revision as of 17:23, 12 September 2013

Object Controller - PlayerEmote (0000012E)

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Struct


LONG Source ID
LONG Receiver ID
SHORT emote ID
BYTE ??
SHORT ??


Variable Descriptions


controllerID = 0000012E


  • NOTE: The first ID in the OBJ needs to be the ID of the object receiving the packet (recipID).
  • Source ID = ID of the player performing the emote
  • Receiver ID = ID of the player the emote is being performed upon
  • Emote ID = # associated with the desired emote


Tags


OCM This header is part of the ObjControllerMessage.

75% This packet has been partially reversed.

===Example Code===
    packet << (uint16)5;
    packet.opcode2(ObjController);
    packet << (uint32)0xB;
    packet << (uint32)0x012E;
    packet << (uint64)recip;           //recipient
    packet << (uint32)0;               //unkown
    packet << (uint64)sender->ObjID;   //source
    packet << (uint64)sender->Target;  //This is normally the target...
    packet << emoteId;                 //ID
    packet << (uint8)0;
    packet << (uint16)0x0300;


Struct


LONG Source ID
LONG Receiver ID
INT emote ID
SHORT Flag


THIS STRUCT MAY RELATE TO ONLY NGE cable@projectswg



05 00 #Operand
46 5E CE 80 #ObjController
0B 00 00 00 #
2E 01 00 00 #ControllerType: SocialEmoteReceive
CA 16 09 91 45 00 00 00 #CharacterID
00 00 00 00 #Unknown INT
CA 16 09 91 45 00 00 00 #SenderID
CA 16 09 91 45 00 00 00 #ReceiverID
6F 01 00 00 #EmoteType
03 #Flag