Difference between revisions of "SHIP03"

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(BaseLine Struct)
 
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{{PageHeader|Baselines|SHIP03}}
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{{PageHeader|Baseline|SHIP03}}
 
{|align="center"
 
{|align="center"
 
|-  
 
|-  
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FLOAT:    ?? (1.0)
 
FLOAT:    ?? (1.0)
 
A_STRING:  STF File
 
A_STRING:  STF File
INT:      Spacer
+
INT:      STF Spacer
A_STRING:  Ship_Type
+
A_STRING:  STF Name
 
U_STRING:  Object/Owner Name
 
U_STRING:  Object/Owner Name
 
INT:      ??
 
INT:      ??
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<pre>
 
<pre>
 
</pre>
 
</pre>
 +
 +
|valign=top|
 +
 +
===Variable Descriptions===
 +
----
 +
 +
Obj_OperandCount = 16
 +
----
 +
STF File = A_STRING(space_ship)
 +
Engine related int: can cause ship engine sound warning in swg debug
 +
 +
===Notes===
 +
----
 +
(Ramsey's Break)
 +
 +
SHIP3 sets the values for each component in the ship. like the armor and hitpoints, energy etc.
 +
Each component has an id, like the numerator for examplevalue #1 is listed in list1, and the demoninator in list2. they have an id after them of 0x01 (example).
 +
This will also set the name (like "packet logger") when you go into the ship screen before launching
 +
 +
===Tags===
 +
----
 +
{| align="center"
 +
|-
 +
||{{50%}}
 +
|-
 +
|}
 +
|}
  
 
===Sample Packet===
 
===Sample Packet===
Line 134: Line 161:
 
02 00 00 00 00 00 75 44 00 00 75 44 01 9D 8F     
 
02 00 00 00 00 00 75 44 00 00 75 44 01 9D 8F     
 
</pre>
 
</pre>
|valign=top|
 
 
===Variable Descriptions===
 
----
 
 
Obj_OperandCount = 16
 
----
 
STF File = A_STRING(space_ship)
 
Engine related int: can cause ship engine sound warning in swg debug
 
 
===Notes===
 
----
 
(Ramsey's Break)
 
 
SHIP3 sets the values for each component in the ship. like the armor and hitpoints, energy etc.
 
Each component has an id, like the numerator for examplevalue #1 is listed in list1, and the demoninator in list2. they have an id after them of 0x01 (example).
 
This will also set the name (like "packet logger") when you go into the ship screen before launching
 
 
===Tags===
 
----
 
{| align="center"
 
|-
 
||{{0%}}
 
|-
 
|}
 
|}
 
 
----
 

Latest revision as of 12:56, 25 June 2008

Baseline - SHIP03

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

SHIP Packet Type QuickNav
SHIP01 - SHIP03 - SHIP04 - SHIP06 - SHIP08 - SHIP09

BaseLine Struct


FLOAT:     ?? (1.0)
A_STRING:  STF File
INT:       STF Spacer
A_STRING:  STF Name
U_STRING:  Object/Owner Name
INT:       ??
SHORT:     ??
INT:       ??
INT:       ??
INT:       ??
INT:       ??
INT:       ??
INT:       ??
BYTE:      ??
FLOAT:     ??
FLOAT:     Chassis Current Value
FLOAT:     Chassis Max Value
INT:       Engine Rel.

Component Armor Numerator List
INT: List Size
INT: Update Count
{
    BYTE: ??
    INT: Component Index
    FLOAT: Current Armor Value
}

Component Armor Denomenator List
INT: List Size
INT: Update Count
{
    BYTE: ??
    INT: Component Index
    FLOAT: Max Armor Value
}

Component Hitpoints Numerator List
INT: List Size
INT: Update Count
{
    BYTE: ??
    INT: Component Index
    FLOAT: Current Hitpoints Value
}

Component Hitpoints Denomenator List
INT: List Size
INT: Update Count
{
    BYTE: ??
    INT: Component Index
    FLOAT: Max Hitpoints Value
}

LIST5:
INT:     List Size
INT:     Update Count
{
    BYTE:    ??
    INT:     Component Index
    INT:     Value
}
FLOAT:     frontshield hitpoints denomenator
FLOAT:     backshield hitpoints denomenator

Deltas Struct



Variable Descriptions


Obj_OperandCount = 16


STF File = A_STRING(space_ship) Engine related int: can cause ship engine sound warning in swg debug

Notes


(Ramsey's Break)

SHIP3 sets the values for each component in the ship. like the armor and hitpoints, energy etc. Each component has an id, like the numerator for examplevalue #1 is listed in list1, and the demoninator in list2. they have an id after them of 0x01 (example). This will also set the name (like "packet logger") when you go into the ship screen before launching

Tags


50% This packet has been partially reversed.

Sample Packet


05 00 
0C 5F A7 68             // BaselinesMessage
04 5A D1 D6 13 00 00 00 // ID
50 49 48 53 03          // PIHS 3
D1 01 00 00 
16 00 00 00 
80 3F 
0A 00 
73 70 61 63 65 5F 73 68 69 70 // space_ship
00 00 00 00 
1B 00 
70 6C 61 79 65 72 5F 73 6F 72 6F 73 75    // player_sorosu
75 62 5F 73 70 61 63 65 5F 79 61 63 68 74 // ub_space_yacht
00 00 00 00 
01 00 00 00 
00 00 00 00 
00 00 00 00 
00 00 01 00 
00 00 00 00 
00 00 00 00 
00 00 64 00 
00 00 
01 CD CC 8C 3F 00 80 3B 45 00 80 3B 45 3A 7A 37   ....?..;E..;E:z7
DE 07 00 00 00 00 00 00 00 00 00 00 00 00 00 00   ................
96 43 00 01 00 00 00 00 00 C8 42 00 02 00 00 00   .C........B.....
00 00 FA 43 00 04 00 00 00 00 00 48 43 00 05 00   ...C.......HC...
00 00 00 00 48 43 00 06 00 00 00 00 00 C8 42 00   ....HC........B.
07 00 00 00 00 00 A0 41 07 00 00 00 00 00 00 00   .......A........
00 00 00 00 00 00 00 96 43 00 01 00 00 00 00 00   ........C.......
C8 42 00 02 00 00 00 00 00 FA 43 00 04 00 00 00   .B........C.....
00 00 48 43 00 05 00 00 00 00 00 48 43 00 06 00   ..HC.......HC...
00 00 00 00 C8 42 00 07 00 00 00 00 00 A0 41 07   .....B........A.
00 00 00 00 00 00 00 00 00 00 00 00 00 00 96 43   ...............C
00 01 00 00 00 00 00 C8 42 00 02 00 00 00 00 00   ........B.......
C8 43 00 04 00 00 00 00 00 48 43 00 05 00 00 00   .C.......HC.....
00 00 48 43 00 06 00 00 00 00 00 C8 42 00 07 00   ..HC........B...
00 00 00 00 A0 41 07 00 00 00 00 00 00 00 00 00   .....A..........
00 00 00 00 00 96 43 00 01 00 00 00 00 00 C8 42   ......C........B
00 02 00 00 00 00 00 C8 43 00 04 00 00 00 00 00   ........C.......
48 43 00 05 00 00 00 00 00 48 43 00 06 00 00 00   HC.......HC.....
00 00 C8 42 00 07 00 00 00 00 00 A0 41 07 00 00   ...B........A...
00 00 00 00 00 00 00 00 00 00 02 00 00 00 00 01   ................
00 00 00 02 00 00 00 00 02 00 00 00 02 00 00 00   ................
00 04 00 00 00 02 00 00 00 00 05 00 00 00 02 00   ................
00 00 00 06 00 00 00 02 00 00 00 00 07 00 00 00   ................
02 00 00 00 00 00 75 44 00 00 75 44 01 9D 8F