Difference between revisions of "SHIP04"
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---- | ---- | ||
+ | <pre> | ||
+ | 05 00 | ||
+ | 0C 5F A7 68 | ||
+ | 04 5A D1 D6 13 00 00 00 | ||
+ | 50 49 48 53 04 // PIHS 4 | ||
+ | 22 00 00 00 | ||
+ | 06 00 | ||
+ | 00 00 00 00 | ||
+ | CD CC 4C 3F | ||
+ | 00 00 | ||
+ | 00 44 | ||
+ | 00 00 | ||
+ | C8 42 00 00 | ||
+ | 00 00 00 00 | ||
+ | 00 00 00 00 | ||
+ | 00 00 00 00 | ||
+ | 00 00 | ||
+ | |||
+ | </pre> |
Latest revision as of 05:59, 14 April 2008
Baseline - SHIP04
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BaseLine StructFLOAT: Mass FLOAT: Weapon Charge FLOAT: ?? INT: ?? Unknown List1: INT: List size INT: Update Counter { BYTE: ?? INT: Component Index INT: Value } Unknown List2: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } Deltas Struct |
Variable DescriptionsObj_OperandCount = 6 Mass = Total Mass of ship Weapon Charge - The right bar on the JTL crosshair. Charge for weapon. Notes(Ramsey's Break) SHIP4 makes the model appear in the terminals and datapad, as well as lists its mass in the datapad. Tags
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Sample Packet
05 00 0C 5F A7 68 04 5A D1 D6 13 00 00 00 50 49 48 53 04 // PIHS 4 22 00 00 00 06 00 00 00 00 00 CD CC 4C 3F 00 00 00 44 00 00 C8 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00