Difference between revisions of "PLAY08"

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{{PageHeader|Server Packet|PLAY08}}
+
{{PageHeader|Baseline|PLAY08}}
 
{|align="center"
 
{|align="center"
 
|-  
 
|-  
Line 26: Line 26:
 
  BYTE:          DeltaByte(00)
 
  BYTE:          DeltaByte(00)
 
  LONG:          WaypointObjectID
 
  LONG:          WaypointObjectID
  INT:          ??
+
  INT:          CellID
 
  FLOAT:        XCoord
 
  FLOAT:        XCoord
 
  FLOAT:        ZCoord
 
  FLOAT:        ZCoord
 
  FLOAT:        YCoord
 
  FLOAT:        YCoord
  INT:           ??
+
  LONG:         LocationNetworkId
INT:          ??
+
 
  INT:          PlanetCRC
 
  INT:          PlanetCRC
 
  USTRING:      WaypointName
 
  USTRING:      WaypointName
Line 55: Line 54:
 
  BYTE:          DeltaByte(00)
 
  BYTE:          DeltaByte(00)
 
  INT:          QuestCRC
 
  INT:          QuestCRC
  LONG:  
+
  LONG:         OwnerID
      OwnerID
+
 
  SHORT:        ActiveStepBitmask
 
  SHORT:        ActiveStepBitmask
 
  SHORT:        CompletedStepBitmask
 
  SHORT:        CompletedStepBitmask
Line 82: Line 80:
 
           ASTRING:      XPType
 
           ASTRING:      XPType
 
           INT:          XPValue
 
           INT:          XPValue
         02:(add)
+
         02:(update)
 
           ASTRING:      XPType
 
           ASTRING:      XPType
 
           INT:          XPValue
 
           INT:          XPValue
Line 95: Line 93:
 
         00:(add)
 
         00:(add)
 
           LONG:        WaypointObjectID
 
           LONG:        WaypointObjectID
           INT:          ??
+
           INT:          CellID
 
           FLOAT:        XCoord
 
           FLOAT:        XCoord
 
           FLOAT:        ZCoord
 
           FLOAT:        ZCoord
 
           FLOAT:        YCoord
 
           FLOAT:        YCoord
           INT:         ??
+
           LONG:         NetworkLocationID
          INT:          ??
+
 
           INT:          PlanetCRC
 
           INT:          PlanetCRC
 
           USTRING:      WaypointName
 
           USTRING:      WaypointName
Line 108: Line 105:
 
         01:(remove)
 
         01:(remove)
 
           LONG:        WaypointObjectID
 
           LONG:        WaypointObjectID
           INT:          ??
+
           INT:          CellID
 
           FLOAT:        XCoord
 
           FLOAT:        XCoord
 
           FLOAT:        ZCoord
 
           FLOAT:        ZCoord
 
           FLOAT:        YCoord
 
           FLOAT:        YCoord
           INT:         ??
+
           LONG:         NetworkLocationID
          INT:          ??
+
 
           INT:          PlanetCRC
 
           INT:          PlanetCRC
 
           USTRING:      WaypointName
 
           USTRING:      WaypointName
Line 119: Line 115:
 
           BYTE:        Color
 
           BYTE:        Color
 
           BYTE:        ActiveFlag
 
           BYTE:        ActiveFlag
         02:(add)
+
         02:(update)
 
           LONG:        WaypointObjectID
 
           LONG:        WaypointObjectID
           INT:          ??
+
           INT:          CellID
 
           FLOAT:        XCoord
 
           FLOAT:        XCoord
   
 
 
           FLOAT:        ZCoord
 
           FLOAT:        ZCoord
 
           FLOAT:        YCoord
 
           FLOAT:        YCoord
           INT:         ??
+
           LONG:         NetworkLocationID
          INT:          ??
+
 
           INT:          PlanetCRC
 
           INT:          PlanetCRC
 
           USTRING:      WaypointName
 
           USTRING:      WaypointName
Line 167: Line 161:
 
</pre>
 
</pre>
  
===Sample Packet===
 
----
 
<pre>
 
07 00
 
//================================XPList
 
03 00 00 00 //ListSize
 
00 00 00 00 //UpdateCounter
 
 
00 //Delta Padding  01 - remove, 00 - set, 02 - set (not intended to be used.. same as 00)
 
0E 00                                      // string count
 
63 6F 6D 62 61 74 5F 67 65 6E 65 72 61 6C  // combat_general
 
64 00 00 00 //Value (Ammount of XP)
 
00 // Delta Padding
 
05 00          // string count
 
73 63 6F 75 74 // scout
 
A3 1C 00 00 // amount of xp 7331
 
00 // Delta Padding
 
0C 00                              // sting count
 
75 6E 6F 62 74 61 69 6E 61 62 6C 65 // unobtainable
 
39 05 00 00 // amount of xp 1337
 
 
//=============================Waypoint List
 
01 00 00 00 // List Size
 
00 00 00 00 // Update Counter
 
00 // Delta Padding
 
AA BB 66 99 0A 00 00 00 // (waypoint object ID)
 
00 00 00 00  // ??(JTL?)
 
26 78 32 C3  // (FLOAT:X CORD)
 
00 00 E0 41  // (FLOAT:Z CORD)
 
6B 87 97 C5  // (FLOAT:Y CORD)
 
00 00 00 00  // ??(JTL?)
 
00 00 00 00  // ??(JTL?)
 
58 B5 D7 AF  // PlanetCRC
 
13 00 00 00  // u-string count
 
53 00 57 00 47 00 45 00 6D 00 75 00 27 00 73 00 20 00 46 00
 
69 00 72 00 73 00 74 00 20 00 53 00 74 00 65 00 70 00 // S W G E m u ' s  F i r s t  S t e p
 
AA BB 66 99 0A 00 00 00 //(Waypoint Object ID. again.)
 
01  //(BYTE: Color) (1 - blue, 2 - green, 3 - orange, 4 - yellow, 5 -purple/red, 6- white, 7 -JTL)
 
01  // (BYTE: activated flag)
 
00 00 00 00 // Current Force
 
00 00 00 00 // Max Force
 
05 00 00 00 // CurrentFSQuestMask
 
00 00 00 00
 
00 00 00 00
 
00
 
05 00 00 00  // CompletedFSQuestMask
 
00 00 00 00
 
00 00 00 00
 
00
 
01 00 00 00  // RegularQuestJournal
 
00 00 00 00
 
00  //Unused in ASM.. Might be leftover for a delta or something that they botched.
 
92 9B 44 C5 // QuestCRC
 
15 A8 0A 56 03 00 00 00 // Owner/Character ID? Not Used either really.
 
04 00 // ActiveBitMask For which parts of the quest you have
 
01 00 // CompletedBitMask For which parts of the quest you completed
 
00    // CompletedFlag For completing the entire quest and its parts
 
01 00 00 00 // ? no idea, some sort of counter, default value gets incremented with each
 
          // new quest. Individual Quest Counter?
 
 
</pre>
 
 
|valign=top|
 
|valign=top|
  
Line 294: Line 227:
 
{| align="center"
 
{| align="center"
 
|-  
 
|-  
||{{75%}}
+
||{{100%}}
 
|-
 
|-
 
|}
 
|}
 
|}
 
|}
  
 +
===Sample Packet===
 
----
 
----
 +
<pre>
 +
07 00
 +
//================================XPList
 +
03 00 00 00 //ListSize
 +
00 00 00 00 //UpdateCounter
 +
 +
00 //Delta Padding  01 - remove, 00 - set, 02 - set (not intended to be used.. same as 00)
 +
0E 00                                      // string count
 +
63 6F 6D 62 61 74 5F 67 65 6E 65 72 61 6C  // combat_general
 +
64 00 00 00 //Value (Ammount of XP)
 +
00 // Delta Padding
 +
05 00          // string count
 +
73 63 6F 75 74 // scout
 +
A3 1C 00 00 // amount of xp 7331
 +
00 // Delta Padding
 +
0C 00                              // sting count
 +
75 6E 6F 62 74 61 69 6E 61 62 6C 65 // unobtainable
 +
39 05 00 00 // amount of xp 1337
 +
 +
//=============================Waypoint List
 +
01 00 00 00 // List Size
 +
00 00 00 00 // Update Counter
 +
00 // Delta Padding
 +
AA BB 66 99 0A 00 00 00 // (waypoint object ID)
 +
00 00 00 00  // ??(JTL?)
 +
26 78 32 C3  // (FLOAT:X CORD)
 +
00 00 E0 41  // (FLOAT:Z CORD)
 +
6B 87 97 C5  // (FLOAT:Y CORD)
 +
00 00 00 00  // ??(JTL?)
 +
00 00 00 00  // ??(JTL?)
 +
58 B5 D7 AF  // PlanetCRC
 +
13 00 00 00  // u-string count
 +
53 00 57 00 47 00 45 00 6D 00 75 00 27 00 73 00 20 00 46 00
 +
69 00 72 00 73 00 74 00 20 00 53 00 74 00 65 00 70 00 // S W G E m u ' s  F i r s t  S t e p
 +
AA BB 66 99 0A 00 00 00 //(Waypoint Object ID. again.)
 +
01  //(BYTE: Color) (1 - blue, 2 - green, 3 - orange, 4 - yellow, 5 -purple/red, 6- white, 7 -JTL)
 +
01  // (BYTE: activated flag)
 +
00 00 00 00 // Current Force
 +
00 00 00 00 // Max Force
 +
05 00 00 00 // CurrentFSQuestMask
 +
00 00 00 00
 +
00 00 00 00
 +
00
 +
05 00 00 00  // CompletedFSQuestMask
 +
00 00 00 00
 +
00 00 00 00
 +
00
 +
01 00 00 00  // RegularQuestJournal
 +
00 00 00 00
 +
00  //Unused in ASM.. Might be leftover for a delta or something that they botched.
 +
92 9B 44 C5 // QuestCRC
 +
15 A8 0A 56 03 00 00 00 // Owner/Character ID? Not Used either really.
 +
04 00 // ActiveBitMask For which parts of the quest you have
 +
01 00 // CompletedBitMask For which parts of the quest you completed
 +
00    // CompletedFlag For completing the entire quest and its parts
 +
01 00 00 00 // ? no idea, some sort of counter, default value gets incremented with each
 +
          // new quest. Individual Quest Counter?
 +
 +
</pre>
 +
 +
<pre>
 +
 +
thats 9 times the same waypoint ??????
 +
 +
05 00 53 21 86 12 F1 05 EC 1E 34 00 00 00 59 41  ..S.?.?.?.4...YA
 +
4C 50 08 3F 03 00 00 01 00 01 00 09 00 00 00 09  LP.?............
 +
00 00 00 00 AB 7A 57 BB 36 00 00 00 00 00 00 00  ....?zW?6.......
 +
BA F7 36 45 22 DC E3 41 17 8B B2 C5 00 00 00 00  ??6E.??A.???....
 +
00 00 00 00 21 91 27 57 14 00 00 00 40 00 67 00  [email protected].
 +
72 00 6F 00 75 00 70 00 3A 00 67 00 72 00 6F 00  r.o.u.p.:.g.r.o.
 +
75 00 70 00 77 00 61 00 79 00 70 00 6F 00 69 00  u.p.w.a.y.p.o.i.
 +
6E 00 74 00 AB 7A 57 BB 36 00 00 00 04 01 02 AB  n.t.?zW?6......?
 +
7A 57 BB 36 00 00 00 00 00 00 00 BA F7 36 45 22  zW?6.......??6E.
 +
DC E3 41 17 8B B2 C5 00 00 00 00 00 00 00 00 21  ??A.???.........
 +
91 27 57 14 00 00 00 40 00 67 00 72 00 6F 00 75  [email protected]
 +
00 70 00 3A 00 67 00 72 00 6F 00 75 00 70 00 77  .p.:.g.r.o.u.p.w
 +
00 61 00 79 00 70 00 6F 00 69 00 6E 00 74 00 AB  .a.y.p.o.i.n.t.?
 +
7A 57 BB 36 00 00 00 04 01 02 AB 7A 57 BB 36 00  zW?6......?zW?6.
 +
00 00 00 00 00 00 BA F7 36 45 22 DC E3 41 17 8B  ......??6E.??A.?
 +
B2 C5 00 00 00 00 00 00 00 00 21 91 27 57 14 00  ??.........?.W..
 +
00 00 40 00 67 00 72 00 6F 00 75 00 70 00 3A 00  [email protected].:.
 +
67 00 72 00 6F 00 75 00 70 00 77 00 61 00 79 00  g.r.o.u.p.w.a.y.
 +
70 00 6F 00 69 00 6E 00 74 00 AB 7A 57 BB 36 00  p.o.i.n.t.?zW?6.
 +
00 00 04 01 02 AB 7A 57 BB 36 00 00 00 00 00 00  .....?zW?6......
 +
00 BA F7 36 45 22 DC E3 41 17 8B B2 C5 00 00 00  .??6E.??A.???...
 +
00 00 00 00 00 21 91 27 57 14 00 00 00 40 00 67  [email protected]
 +
00 72 00 6F 00 75 00 70 00 3A 00 67 00 72 00 6F  .r.o.u.p.:.g.r.o
 +
00 75 00 70 00 77 00 61 00 79 00 70 00 6F 00 69  .u.p.w.a.y.p.o.i
 +
00 6E 00 74 00 AB 7A 57 BB 36 00 00 00 04 01 02  .n.t.?zW?6......
 +
AB 7A 57 BB 36 00 00 00 00 00 00 00 BA F7 36 45  ?zW?6.......??6E
 +
22 DC E3 41 17 8B B2 C5 00 00 00 00 00 00 00 00  .??A.???........
 +
21 91 27 57 14 00 00 00 40 00 67 00 72 00 6F 00  [email protected].
 +
75 00 70 00 3A 00 67 00 72 00 6F 00 75 00 70 00  u.p.:.g.r.o.u.p.
 +
77 00 61 00 79 00 70 00 6F 00 69 00 6E 00 74 00  w.a.y.p.o.i.n.t.
 +
AB 7A 57 BB 36 00 00 00 04 01 02 AB 7A 57 BB 36  ?zW?6......?zW?6
 +
00 00 00 00 00 00 00 BA F7 36 45 22 DC E3 41 17  .......??6E.??A.
 +
8B B2 C5 00 00 00 00 00 00 00 00 21 91 27 57 14  ???.........?.W.
 +
00 00 00 40 00 67 00 72 00 6F 00 75 00 70 00 3A  [email protected].:
 +
00 67 00 72 00 6F 00 75 00 70 00 77 00 61 00 79  .g.r.o.u.p.w.a.y
 +
00 70 00 6F 00 69 00 6E 00 74 00 AB 7A 57 BB 36  .p.o.i.n.t.?zW?6
 +
00 00 00 04 01 02 AB 7A 57 BB 36 00 00 00 00 00  ......?zW?6.....
 +
00 00 BA F7 36 45 22 DC E3 41 17 8B B2 C5 00 00  ..??6E.??A.???..
 +
00 00 00 00 00 00 21 91 27 57 14 00 00 00 40 00  .......?.W....@.
 +
67 00 72 00 6F 00 75 00 70 00 3A 00 67 00 72 00  g.r.o.u.p.:.g.r.
 +
6F 00 75 00 70 00 77 00 61 00 79 00 70 00 6F 00  o.u.p.w.a.y.p.o.
 +
69 00 6E 00 74 00 AB 7A 57 BB 36 00 00 00 04 01  i.n.t.?zW?6.....
 +
02 AB 7A 57 BB 36 00 00 00 00 00 00 00 BA F7 36  .?zW?6.......??6
 +
45 22 DC E3 41 17 8B B2 C5 00 00 00 00 00 00 00  E.??A.???.......
 +
00 21 91 27 57 14 00 00 00 40 00 67 00 72 00 6F  [email protected]
 +
00 75 00 70 00 3A 00 67 00 72 00 6F 00 75 00 70  .u.p.:.g.r.o.u.p
 +
00 77 00 61 00 79 00 70 00 6F 00 69 00 6E 00 74  .w.a.y.p.o.i.n.t
 +
00 AB 7A 57 BB 36 00 00 00 04 01 02 AB 7A 57 BB  .?zW?6......?zW?
 +
36 00 00 00 00 00 00 00 BA F7 36 45 22 DC E3 41  6.......??6E.??A
 +
17 8B B2 C5 00 00 00 00 00 00 00 00 21 91 27 57  .???.........?.W
 +
14 00 00 00 40 00 67 00 72 00 6F 00 75 00 70 00  [email protected].
 +
3A 00 67 00 72 00 6F 00 75 00 70 00 77 00 61 00  :.g.r.o.u.p.w.a.
 +
79 00 70 00 6F 00 69 00 6E 00 74 00 AB 7A 57 BB  y.p.o.i.n.t.?zW?
 +
36 00 00 00 04 01 00 00 00 00                    6.........
 +
 +
 +
</pre>

Latest revision as of 07:59, 11 September 2011

Baseline - PLAY08

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PLAY Packet Type QuickNav
PLAY01 - PLAY03 - PLAY06 - PLAY08 - PLAY09


BaseLine Struct


SHORT:          OpperandCount
INT:            XPListSize
INT:            XPListUpdateCounter
{
 BYTE:         
 DeltaByte(00)
 ASTRING:       XPType
 INT:           XPValue
}
INT:            WaypointListSize
INT:            WaypointListUpdateCounter
{
 BYTE:          DeltaByte(00)
 LONG:          WaypointObjectID
 INT:           CellID
 FLOAT:         XCoord
 FLOAT:         ZCoord
 FLOAT:         YCoord
 LONG:          LocationNetworkId
 INT:           PlanetCRC
 USTRING:       WaypointName
 LONG:          WaypointObjectID
 BYTE:          Color
 BYTE:          ActiveFlag
}
INT:            CurrentForcePower
INT:            MaxForcePower
INT:            CurrentFSQuestList
INT:            UpdateCounter
{
 BYTE:          CurrentFSQuestMask
}
INT:            CompletedFSQuestList
INT:            UpdateCounter
{
 BYTE:          CompletedFSQuestMask
}
INT:            QuestJournalList
INT:            UpdateCounter
{
 BYTE:          DeltaByte(00)
 INT:           QuestCRC
 LONG:          OwnerID
 SHORT:         ActiveStepBitmask
 SHORT:         CompletedStepBitmask
 BYTE:          CompletedFlag
 INT:           QuestCounter
}

Deltas Struct


SHORT:                  UpdateCount
SHORT:                  UpdateType
{
  00:
    INT:                XPListSize
    INT:                XPListUpdateCounter
    {
      BYTE:             SubType
      {
        00:(add)
          ASTRING:      XPType
          INT:          XPValue
        01:(remove)
          ASTRING:      XPType
          INT:          XPValue
        02:(update)
          ASTRING:      XPType
          INT:          XPValue
      }
    }
  01:
    INT:                WaypointListSize
    INT:                WaypointListUpdateCounter
    {
      BYTE:             SubType
      {
        00:(add)
          LONG:         WaypointObjectID
          INT:          CellID
          FLOAT:        XCoord
          FLOAT:        ZCoord
          FLOAT:        YCoord
          LONG:         NetworkLocationID
          INT:          PlanetCRC
          USTRING:      WaypointName
          LONG:         WaypointObjectID
          BYTE:         Color
          BYTE:         ActiveFlag
        01:(remove)
          LONG:         WaypointObjectID
          INT:          CellID
          FLOAT:        XCoord
          FLOAT:        ZCoord
          FLOAT:        YCoord
          LONG:         NetworkLocationID
          INT:          PlanetCRC
          USTRING:      WaypointName
          LONG:         WaypointObjectID
          BYTE:         Color
          BYTE:         ActiveFlag
        02:(update)
          LONG:         WaypointObjectID
          INT:          CellID
          FLOAT:        XCoord
          FLOAT:        ZCoord
          FLOAT:        YCoord
          LONG:         NetworkLocationID
          INT:          PlanetCRC
          USTRING:      WaypointName
          LONG:         WaypointObjectID
          BYTE:         Color
          BYTE:         ActiveFlag
      }
    }
  02:
    INT:                CurrentForcePower
  03:
    INT:                MaxForcePower
  04:
    INT:                CurrentFSQuestList
    INT:                UpdateCounter
    {
      BYTE:             CurrentFSQuestMask
    }
  05:
    INT:                CompletedFSQuestList
    INT:                UpdateCounter
    {
      BYTE:             CompletedFSQuestMask
    }
  06:
    INT:                QuestJournalList
    INT:                UpdateCounter
    {
      BYTE:             DeltaByte(00)
      INT:              QuestCRC
      LONG:             OwnerID
     
      SHORT:            ActiveStepBitmask
      SHORT:            CompletedStepBitmask
      BYTE:             CompletedFlag
      INT:              QuestCounter
    }
}

Variable Descriptions


OpperandCount = 7

XPList:

A list of XP Types and the ammount of experience you have of it.

WaypointList:

A list of Waypoints inside your datapad.
It contains the coordinate floats, an ObjectID for that specific waypoint object. A CRC of the planet the waypoint is for (for the visual). Active Flag and Color.

ActiveFlag:

01 - Active
00 - Inactive

Color:

1 - blue
2 - green
3 - orange
4 - yellow
5 - purple/red
6 - white
7 - JTL (multi-color)

ForcePower:

The Current/Max amount of ForcePower (purple) bar your player has. It gets consumed with force skills and slowly regenerates.

FSQuestList:

Each bit of the byte in the list represents 1 sub part of a Force Sensative Quest. Current parts are used in the first list. Completed parts are marked in the 2nd list.

QuestList:

A list of quests in the quest journal currently being worked on or are completed.

QuestCRC:

The CRC string of the Quest to add to the journal.

OwnerID:

The ObjectID of the person working on the quest. Is usually 0 or your characterID.

QuestCounter:

The integer used as a counter for the quests. Each quest gets the incremented value. It will count the number of quests youve accepted during your entire "career".

CompletedFlag:

01 if the Quest is ENTIRELY complete.
00 if it is partially or incomplete.

QuestStepBitmask:

Each bit in the mask represents 1 part of the quest. If the part is complete, that bit flag is set to 1 on the COMPLETE mask. If it is currently active/being worked on, it is set to 1 on the ACTIVE mask.

example: 4 bit mask

0001 - Active, bit1 - first part
0000 - Complete, nothing is done (finish part 1)
0010 - Active bit2 - part 2 is active
0001 - Complete, bit1 - part1 is done (finish part 2)
0100 - Active bit3 - part 3 is active
0011 - Complete, bit1,bit2 - part 1 and 2 are done.(finish part 3)
0000 - Active - none, you are done
0111 - Complete, bit1,bit2,bit3 part 1 2 3 are done. CompleteFlag = 1.

Tags


100% This packet has been completely reversed.

Sample Packet


07 00
//================================XPList
03 00 00 00 //ListSize
00 00 00 00 //UpdateCounter

00 //Delta Padding  01 - remove, 00 - set, 02 - set (not intended to be used.. same as 00)
0E 00                                      // string count
63 6F 6D 62 61 74 5F 67 65 6E 65 72 61 6C  // combat_general
64 00 00 00 //Value (Ammount of XP)
00 // Delta Padding
05 00          // string count
73 63 6F 75 74 // scout
A3 1C 00 00 // amount of xp 7331
00 // Delta Padding
0C 00                               // sting count
75 6E 6F 62 74 61 69 6E 61 62 6C 65 // unobtainable
39 05 00 00 // amount of xp 1337

//=============================Waypoint List
01 00 00 00 // List Size
00 00 00 00 // Update Counter
00 // Delta Padding
AA BB 66 99 0A 00 00 00 // (waypoint object ID)
00 00 00 00  // ??(JTL?)
26 78 32 C3  // (FLOAT:X CORD)
00 00 E0 41  // (FLOAT:Z CORD)
6B 87 97 C5  // (FLOAT:Y CORD)
00 00 00 00  // ??(JTL?)
00 00 00 00  // ??(JTL?)
58 B5 D7 AF  // PlanetCRC
13 00 00 00  // u-string count
53 00 57 00 47 00 45 00 6D 00 75 00 27 00 73 00 20 00 46 00
69 00 72 00 73 00 74 00 20 00 53 00 74 00 65 00 70 00 // S W G E m u ' s   F i r s t   S t e p
AA BB 66 99 0A 00 00 00 //(Waypoint Object ID. again.)
01   //(BYTE: Color) (1 - blue, 2 - green, 3 - orange, 4 - yellow, 5 -purple/red, 6- white, 7 -JTL)
01   // (BYTE: activated flag)
00 00 00 00 // Current Force
00 00 00 00 // Max Force
05 00 00 00 // CurrentFSQuestMask
00 00 00 00
00 00 00 00
00
05 00 00 00  // CompletedFSQuestMask
00 00 00 00
00 00 00 00
00
01 00 00 00  // RegularQuestJournal
00 00 00 00
00  //Unused in ASM.. Might be leftover for a delta or something that they botched.
92 9B 44 C5 // QuestCRC
15 A8 0A 56 03 00 00 00 // Owner/Character ID? Not Used either really.
04 00 // ActiveBitMask For which parts of the quest you have
01 00 // CompletedBitMask For which parts of the quest you completed
00    // CompletedFlag For completing the entire quest and its parts
01 00 00 00 // ? no idea, some sort of counter, default value gets incremented with each
           // new quest. Individual Quest Counter?


thats 9 times the same waypoint ??????

05 00 53 21 86 12 F1 05 EC 1E 34 00 00 00 59 41   ..S.?.?.?.4...YA
4C 50 08 3F 03 00 00 01 00 01 00 09 00 00 00 09   LP.?............
00 00 00 00 AB 7A 57 BB 36 00 00 00 00 00 00 00   ....?zW?6.......
BA F7 36 45 22 DC E3 41 17 8B B2 C5 00 00 00 00   ??6E.??A.???....
00 00 00 00 21 91 27 57 14 00 00 00 40 00 67 00   [email protected].
72 00 6F 00 75 00 70 00 3A 00 67 00 72 00 6F 00   r.o.u.p.:.g.r.o.
75 00 70 00 77 00 61 00 79 00 70 00 6F 00 69 00   u.p.w.a.y.p.o.i.
6E 00 74 00 AB 7A 57 BB 36 00 00 00 04 01 02 AB   n.t.?zW?6......?
7A 57 BB 36 00 00 00 00 00 00 00 BA F7 36 45 22   zW?6.......??6E.
DC E3 41 17 8B B2 C5 00 00 00 00 00 00 00 00 21   ??A.???.........
91 27 57 14 00 00 00 40 00 67 00 72 00 6F 00 75   [email protected]
00 70 00 3A 00 67 00 72 00 6F 00 75 00 70 00 77   .p.:.g.r.o.u.p.w
00 61 00 79 00 70 00 6F 00 69 00 6E 00 74 00 AB   .a.y.p.o.i.n.t.?
7A 57 BB 36 00 00 00 04 01 02 AB 7A 57 BB 36 00   zW?6......?zW?6.
00 00 00 00 00 00 BA F7 36 45 22 DC E3 41 17 8B   ......??6E.??A.?
B2 C5 00 00 00 00 00 00 00 00 21 91 27 57 14 00   ??.........?.W..
00 00 40 00 67 00 72 00 6F 00 75 00 70 00 3A 00   [email protected].:.
67 00 72 00 6F 00 75 00 70 00 77 00 61 00 79 00   g.r.o.u.p.w.a.y.
70 00 6F 00 69 00 6E 00 74 00 AB 7A 57 BB 36 00   p.o.i.n.t.?zW?6.
00 00 04 01 02 AB 7A 57 BB 36 00 00 00 00 00 00   .....?zW?6......
00 BA F7 36 45 22 DC E3 41 17 8B B2 C5 00 00 00   .??6E.??A.???...
00 00 00 00 00 21 91 27 57 14 00 00 00 40 00 67   [email protected]
00 72 00 6F 00 75 00 70 00 3A 00 67 00 72 00 6F   .r.o.u.p.:.g.r.o
00 75 00 70 00 77 00 61 00 79 00 70 00 6F 00 69   .u.p.w.a.y.p.o.i
00 6E 00 74 00 AB 7A 57 BB 36 00 00 00 04 01 02   .n.t.?zW?6......
AB 7A 57 BB 36 00 00 00 00 00 00 00 BA F7 36 45   ?zW?6.......??6E
22 DC E3 41 17 8B B2 C5 00 00 00 00 00 00 00 00   .??A.???........
21 91 27 57 14 00 00 00 40 00 67 00 72 00 6F 00   [email protected].
75 00 70 00 3A 00 67 00 72 00 6F 00 75 00 70 00   u.p.:.g.r.o.u.p.
77 00 61 00 79 00 70 00 6F 00 69 00 6E 00 74 00   w.a.y.p.o.i.n.t.
AB 7A 57 BB 36 00 00 00 04 01 02 AB 7A 57 BB 36   ?zW?6......?zW?6
00 00 00 00 00 00 00 BA F7 36 45 22 DC E3 41 17   .......??6E.??A.
8B B2 C5 00 00 00 00 00 00 00 00 21 91 27 57 14   ???.........?.W.
00 00 00 40 00 67 00 72 00 6F 00 75 00 70 00 3A   [email protected].:
00 67 00 72 00 6F 00 75 00 70 00 77 00 61 00 79   .g.r.o.u.p.w.a.y
00 70 00 6F 00 69 00 6E 00 74 00 AB 7A 57 BB 36   .p.o.i.n.t.?zW?6
00 00 00 04 01 02 AB 7A 57 BB 36 00 00 00 00 00   ......?zW?6.....
00 00 BA F7 36 45 22 DC E3 41 17 8B B2 C5 00 00   ..??6E.??A.???..
00 00 00 00 00 00 21 91 27 57 14 00 00 00 40 00   .......?.W....@.
67 00 72 00 6F 00 75 00 70 00 3A 00 67 00 72 00   g.r.o.u.p.:.g.r.
6F 00 75 00 70 00 77 00 61 00 79 00 70 00 6F 00   o.u.p.w.a.y.p.o.
69 00 6E 00 74 00 AB 7A 57 BB 36 00 00 00 04 01   i.n.t.?zW?6.....
02 AB 7A 57 BB 36 00 00 00 00 00 00 00 BA F7 36   .?zW?6.......??6
45 22 DC E3 41 17 8B B2 C5 00 00 00 00 00 00 00   E.??A.???.......
00 21 91 27 57 14 00 00 00 40 00 67 00 72 00 6F   [email protected]
00 75 00 70 00 3A 00 67 00 72 00 6F 00 75 00 70   .u.p.:.g.r.o.u.p
00 77 00 61 00 79 00 70 00 6F 00 69 00 6E 00 74   .w.a.y.p.o.i.n.t
00 AB 7A 57 BB 36 00 00 00 04 01 02 AB 7A 57 BB   .?zW?6......?zW?
36 00 00 00 00 00 00 00 BA F7 36 45 22 DC E3 41   6.......??6E.??A
17 8B B2 C5 00 00 00 00 00 00 00 00 21 91 27 57   .???.........?.W
14 00 00 00 40 00 67 00 72 00 6F 00 75 00 70 00   [email protected].
3A 00 67 00 72 00 6F 00 75 00 70 00 77 00 61 00   :.g.r.o.u.p.w.a.
79 00 70 00 6F 00 69 00 6E 00 74 00 AB 7A 57 BB   y.p.o.i.n.t.?zW?
36 00 00 00 04 01 00 00 00 00                     6.........