Difference between revisions of "CREO01"
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===BaseLine Struct=== | ===BaseLine Struct=== | ||
---- | ---- | ||
| + | {| align="center" | ||
| + | |- | ||
| + | || | ||
| + | {| class="wikitable" | ||
| + | |- | ||
| + | |{{short}}||'''Op Count''' | ||
| + | |- | ||
| + | |{{int}}||'''Baseline Opcode''' | ||
| + | |- | ||
| + | |{{long}}||'''Container ID''' | ||
| + | |- | ||
| + | |{{int}}||'''OERC''' | ||
| + | |- | ||
| + | |{{byte}}||'''1''' | ||
| + | |- | ||
| + | |{{short}}|{{unknown}} | ||
| + | |- | ||
| + | |{{int}}||'''Bank Credits''' | ||
| + | |- | ||
| + | |{{int}}||'''Cash Credits''' | ||
| + | |- | ||
| + | |{{int}}||'''Base HAM Mod List Size''' | ||
| + | |- | ||
| + | |{{int}}||'''Update Counter''' | ||
| + | |- | ||
| + | |{{int}}||'''Base HAM Mod Value''' | ||
| + | |- | ||
| + | |{{int}}||'''Skills List Size''' | ||
| + | |- | ||
| + | |{{int}}||'''Update Counter''' | ||
| + | |- | ||
| + | |{{a_string}}||'''Skill Name''' | ||
| + | |} | ||
| + | |} | ||
<pre> | <pre> | ||
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</pre> | </pre> | ||
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|valign=top| | |valign=top| | ||
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:Ammount of Credits displayedas cash in your inventory. | :Ammount of Credits displayedas cash in your inventory. | ||
| − | * ''' | + | * '''Base HAMMod_Value''': |
| − | :The Integer value of | + | :The Integer value of base HAM size. Follows the HAM order. |
* '''SkillName''': | * '''SkillName''': | ||
| Line 122: | Line 142: | ||
===HAM List=== | ===HAM List=== | ||
---- | ---- | ||
| − | + | HAM stands for Health Action Mind, | |
| − | HAM stands for Health Action Mind, the 3 pools a character has. | + | the 3 pools a character has. |
| − | Below is a list of the pools names, and what they do. | + | Below is a list of the pools names, |
| + | and what they do. | ||
This order is used throughout all packets. | This order is used throughout all packets. | ||
| − | + | ||
*<font color=green>'''Health'''</font> (Pool Value) | *<font color=green>'''Health'''</font> (Pool Value) | ||
::''Strength'' (Action Deductive) | ::''Strength'' (Action Deductive) | ||
| Line 140: | Line 161: | ||
|} | |} | ||
| + | ===Sample Packet=== | ||
---- | ---- | ||
| + | |||
| + | <pre> | ||
| + | 05 00 | ||
| + | 53 21 86 12 // DeltasMessage | ||
| + | D2 CD 31 6E 0C 00 00 00 // character id | ||
| + | 4F 45 52 43 01 // OERC 1 | ||
| + | 0E 00 00 00 | ||
| + | 02 00 | ||
| + | 01 00 00 00 | ||
| + | 00 00 00 00 | ||
| + | 82 86 0F 00 // 1017474 credits | ||
| + | </pre> | ||
Latest revision as of 11:46, 6 January 2010
Baseline - CREO01
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BaseLine Struct
SHORT: ObjOpperandCount
INT: BankCredits
INT: CashCredits
INT: BaseHAMModListSize
INT: UpdateCounter
{
INT: BaseHAMModValue
}
INT: SkillsListSize
INT: UpdateCounter
{
A_STRING: SkillName
}
Deltas Struct
SHORT: UpdateCount
SHORT: UpdateType
{
00:
INT: BankCredits
01:
INT: CashCredits
02:
INT: BaseHAMValueListSize
INT: UpdateCounter
{
BYTE: SubType
{
00:(remove)
SHORT: HAMBarIndex
01:(add)
SHORT: HAMBarIndex
INT: BaseHAMValue
02:(change)
SHORT: HAMBarIndex
INT: BaseHAMValue
03:(resetall)
SHORT:
NewListSize
{
INT: BaseHAMValue
}
04:(clearall)
}
}
03:
INT: SkillsListSize
INT: UpdateCounter
{
BYTE: SubType
{
00:(remove)
A_STRING: SkillName
01:(add)
A_STRING: SkillName
02:(clearall)
}
}
}
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Variable DescriptionsObj_OperandCount = 4
Tags
HAM ListHAM stands for Health Action Mind, the 3 pools a character has. Below is a list of the pools names, and what they do. This order is used throughout all packets.
|
Sample Packet
05 00 53 21 86 12 // DeltasMessage D2 CD 31 6E 0C 00 00 00 // character id 4F 45 52 43 01 // OERC 1 0E 00 00 00 02 00 01 00 00 00 00 00 00 00 82 86 0F 00 // 1017474 credits