Difference between revisions of "SceneDestroyObject"
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| − | { | + | {{PageHeader|Server Packet|SceneDestroyObject (4D45D504)}} |
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===Struct=== | ===Struct=== | ||
---- | ---- | ||
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| − | + | |align="center" style="background:#3C4565; color:white;"|'''LONG'''||'''Object ID''' | |
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---- | ---- | ||
| − | Opperand_Count = ''' | + | Opperand_Count = '''X''' |
| − | Opcode = ''' | + | Opcode = '''4D45D504''' |
---- | ---- | ||
| − | * | + | * Depending on Object settings an object might not get destroyed |
* -- | * -- | ||
* --- | * --- | ||
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|valign=top| | |valign=top| | ||
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===Tags=== | ===Tags=== | ||
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||{{ServerPacket}} | ||{{ServerPacket}} | ||
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==Sample Packet== | ==Sample Packet== | ||
<pre> | <pre> | ||
| − | + | 03 00 // priority | |
| + | 04 D5 45 4D // SceneDestroyObject | ||
| + | 4F ED B0 56 0C 00 00 00 00 // object ID | ||
</pre> | </pre> | ||
Latest revision as of 08:50, 10 January 2010
| This article or section needs additional data. Please add a sample packet! |
Server Packet - SceneDestroyObject (4D45D504)
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Struct
Variable DescriptionsOpperand_Count = X Opcode = 4D45D504
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Tags
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Sample Packet
03 00 // priority 04 D5 45 4D // SceneDestroyObject 4F ED B0 56 0C 00 00 00 00 // object ID