Difference between revisions of "ClientRandomNameResponse"
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− | :The name of the . | + | :The name of the .STF file used to store the string to display. For this packet use "ui" |
* '''string spacer''': | * '''string spacer''': | ||
:Always used 0. | :Always used 0. | ||
− | :Is between most of the | + | :Is between most of the STF File variables. |
* '''Approval_Type''': | * '''Approval_Type''': |
Latest revision as of 11:54, 10 January 2008
Server Packet - ClientRandomNameResponse (E85FB868)
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Struct
Variable DescriptionsOp Count = 4 Opcode = E85FB868
"object/creature/player/*.iff" Note: Not to be confused with creature objects, or any other object types.
Note: must be "name_approved" for generated name to take. |
Tags
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Sample Packet
04 00 // Op Count 68 B8 5F E8 // ClientRandomNameResponse 25 00 // string count 6F 62 6A 65 63 74 2F // object/ 63 72 65 61 74 75 72 65 2F // creature/ 70 6C 61 79 65 72 2F // player/ 68 75 6D 61 6E 5F 6D 61 6C 65 2E 69 66 66 // human_male.iff 11 00 00 00 // u-string count 4E 00 65 00 61 00 73 00 63 00 65 // N.e.a.s.c.e 00 75 00 72 00 65 00 20 00 // .u.r.e. . 45 00 67 00 65 00 73 00 61 00 63 00 65 00 E.g.e.s.a.c.e. 02 00 // string count 75 69 // ui 00 00 00 00 // string spacer 0D 00 // string count 6E 61 6D 65 5F 61 70 70 72 6F 76 65 64 // name_approved