Difference between revisions of "Regeneration (Game Mechanics)"

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= Game Mechanics =
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== System Messages ==
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* [[Regeneration (Game Messages)|Regeneration]]
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== Game Mechanics ==
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Species innate abilities allow certain advantages to a number of races in swg.  These abilities can be activated by using the /innate command followed by the type of ability: 
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1. roar (for wookiee roar)<br>
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2. vitalize (zabrak ability)<br>
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3. equilibrium (zabrak ability)<br>
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4. regeneration (trandoshan ability)<br><br>
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These abilities all have reuse timers and after it is used, the player will be notified of the reuse timer if they attempt to activate the ability again before the timer is up. 
  
 
Command: /innate regeneration  
 
Command: /innate regeneration  
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'''Bonuses to regeneration:'''
 
'''Bonuses to regeneration:'''
  
Karkan Ribenes: boosts regeneration value by a percentage.
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Karkan Ribenes: boosts regeneration value by a percentage.
 
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Example 100% bonus would yield an additional 175 constitution for a total bonus of 350.
  
 
==Source References==
 
==Source References==
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||[[Regeneration 3 (Source)|Source 3]]||http://swgforums.swganh.org/viewtopic.php?t=493326&search_id=729908833&start=15
 
||[[Regeneration 3 (Source)|Source 3]]||http://swgforums.swganh.org/viewtopic.php?t=493326&search_id=729908833&start=15
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||[[Regeneration 4 (Source)|Source 4]]||http://Link4
 
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||[[Regeneration 5 (Source)|Source 5]]||http://Link5
 
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||[[Regeneration 6 (Source)|Source 6]]||http://Link6
 
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||[[Regeneration 7 (Source)|Source 7]]||http://Link7
 
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||[[Ability_Name 8 (Source)|Source 8]]||http://Link8
 
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||[[Ability_Name 9 (Source)|Source 9]]||http://Link9
 
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||[[Ability_Name 10 (Source)|Source 10]]||http://Link10
 
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||[[Ability_Name 11 (Source)|Source 11]]||http://Link11
 
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||[[Ability_Name 12 (Source)|Source 12]]||http://Link12
 
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||[[Ability_Name 13 (Source)|Source 13]]||http://Link13
 
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||[[Ability_Name 14 (Source)|Source 14]]||http://Link14
 
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||[[Ability_Name 15 (Source)|Source 15]]||http://Link15
 
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||[[Ability_Name 16 (Source)|Source 16]]||http://Link16
 
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||[[Ability_Name 17 (Source)|Source 17]]||http://Link17
 
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||[[Ability_Name 18 (Source)|Source 18]]||http://Link18
 
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||[[Ability_Name 19 (Source)|Source 19]]||http://Link19
 
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||[[Ability_Name 21 (Source)|Source 21]]||http://Link21
 
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||[[Ability_Name 22 (Source)|Source 22]]||http://Link22
 
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||[[Ability_Name 23 (Source)|Source 23]]||http://Link23
 
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||[[Ability_Name 24 (Source)|Source 24]]||http://Link24
 
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||[[Ability_Name 25 (Source)|Source 25]]||http://Link25
 
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Latest revision as of 05:29, 5 September 2009

Game Mechanics - Regeneration

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Description

Template (Game Messages)

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100% This document is complete.

Mechanics This document is about game mechanics.

System Messages

Game Mechanics

Species innate abilities allow certain advantages to a number of races in swg. These abilities can be activated by using the /innate command followed by the type of ability:

1. roar (for wookiee roar)
2. vitalize (zabrak ability)
3. equilibrium (zabrak ability)
4. regeneration (trandoshan ability)


These abilities all have reuse timers and after it is used, the player will be notified of the reuse timer if they attempt to activate the ability again before the timer is up.

Command: /innate regeneration

Regeneration is an ability exclusive to trandoshans. It adds 175 to constitution for 5 minutes, allowing a trando's health to regen.

Reuse timer = 1 hour


Bonuses to regeneration:

Karkan Ribenes: boosts regeneration value by a percentage.

Example 100% bonus would yield an additional 175 constitution for a total bonus of 350.

Source References

Source Source in Context
Source 1 http://swgforums.swganh.org/viewtopic.php?search_id=270320847&t=287041
Source 2 http://swg.allakhazam.com/db/races.html?swgrace=7
Source 3 http://swgforums.swganh.org/viewtopic.php?t=493326&search_id=729908833&start=15