Difference between revisions of "Posture (00000131)"

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(Tags)
(Posture Table)
 
(14 intermediate revisions by 3 users not shown)
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__NOTOC__
+
{{PageHeader|Object Controller|Posture (00000131)}}
 
+
 
{| border="0" width="90%" cellpadding=6
 
{| border="0" width="90%" cellpadding=6
 
|-
 
|-
Line 6: Line 5:
 
===Struct===
 
===Struct===
 
----
 
----
 
+
{| align="center"
 +
|-
 +
||
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
|align="center" style="background:#B3C0DE; color:white;"|'''BYTE'''||'''<font color=red>Unknown</font>'''
+
|{{byte}}|'''Posture'''
|-
+
|align="center" style="background:#B3C0DE; color:white;"|'''BYTE'''||'''<font color=red>Unknown</font>'''
+
 
|-
 
|-
 +
|{{byte}}|{{unknown}}
 +
|}
 
|}
 
|}
 
 
===Variable Descriptions===
 
===Variable Descriptions===
 
----
 
----
 
controllerID     = '''00000131'''
 
controllerID     = '''00000131'''
----
 
  
* Player Stand Update, Sit Update2
+
==Posture Table==
 +
 
 +
 
 +
ok this is the locomotion table ... - what I currently know, is that the nge uses the posture table
 +
(ie skill animating = 9 instead of 15)
 +
{| class="wikitable"
 +
|-
 +
||'''Name'''||'''ID'''
 +
|-
 +
||Invalid||-1
 +
|-
 +
||Standing||0
 +
|-
 +
||Sneaking||1
 +
|-
 +
||Walking||2
 +
|-
 +
||Running||3
 +
|-
 +
||Kneeling||4
 +
|-
 +
||CrouchSneaking||5
 +
|-
 +
||CrouchWalking||6
 +
|-
 +
||Prone||7
 +
|-
 +
||Crawling||8
 +
|-
 +
||ClimbingStationary||9
 +
|-
 +
||Climbing||10
 +
|-
 +
||Hovering||11
 +
|-
 +
||Flying||12
 +
|-
 +
||LyingDown||13
 +
|-
 +
||Sitting||14
 +
|-
 +
||SkillAnimating||15
 +
|-
 +
||DrivingVehicle||16
 +
|-
 +
||RidingCreature||17
 +
|-
 +
||KnockedDown||18
 +
|-
 +
||Incapacitated||19
 +
|-
 +
||Dead||20
 +
|-
 +
||Blocking||21
 +
|-
 +
|}
 +
 
 
|valign=top|
 
|valign=top|
 +
 
===Tags===
 
===Tags===
 
----
 
----
Line 28: Line 84:
 
||{{ObjControllerMessageTag}}
 
||{{ObjControllerMessageTag}}
 
|-
 
|-
||{{25%}}
+
||{{75%}}
 
|-
 
|-
 
|}
 
|}
  
 
|}
 
|}
 +
----
 +
 +
==Sample Packet==
 +
'''Found in CU Log'''
 +
<pre>
 +
05 00
 +
46 5E CE 80
 +
1B 00 00 00
 +
31 01 00 00
 +
1F B7 B1 C7 12 00 00 00
 +
00 00 00 00
 +
00 01
 +
</pre>

Latest revision as of 11:02, 24 May 2010

Object Controller - Posture (00000131)

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Struct


BYTE Posture
BYTE ??

Variable Descriptions


controllerID = 00000131

Posture Table

ok this is the locomotion table ... - what I currently know, is that the nge uses the posture table (ie skill animating = 9 instead of 15)

Name ID
Invalid -1
Standing 0
Sneaking 1
Walking 2
Running 3
Kneeling 4
CrouchSneaking 5
CrouchWalking 6
Prone 7
Crawling 8
ClimbingStationary 9
Climbing 10
Hovering 11
Flying 12
LyingDown 13
Sitting 14
SkillAnimating 15
DrivingVehicle 16
RidingCreature 17
KnockedDown 18
Incapacitated 19
Dead 20
Blocking 21

Tags


OCM This header is part of the ObjControllerMessage.

75% This packet has been partially reversed.


Sample Packet

Found in CU Log

05 00 
46 5E CE 80 
1B 00 00 00
31 01 00 00 
1F B7 B1 C7 12 00 00 00 
00 00 00 00 
00 01