Difference between revisions of "Skill Buff Items (Game Mechanics)"
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+ | == System Messages == | ||
+ | |||
+ | * [[Skill Buff Items (Game Messages)|Skill Buff Items]] | ||
== Game Mechanics == | == Game Mechanics == | ||
− | With the addition of loot enhancements in publish 12 came the Skill Enhancement Stims. These stims were self target only items which allowed the player to obtain a short temporary buff to certain accuracy, speed , and mask scent modifiers. These items came as single drops with 5 uses per item from npcs. Skill enhancement stims all give +10 to the skill modifier they enhance and all have a duration of 5 minutes. These skill modifiers do not stack with other like skill modifier effects. For example food that offers a mask scent bonus will not stack with a skill enhancement stim that modifies mask scent. | + | With the addition of loot enhancements in publish 12 came the Skill Enhancement Stims. These stims were self target only items which allowed the player to obtain a short temporary buff to certain accuracy, speed , and mask scent modifiers. These items came as single drops with 5 uses per item from npcs. Skill enhancement stims all give +10 to the skill modifier they enhance and all have a duration of 5 minutes. These skill modifiers do not stack with other like skill modifier effects. For example food that offers a mask scent bonus will not stack with a skill enhancement stim that modifies mask scent. Skill buff items can be used by clicking on their radial in the menu and selecting the Use option. |
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+ | To see a listing of the skill buff item object files see [[Skill Buff Item Listing (Game Mechanics)|Skill Buff Item Listing]]. | ||
− | 1. ''' | + | == Items == |
+ | |||
+ | |||
+ | {| align="center" | ||
+ | |- | ||
+ | || | ||
+ | {| class="anhsmalltable" | ||
+ | |- align="center" style="background-color:#ffffcc;" | ||
+ | |width="100px"|'''Item Name'''||'''Modifier Enhanced''' | ||
+ | |- align="center" | ||
+ | ||[[Carpi Radialis Aligner (Looted Item)|Carpi Radialis Aligner]] | ||
+ | ||Carbine accuracy | ||
+ | |- align="center" | ||
+ | ||[[Carpi Ulnaris Flexor (Looted Item)|Carpi Ulnaris Flexor]] | ||
+ | ||Carbine speed | ||
+ | |- align="center" | ||
+ | ||[[Aroma Screen (Looted Item)|Aroma Screen]] | ||
+ | ||Mask scent | ||
+ | |- align="center" | ||
+ | ||[[Tricep Stretching Chemical (Looted Item)|Tricep Stretching Chemical]] | ||
+ | ||One hand melee accuracy | ||
+ | |- align="center" | ||
+ | ||[[Flexible Tendon Bolsterer (Looted Item)|Flexible Tendon Bolsterer]] | ||
+ | ||One hand melee speed | ||
+ | |- align="center" | ||
+ | ||[[Enhanced View Cone (Looted Item)|Enhanced View Cone]] | ||
+ | ||Pistol accuracy | ||
+ | |- align="center" | ||
+ | ||[[Phalange Intensification Injection (Looted Item)|Phalange Intensification Injection]] | ||
+ | ||Pistol speed | ||
+ | |- align="center" | ||
+ | ||[[Bicep Advancement Shot (Looted Item)|Bicep Advancement Shot]] | ||
+ | ||Polearm accuracy | ||
+ | |- align="center" | ||
+ | ||[[Sinew Expander (Looted Item)|Sinew Expander]] | ||
+ | ||Polearm speed | ||
+ | |- align="center" | ||
+ | ||[[Pinpoint Vision Amplification (Looted Item)|Pinpoint Vision Amplification]] | ||
+ | ||Rifle accuracy | ||
+ | |- align="center" | ||
+ | ||[[Metacarpal Facilitation Booster (Looted Item)|Metacarpal Facilitation Booster]] | ||
+ | ||Rifle speed | ||
+ | |- align="center" | ||
+ | ||[[Keen-Eye Solution (Looted Item)|Keen-Eye Solution]] | ||
+ | ||Thrown Accuracy | ||
+ | |- align="center" | ||
+ | ||[[Brachii Intensifier Compound (Looted Item)|Brachii Intensifier Compound]] | ||
+ | ||Thrown Speed | ||
+ | |- align="center" | ||
+ | ||[[Ligament Extension Formula (Looted Item)|Ligament Extension Formula]] | ||
+ | ||Two hand melee accuracy | ||
+ | |- align="center" | ||
+ | ||[[Tensile Muscle Supplement (Looted Item)|Tensile Muscle Supplement]] | ||
+ | ||Two hand melee speed | ||
+ | |- align="center" | ||
+ | ||[[Perception Focus Augmentation (Looted Item)|Perception Focus Augmentation]] | ||
+ | ||Unarmed accuracy | ||
+ | |- align="center" | ||
+ | ||[[Muscle Flexibility Enhancer (Looted Item)|Muscle Flexibility Enhancer]] | ||
+ | ||Unarmed speed | ||
+ | |- align="center" | ||
+ | ||[[Synthesized Muscle Stimulant (Quest Reward)|Synthesized Muscle Stimulant]] | ||
+ | ||Ranged Defense | ||
+ | |- align="center" | ||
+ | || | ||
+ | [[Dermal Thickener (Quest Reward)|Dermal Thickener]] | ||
+ | ||Melee Defense | ||
+ | |||
+ | |} | ||
+ | |} | ||
+ | |||
+ | == Skill Enhancement Stim Attributes: == | ||
+ | |||
+ | |||
+ | 1. '''Volume''' | ||
Represents the current container contents of the item. | Represents the current container contents of the item. | ||
Line 83: | Line 161: | ||
This is the length of time that the effect will last on the player after the item has been used. | This is the length of time that the effect will last on the player after the item has been used. | ||
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==Source References== | ==Source References== |
Latest revision as of 03:20, 19 August 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
System MessagesGame MechanicsWith the addition of loot enhancements in publish 12 came the Skill Enhancement Stims. These stims were self target only items which allowed the player to obtain a short temporary buff to certain accuracy, speed , and mask scent modifiers. These items came as single drops with 5 uses per item from npcs. Skill enhancement stims all give +10 to the skill modifier they enhance and all have a duration of 5 minutes. These skill modifiers do not stack with other like skill modifier effects. For example food that offers a mask scent bonus will not stack with a skill enhancement stim that modifies mask scent. Skill buff items can be used by clicking on their radial in the menu and selecting the Use option.
Items
Skill Enhancement Stim Attributes:1. Volume Represents the current container contents of the item. 2. Primary Skill Modifier Category Header 3. Skill Name This is the type of skill modifier that is being enhanced. Example Ranged Defense, Polearm Speed etc 4. Bonus This attribute lists the amount of skill modifier that will be given to the player if this item is used. 5. Duration This is the length of time that the effect will last on the player after the item has been used. Source References
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