Difference between revisions of "ShipHit (00000433)"
From SWGANH Wiki
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|| | || | ||
{| class="wikitable" | {| class="wikitable" | ||
− | |{{Long}}|''' | + | |
+ | |{{Long}}|'''Object ID''' | ||
|- | |- | ||
− | |{{ | + | |
+ | |||
+ | |{{Int}}|'''Unknown INT''' | ||
|- | |- | ||
− | |{{ | + | |
+ | |||
+ | |{{Float}}|'''Vector: Up_w''' | ||
|- | |- | ||
− | |{{ | + | |{{Float}}|'''Vector: HitLocation''' |
+ | |- | ||
+ | |{{Int}}|'''HitType''' | ||
+ | |- | ||
+ | |{{Float}}|'''Integrity''' | ||
+ | |- | ||
+ | |{{Float}}|'''Previous Integrity''' | ||
|- | |- | ||
|} | |} | ||
Line 21: | Line 32: | ||
===Variable Descriptions=== | ===Variable Descriptions=== | ||
---- | ---- | ||
− | controllerID = ''' | + | controllerID = '''00000433''' |
---- | ---- | ||
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<pre> | <pre> | ||
− | + | cAble | |
05 00 #Operand | 05 00 #Operand | ||
46 5E CE 80 #ObjController | 46 5E CE 80 #ObjController | ||
− | + | 1B 00 00 00 | |
− | BC | + | 33 04 00 00 #shipHit |
− | + | 59 07 4C 49 47 00 00 00 #Enemyship | |
+ | |||
+ | 00 00 00 00 #UnknownINT | ||
+ | |||
+ | |||
+ | A0 65 81 43 #vector= Up_w (float) | ||
+ | 90 27 BC 42 | ||
+ | 90 BC 71 43 | ||
+ | |||
+ | |||
+ | 00 00 00 00 #Vector = HitLocation | ||
+ | 00 00 00 00 | ||
+ | 00 00 00 00 | ||
+ | |||
+ | 01 00 00 00 #HitType (This shown up as 00,01,02,03) | ||
+ | |||
+ | |||
+ | 87 71 76 3F #Integrity: float= (0.962670) | ||
+ | 61 D6 79 3F #previousIntegrity: Float (0.975927) | ||
+ | |||
+ | |||
+ | |||
+ | Note on HitTypes | ||
− | + | 01 hitLight | |
− | 01 | + | |
− | + | 02 hitMedium | |
+ | |||
+ | 03 hitHeavy | ||
</pre> | </pre> |
Latest revision as of 15:52, 15 September 2013
Object Controller - ShipHit (00000433)
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Struct
cAble 05 00 #Operand 46 5E CE 80 #ObjController 1B 00 00 00 33 04 00 00 #shipHit 59 07 4C 49 47 00 00 00 #Enemyship 00 00 00 00 #UnknownINT A0 65 81 43 #vector= Up_w (float) 90 27 BC 42 90 BC 71 43 00 00 00 00 #Vector = HitLocation 00 00 00 00 00 00 00 00 01 00 00 00 #HitType (This shown up as 00,01,02,03) 87 71 76 3F #Integrity: float= (0.962670) 61 D6 79 3F #previousIntegrity: Float (0.975927) Note on HitTypes 01 hitLight 02 hitMedium 03 hitHeavy |