Difference between revisions of "SetCurrentWorkingSkill (0000045B)"

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{{PageHeader|Object Controller|ChangeRoleIconChoice (0000045B)}}
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{{PageHeader|Object Controller|SetCurrentWorkingSkill (0000045B)}}
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{| border="0" width="90%" cellpadding=6
 
{| border="0" width="90%" cellpadding=6
 
|-
 
|-
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|{{Long}}|'''Character ID'''
 
|{{Long}}|'''Character ID'''
 
|-
 
|-
|{{int}}|'''String Spacer'''
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|{{int}}|'''String spacer'''
 
|-
 
|-
|{{ascii}}|'''Set Skill'''
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|{{Ascii}}|'''Skill'''
 
|-
 
|-
 
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|}
 +
|}
  
 
===Variable Descriptions===
 
===Variable Descriptions===
Line 36: Line 38:
  
  
*cAbles Note: This is from a CU packet and likely to be applicable in a precu environment.
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* Research by cAble.
 
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* cAbles Note: This is an CU struct and likely to be applicable in a precu environment.
 +
 
<pre>
 
<pre>
 
Combat Upgrade struct by cAble
 
 
 
 
05 00 #Operand
 
05 00 #Operand
 
46 5E CE 80 #Obj COn
 
46 5E CE 80 #Obj COn
 
2B 01 00 00 #Unknown INT
 
2B 01 00 00 #Unknown INT
 
5B 04 00 00 #Enum: setCurrentWorkingSkill
 
5B 04 00 00 #Enum: setCurrentWorkingSkill
92 7C A4 B3 1A 00 00 00 #CharacterID
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92 7C A1 B3 1A 00 00 00 #CharacterID
 
00 00 00 00 #String Spacer
 
00 00 00 00 #String Spacer
 
14 00 #String Size  
 
14 00 #String Size  
 
73 6F 63 69 61 6C 5F 64 61 6E 63 65 72 5F 6D 61 73 74 65 72 #social_dancer_master (the skill that is set)
 
73 6F 63 69 61 6C 5F 64 61 6E 63 65 72 5F 6D 61 73 74 65 72 #social_dancer_master (the skill that is set)
 +
</pre>
  
 
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<pre>
 
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cAbles Note: this object controller is also used in the NGE in conjunction with setProfessionTemplate, when using the respec Councillor.
 
+
 
</pre>
 
</pre>

Latest revision as of 17:26, 9 January 2014

Object Controller - SetCurrentWorkingSkill (0000045B)

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Struct


LONG Character ID
INT String spacer
ASCII Skill

Variable Descriptions


controllerID = 0000045B


Tags


OCM This header is part of the ObjControllerMessage.

100% This packet has been completely reversed.


  • Research by cAble.
  • cAbles Note: This is an CU struct and likely to be applicable in a precu environment.
05 00 #Operand
46 5E CE 80 #Obj COn
2B 01 00 00 #Unknown INT
5B 04 00 00 #Enum: setCurrentWorkingSkill
92 7C A1 B3 1A 00 00 00 #CharacterID
00 00 00 00 #String Spacer
14 00 #String Size 
73 6F 63 69 61 6C 5F 64 61 6E 63 65 72 5F 6D 61 73 74 65 72 #social_dancer_master (the skill that is set)
cAbles Note: this object controller is also used in the NGE in conjunction with setProfessionTemplate, when using the respec Councillor.