Difference between revisions of "ShowCombatText (0000045A)"

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(New page: {{PageHeader|Object Controller|showCombatText (0000045A)}} {| border="0" width="90%" cellpadding=6 |- |valign=top| ===Struct=== ---- {| align="center" |- || {| class="wikitable" |{{Long}}...)
(Struct)
 
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===Struct===
 
===Struct===
 
----
 
----
 +
 +
 +
 
{| align="center"
 
{| align="center"
 
|-
 
|-
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|{{Long}}|'''Character ID'''
 
|{{Long}}|'''Character ID'''
 
|-
 
|-
|{{int}}|'''String spacer'''
+
|{{int}}|'''Spacer'''
 +
|-
 +
|{{Long}}|'''Defender ID'''
 +
|-
 +
|{{Long}}|'''Attacker ID'''
 +
|-
 +
|{{Ascii}}|'''Output text'''
 +
|-
 +
|{{int}}|'''Spacer'''
 +
|-
 +
|{{Ascii}}|'''Output text'''
 +
|-
 +
|{{Int}}|'''Scale'''
 +
|-
 +
|{{Int}}|'''Text color'''
 
|-
 
|-
|{{Ascii}}|'''Skill'''
+
|{{Short}}|'''flag'''
 
|-
 
|-
 
|}
 
|}
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* CU packet Struct. Likly to be same in precu.  
 
* CU packet Struct. Likly to be same in precu.  
 
* Flag always appears as 01 with "miss"
 
* Flag always appears as 01 with "miss"
* Text colour RGB: FFF = white  
+
* Text colour can be RGB: FFF = white  
 
* This object controller appears to only sent the sting "miss.  in captures. Needs further testing, given that other messages involving "invalid target" etc appear in white.  
 
* This object controller appears to only sent the sting "miss.  in captures. Needs further testing, given that other messages involving "invalid target" etc appear in white.  
 
   
 
   

Latest revision as of 18:39, 6 January 2014

Object Controller - showCombatText (0000045A)

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Struct



LONG Character ID
INT Spacer
LONG Defender ID
LONG Attacker ID
ASCII Output text
INT Spacer
ASCII Output text
INT Scale
INT Text color
SHORT flag

Variable Descriptions


controllerID = 0000045A


Tags


OCM This header is part of the ObjControllerMessage.

100% This packet has been completely reversed.


  • Struct work and research by cAble (Researcher).
  • CU packet Struct. Likly to be same in precu.
  • Flag always appears as 01 with "miss"
  • Text colour can be RGB: FFF = white
  • This object controller appears to only sent the sting "miss. in captures. Needs further testing, given that other messages involving "invalid target" etc appear in white.

05 00 #Operand
46 5E CE 80 #Obj COn
0B 00 00 00 #Unknown INT
5A 04 00 00 #enum: showCombatText 

1D 03 1E E3 1A 00 00 00 #Character ID

00 00 00 00 #Spacer

ED D7 88 80 1E 00 00 00 #Defender ID 
1D 03 1E E3 1A 00 00 00 #Attacker ID

0E 00 #StringSize
63 6F 6D 62 61 74 5F 65 66 66 65 63 74 73 = combat_effects

00 00 00 00 #StringSpacer

04 00 #StringSize
6D 69 73 73 = miss
00 00 00 00 

00 00 C0 3F #scale
FF FF FF #white = string colour
01 #flag