Difference between revisions of "ShowCombatText (0000045A)"
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(New page: {{PageHeader|Object Controller|showCombatText (0000045A)}} {| border="0" width="90%" cellpadding=6 |- |valign=top| ===Struct=== ---- {| align="center" |- || {| class="wikitable" |{{Long}}...) |
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===Struct=== | ===Struct=== | ||
---- | ---- | ||
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{| align="center" | {| align="center" | ||
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|{{Long}}|'''Character ID''' | |{{Long}}|'''Character ID''' | ||
|- | |- | ||
− | |{{int}}|''' | + | |{{int}}|'''Spacer''' |
+ | |- | ||
+ | |{{Long}}|'''Defender ID''' | ||
+ | |- | ||
+ | |{{Long}}|'''Attacker ID''' | ||
+ | |- | ||
+ | |{{Ascii}}|'''Output text''' | ||
+ | |- | ||
+ | |{{int}}|'''Spacer''' | ||
+ | |- | ||
+ | |{{Ascii}}|'''Output text''' | ||
+ | |- | ||
+ | |{{Int}}|'''Scale''' | ||
+ | |- | ||
+ | |{{Int}}|'''Text color''' | ||
|- | |- | ||
− | |{{ | + | |{{Short}}|'''flag''' |
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|} | |} | ||
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* CU packet Struct. Likly to be same in precu. | * CU packet Struct. Likly to be same in precu. | ||
* Flag always appears as 01 with "miss" | * Flag always appears as 01 with "miss" | ||
− | * Text colour RGB: FFF = white | + | * Text colour can be RGB: FFF = white |
* This object controller appears to only sent the sting "miss. in captures. Needs further testing, given that other messages involving "invalid target" etc appear in white. | * This object controller appears to only sent the sting "miss. in captures. Needs further testing, given that other messages involving "invalid target" etc appear in white. | ||
Latest revision as of 18:39, 6 January 2014
Object Controller - showCombatText (0000045A)
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Struct
Variable DescriptionscontrollerID = 0000045A |
Tags
|
- Struct work and research by cAble (Researcher).
- CU packet Struct. Likly to be same in precu.
- Flag always appears as 01 with "miss"
- Text colour can be RGB: FFF = white
- This object controller appears to only sent the sting "miss. in captures. Needs further testing, given that other messages involving "invalid target" etc appear in white.
05 00 #Operand 46 5E CE 80 #Obj COn 0B 00 00 00 #Unknown INT 5A 04 00 00 #enum: showCombatText 1D 03 1E E3 1A 00 00 00 #Character ID 00 00 00 00 #Spacer ED D7 88 80 1E 00 00 00 #Defender ID 1D 03 1E E3 1A 00 00 00 #Attacker ID 0E 00 #StringSize 63 6F 6D 62 61 74 5F 65 66 66 65 63 74 73 = combat_effects 00 00 00 00 #StringSpacer 04 00 #StringSize 6D 69 73 73 = miss 00 00 00 00 00 00 C0 3F #scale FF FF FF #white = string colour 01 #flag