Difference between revisions of "Skill Training (Game Messages)"

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(SUI Prompt)
(Non Jedi Profession Training)
 
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Note: Player response choices and information for the prompt where the player requests more information on a skill are unknown at this time until more screenshots are found. 
 
  
  
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|Player response that sends them to Prompt 2 if they have experience to learn the skills. If the player has no experience or already has all these skills learned then they are sent to prompt 8. We could perhaps send the player to another prompt if they have mastered the profession...
 
|Player response that sends them to Prompt 2 if they have experience to learn the skills. If the player has no experience or already has all these skills learned then they are sent to prompt 8. We could perhaps send the player to another prompt if they have mastered the profession...
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|[[General Skill Trainer1 (Example)|Example]]
 
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|----
 
|opt1_2
 
|opt1_2
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|If the player chooses the “What skills will I be able to learn next?” response, The npc will list the skills available to the player upon next skill up.  All choices are made for whatever highest tier the player has reached. For example if the player is currently at 3xxx in skills then the skills displayed will be the ones at 4111 on the skill tree. I believe that upon clicking on these skills, the player receives some sort of information about them but I am not sure what type of information is presented or what menu is shown for this.
 
|If the player chooses the “What skills will I be able to learn next?” response, The npc will list the skills available to the player upon next skill up.  All choices are made for whatever highest tier the player has reached. For example if the player is currently at 3xxx in skills then the skills displayed will be the ones at 4111 on the skill tree. I believe that upon clicking on these skills, the player receives some sort of information about them but I am not sure what type of information is presented or what menu is shown for this.
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|[[General Skill Trainer1 (Example)|Example]]
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|----
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|converse_stop
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|ui_radial.stf
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|internal_command_string
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|Stop Conversing
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|[[General Skill Trainer1 (Example)|Example]]
 
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|----
 
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|This is the npc response given if the player chooses the “What skills will I be able to learn next?” response. The npc will list the skills available to the player upon next skill up.  All choices are made for whatever highest tier the player has reached. For example if the player is currently at 3xxx in skills then the skills displayed will be the ones at 4111 on the skill tree. I believe that upon clicking on these skills, the player receives some sort of information about them but I am not sure what type of information is presented or what menu is shown for this.
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|This is the npc response given if the player chooses the “What skills will I be able to learn next?” response. The npc will list the skills available to the player upon next skill up.  All choices are made for whatever highest tier the player has reached. For example if the player is currently at 3xxx in skills then the skills displayed will be the ones at 4111 on the skill tree. Upon clicking on these skills, the player receives information about the skill that is chosen which includes cash and experience costs to train and skill points used.
 
|[[Skill Trainer3 (Example)|Example]]
 
|[[Skill Trainer3 (Example)|Example]]
 
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|What skills will I be able to learn next?
 
|What skills will I be able to learn next?
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|Npc response to the player choosing and successfully completed a Yes response to accepting training.
 
|Npc response to the player choosing and successfully completed a Yes response to accepting training.
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|[[General Skill Trainer1 (Example)|Example]]
 
|----
 
|----
 
|prose_pay_acct_success
 
|prose_pay_acct_success
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|You successfully make a payment of %DI credits to %TO.
 
|You successfully make a payment of %DI credits to %TO.
 
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|Notification to the player that they are paying the credits to the npc.
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|Notification to the player that they are paying the credits to the NPC.
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|[[Pay Account Success (Example)|Example]]
 
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|prose_skill_learned
 
|prose_skill_learned
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|Notification to the player that they have trained in the skill.
 
|Notification to the player that they have trained in the skill.
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|[[General Skill Trainer1 (Example)|Example]]
 
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|command_acquired_prose
 
|command_acquired_prose
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|Not sure but this is perhaps the message given if the user clicks on one of the skills that are displayed after the player clicks the What skills will I be able to learn next Prompt. Not sure what information would display from these however...
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|This is the message given if the user clicks on one of the skills that are displayed after the player clicks the What skills will I be able to learn next Prompt if they have any skills remaining that they can be trained in.  
 
|[[Skill Trainer10 (Example)|Example]]
 
|[[Skill Trainer10 (Example)|Example]]
 
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|[[Skill Trainer13 (Example)|Example]]
 
|[[Skill Trainer13 (Example)|Example]]
 
|----
 
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||requires_jtl
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|requires_jtl
||/string/en/
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|/string/en/
||skill_teacher.stf
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|skill_teacher.stf
||internal_command_string  
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|internal_command_string  
||You must enable the Star Wars Galaxies: Jump to Lightspeed expansion in order to converse with this npc.
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|You must enable the Star Wars Galaxies: Jump to Lightspeed expansion in order to converse with this npc.
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||System message received when a player attempts to talk to a shipwright trainer when they do not have the JTL expansion installed.
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|System message received when a player attempts to talk to a shipwright trainer when they do not have the JTL expansion installed.
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||Prompt 14
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|Prompt 14
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||surpass_trainer
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|skill_teacher.stf
||internal_command_string  
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|internal_command_string  
||WOW! You have learned everything I have to teach... I suppose that now it's time for you to find your own path. Farewell %TT.
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|WOW! You have learned everything I have to teach... I suppose that now it's time for you to find your own path. Farewell %TT.
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||Message a player receives when they train a master level skill from the trainer.  Maybe since master level is the last training available to a player, we can use this as replacement to the "Excellent...lets begin " npc response that is typical for all other training to add an acknowledgment by the npc of their accomplishment.
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|Message a player receives when they train a master level skill from the trainer.  Maybe since master level is the last training available to a player, we can use this as replacement to the "Excellent...lets begin " npc response that is typical for all other training to add an acknowledgment by the npc of their accomplishment.
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== SUI Prompt ==
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== SUI Prompt - Skill Pre-requisites ==
  
  
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{| class="anhsmalltable"
 
{| class="anhsmalltable"
 
|- align="center" style="background-color:#ffffcc;"
 
|- align="center" style="background-color:#ffffcc;"
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''SUI Title'''||'''SUI Details'''||'''SUI Button Label'''
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|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''SUI Title'''||'''SUI Details'''||'''SUI Button Label'''||'''Example'''
 
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|no_qualify_title
 
|no_qualify_title
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|[[Skill Trainer14 (Example)|Example]]
  
 
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|OK
 
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== SUI Prompt - Skill Information ==
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{| class="anhsmalltable"
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|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''SUI Title'''||'''SUI Details'''||'''SUI Button Label'''||'''Example'''
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|[[Skill Trainer3 (Example)|Example]]
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|---
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Latest revision as of 19:35, 28 August 2011




Game Messages - Message Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


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Description

For Jedi Messages See the
General Jedi Trainer
Jedi Trainer DarkSide
Jedi Trainer Lightside

Related Tags

75% This document is nearing completion.

Game Messages This document refers to internal SWG Messages.

Non Jedi Profession Training

ID Path Filename Trigger NPC Message Player Response System Message Skill Options Notes Examples


Prompt 1 /string/en/ skill_teacher.stf internal_command_string
skill_teacher.stf internal_command_string Insert Profession Specific Intro Here Each profession has a unique opening statement. Example
opt1_1 skill_teacher.stf internal_command_string I'm interested in learning a skill. Player response that sends them to Prompt 2 if they have experience to learn the skills. If the player has no experience or already has all these skills learned then they are sent to prompt 8. We could perhaps send the player to another prompt if they have mastered the profession... Example
opt1_2 skill_teacher.stf internal_command_string What skills will I be able to learn next? If the player chooses the “What skills will I be able to learn next?” response, The npc will list the skills available to the player upon next skill up. All choices are made for whatever highest tier the player has reached. For example if the player is currently at 3xxx in skills then the skills displayed will be the ones at 4111 on the skill tree. I believe that upon clicking on these skills, the player receives some sort of information about them but I am not sure what type of information is presented or what menu is shown for this. Example
converse_stop ui_radial.stf internal_command_string Stop Conversing Example
Prompt 2
msg2_1 skill_teacher.stf internal_command_string You may learn the following skills right now... This is the npc response that lists the learnable skills by the player in decending alphabetical order. This response occurs if the player chooses the I'm interested in learning a skill response. Example
internal_command_string Reserved for Skill 4
internal_command_string Reserved for Skill 3
internal_command_string Reserved for Skill 2
internal_command_string Reserved for Skill 1
back skill_teacher.stf internal_command_string Can we start again? Player response that brings them back to prompt 1.
Prompt 3
msg2_2 skill_teacher.stf internal_command_string Here are the skills I can teach you next, if you have gained enough experience... This is the npc response given if the player chooses the “What skills will I be able to learn next?” response. The npc will list the skills available to the player upon next skill up. All choices are made for whatever highest tier the player has reached. For example if the player is currently at 3xxx in skills then the skills displayed will be the ones at 4111 on the skill tree. Upon clicking on these skills, the player receives information about the skill that is chosen which includes cash and experience costs to train and skill points used. Example
internal_command_string Reserved for Skill 4
internal_command_string Reserved for Skill 3
internal_command_string Reserved for Skill 2
internal_command_string Reserved for Skill 1
back skill_teacher.stf internal_command_string Can we start again? Player response that brings them back to prompt 1.
Prompt 4
prose_cost skill_teacher.stf internal_command_string It will cost %DI credits to train in %TO. Would you like to continue? This is the npc response given when a player has selected a skill to train from the list provided in Prompt 2. The player receives two choices, yes or no. If the player chooses yes then a check is made to see if they have enough money and or skill. The player is sent to Prompt 5 or Prompt 6 depending on which are checked first. If the player's check is successful then they are sent to Prompt 7. Note: This prompt is skipped over for the Tutorial Space Station training. It goes directly to prompt 12. If the player chooses the No response, then the conversation is closed. Example
yes skill_teacher.stf internal_command_string Yes
no skill_teacher.stf internal_command_string No
Prompt 5
nsf_skill_pts skill_teacher.stf internal_command_string You must first make %DI skill points available before I can teach you %TO. This is the npc response given when a player selects a skill to train in but do not have enough skill points to learn it. Example
I'm interested in learning a skill.
What skills will I be able to learn next?
Prompt 6
prose_nsf skill_teacher.stf internal_command_string You lack the %DI credits required for training in %TO. This is the system message that notifies the player that they do not have enough money to train in the skill. Example
msg1_1 skill_teacher.stf internal_command_string Heya. What kind of skills would you like to know about? This is the npc response when the player attempts to train in a skill that they do not have enough credits to purchase. Unknown what response choices are given to the player. Will assume it gives the players the same initial choice responses.
opt1_1 skill_teacher.stf internal_command_string I'm interested in learning a skill.
opt1_2 skill_teacher.stf internal_command_string What skills will I be able to learn next?
Prompt 7
prose_pay skill_teacher.stf internal_command_string Processing %DI credit payment for %TO training. Example
msg_yes skill_teacher.stf internal_command_string Excellent! Let's get started then... Npc response to the player choosing and successfully completed a Yes response to accepting training. Example
prose_pay_acct_success base_player.stf internal_command_string You successfully make a payment of %DI credits to %TO. Notification to the player that they are paying the credits to the NPC. Example
prose_skill_learned skill_teacher.stf internal_command_string You successfully train in the %TO skill. Notification to the player that they have trained in the skill. Example
command_acquired_prose ui_skl.stf internal_command_string You have acquired a new ability: %TU! Notification to the player of any abilities that they have acquired from the training
qualify ui_skl.stf internal_command_string You now qualify for the skill: Notification to the player if they still qualify for more training.
opt1_1 skill_teacher.stf internal_command_string I'm interested in learning a skill.
opt1_2 skill_teacher.stf internal_command_string What skills will I be able to learn next?
Prompt 8
error_empty_category skill_teacher.stf internal_command_string Sorry, you aren't quite up to the point where I can teach you anything else. Response from npc if the player chooses the “I'm interested in learning a skill.” response choice when they do not have any skills to learn from this trainer (such as if they are a master or dont have enough experience to train) and attempt to choose either the “I'm interested in learning a skill” response or the “what skills will I be able to learn next?” response. Example
I'm interested in learning a skill.
What skills will I be able to learn next?
Prompt 9
no_qualify skill_teacher.stf internal_command_string You do not qualify for any of my teachings. Come back and speak with me later if you acquire the following skills... Response from an npc if the player attempts to talk to them when they do not have the required pre-requisites. For example Bounty Hunter would require the skills Master Marksman and Exploration IV. This brings up a SUI window to the player displaying the current skills that they need to learn. Example
None
Prompt 10
msg3_3 skill_teacher.stf internal_command_string Let me give you some information about this skill... This is the message given if the user clicks on one of the skills that are displayed after the player clicks the What skills will I be able to learn next Prompt if they have any skills remaining that they can be trained in. Example
(Unknown) (Unknown) (Unknown)
Prompt 11
too_complicated skill_teacher.stf internal_command_string I can't teach you anything. Everything I know is entirely too complicated for you. Message given to a player that attempts to talk to shipwright trainer but whom does not have JTL installed. Example
None
Prompt 12
prose_skill_learned skill_teacher.stf internal_command_string You successfully train in the %TO skill. Example
command_acquired_prose ui_skl.stf internal_command_string You have acquired a new ability: %TU!
msg3_2 skill_teacher.stf internal_command_string You're an exceptionally bright student! Perhaps we shall work together again soon. This prompt is specific for the Space Station Tutorial Only. It is given when a player chooses the novice skill to learn from the I'm interested in learning a skill response from the npc. I believe that the conversation dialogue is closed after the player chooses a response so as to move them on the the next stage of the tutorial and the player continues to receives this response if they talk to the npc again (unless they surrender the skill perhaps and require re-training)
None
Prompt 13
topped_out skill_teacher.stf internal_command_string I'm sorry, but I cannot teach you anymore. You have already learned everything I have to teach. Message that we might can use if a player who has mastered the profession attempts to talk to the trainer to either learn skills or ask for more information about them. Example
requires_jtl /string/en/ skill_teacher.stf internal_command_string You must enable the Star Wars Galaxies: Jump to Lightspeed expansion in order to converse with this npc. System message received when a player attempts to talk to a shipwright trainer when they do not have the JTL expansion installed.
Prompt 14
surpass_trainer /string/en/ skill_teacher.stf internal_command_string WOW! You have learned everything I have to teach... I suppose that now it's time for you to find your own path. Farewell %TT. Message a player receives when they train a master level skill from the trainer. Maybe since master level is the last training available to a player, we can use this as replacement to the "Excellent...lets begin " npc response that is typical for all other training to add an acknowledgment by the npc of their accomplishment.

Non Jedi Profession Specific Dialog

ID Path Filename Trigger Message Notes Examples


trainer_1hsword One handed sword style is the epitome of grace and elegance in combat. Master these techniques I teach you...and nothing will stop you. skill_teacher.stf internal_command_string Fencer
trainer_2hsword Sit down, shut up, and listen! If you pay attention you'll be fighting with a two-handed sword even better than me! Well, not really, but at least you won't look like a fool when you use it. skill_teacher.stf internal_command_string Swordsman
trainer_architect I built the biggest houses with the best layouts on every planet from here to Dathomir. And now my knowledge is yours. skill_teacher.stf internal_command_string Architect
trainer_armorsmith There's nothing more comforting than a solid piece of armor strapped to your back. Wanna learn how to make some? skill_teacher.stf internal_command_string Armorsmith
trainer_artisan Building, crafting, creating. It's all in your hands. How can I help move you along in this profession? skill_teacher.stf internal_command_string Artisan
trainer_bioengineer Dustin crops ain't like flying through hyperspace, boy. It's a lot more work. skill_teacher.stf internal_command_string Bio-Engineer
trainer_bountyhunter There's scum on every planet in every system of the galaxy. And you can earn big money by showing the authorities where they hide. Sound good to you? skill_teacher.stf internal_command_string Bounty Hunter
trainer_brawler Hullo! I teach brawlin' in these parts. What can I helps you wif? skill_teacher.stf internal_command_string Brawler
trainer_carbine Hello friend. I teach basic use of the carbine. I assume you're here to learn? skill_teacher.stf internal_command_string Carbineer
trainer_chef Mynock souffle. Grilled bantha. Broiled rancor toes. All of these and more, I will teach you to cook. skill_teacher.stf internal_command_string Chef
trainer_combatmedic Sometimes, when you're out in the field, your buddy loses his arm. I'll show you how to stick it right back on... skill_teacher.stf internal_command_string Combat Medic
trainer_commando Heavy weapons, grenades, support. Learn it, live it, love it. skill_teacher.stf internal_command_string Commando
trainer_creaturehandler I'm in a foul mood. My breakfast was stolen by a gnort, an eopie stepped on my foot, and my kaadu done run off. What do YOU want? skill_teacher.stf internal_command_string Creature Handler
trainer_dancer I teach elegance, beauty, grace, and how to get dates in clubs. Well, actually, you're on your own with the last one, but I can teach you to dance. skill_teacher.stf internal_command_string Dancer
trainer_doctor Seven years of your life and you'll be fully qualified. I'm here to help you get started. What shall we discuss first? skill_teacher.stf internal_command_string Doctor
trainer_droidengineer There's nothing like a busted R2 unit to remind you what's important in life. C'mon, tell me what you need to know. skill_teacher.stf internal_command_string Droid Engineer
trainer_entertainer Show business is the only business I know! Would you like to know about show business? skill_teacher.stf internal_command_string Entertainer
trainer_imagedesigner Don't let them laugh at you. They always give the image designers funny looks, but when they want their hair done, who else are they going to call? skill_teacher.stf internal_command_string Image Designer
trainer_marksman I teach marksmanship. You won't even need a targeting system after I'm through with you. Ready to start? skill_teacher.stf internal_command_string Marksman
trainer_medic If you can stand the sight of blood I can teach you to put it back in the body. Ready to learn? skill_teacher.stf internal_command_string Medic
trainer_merchant Time is money, friend. I'll gladly instruct you in the ways of the Merchant, but you'll have to pay your dues up front. skill_teacher.stf internal_command_string Merchant
trainer_musician Three hours a day! That's all it takes. Take the time to learn the instruments. Now, are you ready? skill_teacher.stf internal_command_string Musician
trainer_pistol Good morning, or evening, sir or madam, or blah blah blah. I teach people how to shoot pistols! I don't have to be nice. skill_teacher.stf internal_command_string Pistoleer
trainer_polearm I teach polearm fighting. Would you like to learn? skill_teacher.stf internal_command_string Pikeman
trainer_politician Interested in running for public office? You'll need my instruction to make your policies succeed! skill_teacher.stf internal_command_string Politician
trainer_ranger I can track a bird on a cloudy day. If you want to even approach my skills you better pay attention. skill_teacher.stf internal_command_string Ranger
trainer_rifleman Don't stand so close. I took up the rifle to keep away from people. If you're willing to study, I'll teach you the same. Can you handle it? skill_teacher.stf internal_command_string Rifleman
trainer_scout If it's scouting you'd like to know about, I'm the one you're looking for. What can I help you with? skill_teacher.stf internal_command_string Scout
trainer_shipwright Greetings. Are you interested in becoming an accomplished Shipwright? skill_teacher.stf internal_command_string Shipwright
trainer_smuggler I'm not really supposed to be showing anyone how to do this, but you'll keep it to yourself right? You'd never do anything illegal, I'm sure. skill_teacher.stf internal_command_string Smuggler
trainer_squadleader Fall in soldier! Are you ready to learn? I can't hear you! skill_teacher.stf internal_command_string Squad Leader
trainer_tailor The most fabulous clothes in all the world, and for you, I'm willing to show you how it's done. Prepare to look fabulous! skill_teacher.stf internal_command_string Tailor
trainer_unarmed Teras Kasi is a way of life. It is a philosophy for living. What more would you like to know? skill_teacher.stf internal_command_string Teras Kasi Artist
trainer_weaponsmith There's nothing more comforting than a solid weapon strapped to your side. Wanna learn how to make some? skill_teacher.stf internal_command_string Weaponsmith



Unused Messages

ID Path Filename Trigger NPC Message Player Response System Message Skill Options Notes Examples
confirm /string/en/ skill_teacher.stf internal_command_string Are you sure you wish to purchase this skill? (Unknown)
error_grant_skill /string/en/ skill_teacher.stf internal_command_string Hrmm... seems that I cant teach you that skill due to an internal error. TestTrac? (Unknown)
msg2_3 /string/en/ skill_teacher.stf internal_command_string Skills that I possess that you do not?! Well, what skill are you interested in? (Unknown)
msg2_4 /string/en/ skill_teacher.stf internal_command_string All of my skills? Oh well, which one do you want to know about? (Unknown)
msg3_1 /string/en/ skill_teacher.stf internal_command_string There is nothing more I can teach you! (Unknown)
msg_no /string/en/ skill_teacher.stf internal_command_string Too rich for ya? Well, maybe I can help you with something else? (Unknown)
no_skill_pts /string/en/ skill_teacher.stf internal_command_string How can I teach you when you do not have any available skill points. (Unknown)
opt1_3 /string/en/ skill_teacher.stf internal_command_string Skills you have that I do not... (Unknown)
opt1_4 /string/en/ skill_teacher.stf internal_command_string All of your skills... (Unknown)
prose_train_failed /string/en/ skill_teacher.stf internal_command_string You were unable to complete %TO skill training. (Unknown)
skill_terminal_denied /string/en/ skill_teacher.stf internal_command_string Access Denied. (Unknown)
skill_terminal_disabled /string/en/ skill_teacher.stf internal_command_string Terminal Disabled. (Unknown)
skill_terminal_grant /string/en/ skill_teacher.stf internal_command_string You have learned %TO. (Unknown)
skill_terminal_max_skills /string/en/ skill_teacher.stf internal_command_string You have learned all the skills this terminal can teach. (Unknown)
success /string/en/ skill_teacher.stf internal_command_string You have successfully learned the skill. (Unknown)
trainer_fs /string/en/ skill_teacher.stf internal_command_string The secrets of the Force will reveal themselves to those who seek them. (Unknown)
trainer_industrialist /string/en/ skill_teacher.stf internal_command_string Speed, efficiency, maintenence and management. These are the buzzwords of a true industrialist. (Unknown)
trainer_miner /string/en/ skill_teacher.stf internal_command_string I spent most of my life mining. Now, I teach other people how to do it. Well, I try to anyway. (Unknown)
trainer_starfighter_engineer /string/en/ skill_teacher.stf internal_command_string I can teach you how to build superior starship components. Are you interested? (Unknown)
trainer_unknown /string/en/ skill_teacher.stf internal_command_string Well then... Speak up... What might you be interested in learning about? (Unknown)

SUI Prompt - Skill Pre-requisites

ID Path Filename Trigger SUI Title SUI Details SUI Button Label Example
no_qualify_title /string/en/ skill_teacher.stf internal_command_string Trainer Skill Requirements Example
no_qualify_prompt /string/en/ skill_teacher.stf internal_command_string You must have, at least, the following skills to learn from this skill trainer.


internal_command_string OK

SUI Prompt - Skill Information

ID Path Filename Trigger SUI Title SUI Details SUI Button Label Example
Example


Unknown SUI Prompt

ID Path Filename Trigger SUI Title SUI Details



skill_terminal_title /string/en/ skill_teacher.stf internal_command_string Skill Terminal


skill_terminal_prompt /string/en/ skill_teacher.stf internal_command_string Choose a new skill to learn: