Difference between revisions of "Droid Kits (Game Mechanics)"

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= Game Mechanics =
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== Droid Kit Experimentation Mechanics ==
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== Items Affected ==
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1. [[Droid Repair Kit – A (Schematic)|Droid Repair Kit – A]]<br>
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2. [[Droid Repair Kit - B (Schematic)|Droid Repair Kit - B]]<br>
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3. [[Droid Repair Kit - C (Schematic)|Droid Repair Kit - C]]<br>
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4. [[Droid Repair Kit - D (Schematic)|Droid Repair Kit - D]]<br>
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5. [[Droid Reconstruction Kit - A (Schematic)|Droid Reconstruction Kit – A]]<br>
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6. [[Droid Reconstruction Kit - B (Schematic)|Droid Reconstruction Kit – B]]<br>
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7. [[Droid Reconstruction Kit - C (Schematic)|Droid Reconstruction Kit - C]]<br>
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8. [[Droid Reconstruction Kit - D (Schematic)|Droid Reconstruction Kit – D]]<br>
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9. [[Droid Customization Kit (Schematic)|Droid Customization Kit]]<br>
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Droid Customization Kits require 50% OQ and 50% CD for the highest rating, with a maximum of 10 uses. The main crafting window lists Experimental Quality as an experimentation value, however Experimental Durability is still listed as an experimentation field, during the experimentation process. This field was removed from code, but still shows up in the experimentation window. The quality of the Control Unit and Droid Storage Compartment does not have an effect on the number of charges that a Customization Kit can have.
 
Droid Customization Kits require 50% OQ and 50% CD for the highest rating, with a maximum of 10 uses. The main crafting window lists Experimental Quality as an experimentation value, however Experimental Durability is still listed as an experimentation field, during the experimentation process. This field was removed from code, but still shows up in the experimentation window. The quality of the Control Unit and Droid Storage Compartment does not have an effect on the number of charges that a Customization Kit can have.
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Droid Repair Kits A-D and Droid Reconstruction Kits A-D require 66% OQ and 33% UT for the Experimental Charge field and 40% OQ, 20% MA, and 40% CD for Experimental Effectiveness field. Both items benefit from being a 12 point crafter, and require the best resources that you can find. The kit components, have a major impact on the overall quality of each tool. The advanced components produce the best overall results, even with low quality resources.
 
Droid Repair Kits A-D and Droid Reconstruction Kits A-D require 66% OQ and 33% UT for the Experimental Charge field and 40% OQ, 20% MA, and 40% CD for Experimental Effectiveness field. Both items benefit from being a 12 point crafter, and require the best resources that you can find. The kit components, have a major impact on the overall quality of each tool. The advanced components produce the best overall results, even with low quality resources.
  
Experimentation lines:<br>
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== Experimentation lines: ==
  
 
1. '''Experimental Charges'''<br>
 
1. '''Experimental Charges'''<br>
 
2. '''Experimental Effectiveness'''<br>
 
2. '''Experimental Effectiveness'''<br>
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3. '''Experimental Quality'''
  
 
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Experimental Charges controls the amount of uses for Droid Reconstruction and Repair Kits. The Charges attribute transfers over into the item as Quantity. The Quantity attribute is used for Repair and Reconstruction kits.   
Experimental Charges controls the amount of uses for each item. The Quantity attribute is used for Repair and Reconstruction kits.  Customization kits also have a use amount but is not displayed on the item attribute listing upon examination, although it can be see displayed while in inventory. This is perhaps an oversight or a bug.
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Experimental Effectiveness controls the Energy attribute for repair kits. The value from this attribute is passed on as the Available Repair Energy attribute for the repair kits. For reconstruction kits, Experimental Effectiveness controls the Power attribute. The power attribute is passed on as the Available Repair Power attribute for reconstruction kits.
 
Experimental Effectiveness controls the Energy attribute for repair kits. The value from this attribute is passed on as the Available Repair Energy attribute for the repair kits. For reconstruction kits, Experimental Effectiveness controls the Power attribute. The power attribute is passed on as the Available Repair Power attribute for reconstruction kits.
  
  
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Experimental Quality controls the amount of uses for Droid Customization Kits. Droid Customization kits also have a use amount but is not displayed on the item attribute listing upon examination, although it can be see displayed while in inventory. This is perhaps an oversight or a bug.
  
1. [[Droid Repair Kit – A (Schematic)|Droid Repair Kit – A]]<br>
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== General Item Attributes ==
2. [[Droid Repair Kit - B (Schematic)|Droid Repair Kit - B]]<br>
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3. [[Droid Repair Kit - C (Schematic)|Droid Repair Kit - C]]<br>
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4. [[Droid Repair Kit - D (Schematic)|Droid Repair Kit - D]]<br>
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These attributes can appear on all of these crafted items.  
5. [[Droid Reconstruction Kit - A (Schematic)|Droid Reconstruction Kit – A]]<br>
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6. [[Droid Reconstruction Kit - B (Schematic)|Droid Reconstruction Kit – B]]<br>
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7. [[Droid Reconstruction Kit - C (Schematic)|Droid Reconstruction Kit - C]]<br>
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'''Variation Of:'''
8. [[Droid Reconstruction Kit - D (Schematic)|Droid Reconstruction Kit – D]]<br>
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9. [[Droid Customization Kit (Schematic)|Droid Customization Kit]]<br>
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This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.
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For more information about the Variation Of attribute, see [[General Item Mechanics (Game Mechanics)|
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General Item Mechanics]]
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'''Volumn:'''
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Represents the current container contents of the Item.
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For more information about volumn counts, see [[Inventory Mechanics (Game Mechanics))|Inventory Mechanics]]
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'''Object Creator:'''
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This attribute appears only on crafted items or looted components. The crafter's name is listed here.
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[[General Item Mechanics (Game Mechanics)|General Item Mechanics]], and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers
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'''Serial Number:'''
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This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
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See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers
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== Item Attributes ==
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These are the Kit attributes that are affected by experimentation and component stats.
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 +
'''Quantity:'''
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Attribute appears on Droid Repair and Reconstruction Kits. This attribute displays the total number of uses remaining in the item.
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'''Available Repair Energy'''
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Attribute appears on Droid Repair Kits. This attribute displays the total amount of HAM bar healing that will be performed by the kit upon use. For more information about using Droid Repair Kits see [[Droid Healing (Game Mechanics)|Droid Healing]].
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'''Available Repair Power'''
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Attribute appears on Droid Reconstruction Kits. This attribute displays the total amount of wound healing that will be performed by the kit upon use. For more information about using Droid Reconstruction Kits see [[Droid Healing (Game Mechanics)|Droid Healing]].
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<br><br>
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== Transferred Component Item Attributes ==
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These are the attributes that appear on the components that are used in the Droid Kits. Along with them is a description of how the passed on attributes from each component contributes to the final item.
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'''Charges:'''
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1. Adding in [[Advanced Repair Unit Casing (Schematic)|Advanced Repair Unit Casing]] and [[Repair Unit Casing (Schematic)|Repair Unit Casing]] will increase the Quantity attribute on Droid Reconstruction Kits.
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2. Adding in [[Advanced Diagnostic Circuit (Schematic)|Advanced Diagnostic Circuit]], and [[Diagnostic Circuit (Schematic)|Diagnostic Circuit]] will increase the Quantity attribute on Droid Repair and Reconstruction Kits.
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3. Adding in [[Advanced Unit Delivery Cartridge (Schematic)|Advanced Unit Delivery Cartridge]], and [[Unit Delivery Cartridge (Schematic)|Unit Delivery Cartridge]] will increase the Quantity attribute on Droid Repair Kits.
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4. No component adds any bonus to Droid Customization Kits. Experimental Effectiveness experimentation results come directly from the resources used. Experimentation increases the amount of uses for Droid Customization Kits. (Note: Droid Customization kits on live do not display a Quantity attribute like these other items. This is perhaps a bug or oversight)
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<br>
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'''Energy:'''
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1. Adding in [[Advanced Capacitor Discharge Unit (Schematic)|Advanced Capacitor Discharge Unit]], and [[Capacitor Discharge Unit (Schematic)|Capacitor Discharge Unit]] will increase the Available Repair Energy attribute on Droid Repair Kits
  
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2. Adding in [[Advanced Diagnostic Circuit (Schematic)|Advanced Diagnostic Circuit]], and [[Diagnostic Circuit (Schematic)|Diagnostic Circuit]] will increase the Available Repair Energy attribute on Droid Repair Kits.
  
  
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'''Power'''
  
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1. Adding in [[Advanced Diagnostic Circuit (Schematic)|Advanced Diagnostic Circuit]], and [[Diagnostic Circuit (Schematic)|Diagnostic Circuit]] will increase the Available Repair Power attribute on Droid Reconstruction Kits.
  
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2. Adding in [[Advanced Redundant Power Supply (Schematic)|Advanced Redundant Power Supply]] and [[Redundant Power Supply (Schematic)|Redundant Power Supply]] will increase the Available Repair Power attribute on Droid Reconstruction Kits.
  
 
==Source References==
 
==Source References==

Latest revision as of 00:46, 11 April 2008




Game Mechanics - Mechanics Category

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Description

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25% This document has been partially completed.

Mechanics This document is about game mechanics.

Droid Kit Experimentation Mechanics

Items Affected

1. Droid Repair Kit – A
2. Droid Repair Kit - B
3. Droid Repair Kit - C
4. Droid Repair Kit - D
5. Droid Reconstruction Kit – A
6. Droid Reconstruction Kit – B
7. Droid Reconstruction Kit - C
8. Droid Reconstruction Kit – D
9. Droid Customization Kit


Droid Customization Kits require 50% OQ and 50% CD for the highest rating, with a maximum of 10 uses. The main crafting window lists Experimental Quality as an experimentation value, however Experimental Durability is still listed as an experimentation field, during the experimentation process. This field was removed from code, but still shows up in the experimentation window. The quality of the Control Unit and Droid Storage Compartment does not have an effect on the number of charges that a Customization Kit can have.

Droid Repair Kits A-D and Droid Reconstruction Kits A-D require 66% OQ and 33% UT for the Experimental Charge field and 40% OQ, 20% MA, and 40% CD for Experimental Effectiveness field. Both items benefit from being a 12 point crafter, and require the best resources that you can find. The kit components, have a major impact on the overall quality of each tool. The advanced components produce the best overall results, even with low quality resources.

Experimentation lines:

1. Experimental Charges
2. Experimental Effectiveness
3. Experimental Quality

Experimental Charges controls the amount of uses for Droid Reconstruction and Repair Kits. The Charges attribute transfers over into the item as Quantity. The Quantity attribute is used for Repair and Reconstruction kits.

Experimental Effectiveness controls the Energy attribute for repair kits. The value from this attribute is passed on as the Available Repair Energy attribute for the repair kits. For reconstruction kits, Experimental Effectiveness controls the Power attribute. The power attribute is passed on as the Available Repair Power attribute for reconstruction kits.


Experimental Quality controls the amount of uses for Droid Customization Kits. Droid Customization kits also have a use amount but is not displayed on the item attribute listing upon examination, although it can be see displayed while in inventory. This is perhaps an oversight or a bug.

General Item Attributes

These attributes can appear on all of these crafted items.


Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics


Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics


Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers

Item Attributes

These are the Kit attributes that are affected by experimentation and component stats.

Quantity:

Attribute appears on Droid Repair and Reconstruction Kits. This attribute displays the total number of uses remaining in the item.

Available Repair Energy

Attribute appears on Droid Repair Kits. This attribute displays the total amount of HAM bar healing that will be performed by the kit upon use. For more information about using Droid Repair Kits see Droid Healing.


Available Repair Power

Attribute appears on Droid Reconstruction Kits. This attribute displays the total amount of wound healing that will be performed by the kit upon use. For more information about using Droid Reconstruction Kits see Droid Healing.




Transferred Component Item Attributes

These are the attributes that appear on the components that are used in the Droid Kits. Along with them is a description of how the passed on attributes from each component contributes to the final item.


Charges:

1. Adding in Advanced Repair Unit Casing and Repair Unit Casing will increase the Quantity attribute on Droid Reconstruction Kits.

2. Adding in Advanced Diagnostic Circuit, and Diagnostic Circuit will increase the Quantity attribute on Droid Repair and Reconstruction Kits.

3. Adding in Advanced Unit Delivery Cartridge, and Unit Delivery Cartridge will increase the Quantity attribute on Droid Repair Kits.

4. No component adds any bonus to Droid Customization Kits. Experimental Effectiveness experimentation results come directly from the resources used. Experimentation increases the amount of uses for Droid Customization Kits. (Note: Droid Customization kits on live do not display a Quantity attribute like these other items. This is perhaps a bug or oversight)



Energy:

1. Adding in Advanced Capacitor Discharge Unit, and Capacitor Discharge Unit will increase the Available Repair Energy attribute on Droid Repair Kits

2. Adding in Advanced Diagnostic Circuit, and Diagnostic Circuit will increase the Available Repair Energy attribute on Droid Repair Kits.


Power

1. Adding in Advanced Diagnostic Circuit, and Diagnostic Circuit will increase the Available Repair Power attribute on Droid Reconstruction Kits.

2. Adding in Advanced Redundant Power Supply and Redundant Power Supply will increase the Available Repair Power attribute on Droid Reconstruction Kits.

Source References

Source Source in Context
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