Difference between revisions of "Portal:SWGANH Architecture"
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− | '''Clients:''' | + | '''Clients:''' - Self explanatory. The SWG client application. |
− | '''Database Server | + | '''Database Server''' - Responsible for storage and retrieval of all server data. |
− | '''[[LoginServer (Architecture)|Login Server]]''' | + | '''[[LoginServer (Architecture)|Login Server]]''' - Responsible for initial contact and authentication of clients, world selection/status, and character creation. |
− | '''[[ConnectionServer (Architecture)|Connection Server]]''' | + | '''[[ConnectionServer (Architecture)|Connection Server]]''' - Responsible for handling all client connections to the game worlds. Also handles packet validation and global chat. |
− | '''[[ | + | '''[[ZoneServer (Architecture)|Zone Server]]''' - Responsible for chat handling, dynamic object updating of clients, and all game mechanics. |
− | '''Control Center:''' | + | '''Control Center:''' - Responsible for server updating and maintenance. |
− | '''Launcher:''' | + | '''Launcher:''' - Responsible for server selection and launching of the client. |
Latest revision as of 01:08, 10 August 2007
Server Architecture - General Overview
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Admin Server
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Chat Server
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Connection Server
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Login Server
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Zone Server
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General Architecture Diagram
System Overview
Clients: - Self explanatory. The SWG client application.
Database Server - Responsible for storage and retrieval of all server data.
Login Server - Responsible for initial contact and authentication of clients, world selection/status, and character creation.
Connection Server - Responsible for handling all client connections to the game worlds. Also handles packet validation and global chat.
Zone Server - Responsible for chat handling, dynamic object updating of clients, and all game mechanics.
Control Center: - Responsible for server updating and maintenance.
Launcher: - Responsible for server selection and launching of the client.