Difference between revisions of "Medic Component Crafting (Game Mechanics)"
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− | = | + | == Medic Component Experimentation Mechanics == |
+ | The following items use Medic Experimentation points to increase the values for each experimentation line. | ||
+ | |||
+ | == Items Affected == | ||
+ | |||
+ | |||
+ | 1. [[Advanced Biological Effect Controller (Schematic)|Advanced Biological Effect Controller]]<br> | ||
+ | 2. [[Advanced Chemical Release Duration Mechanism (Schematic)|Advanced Chemical Release Duration Mechanism]]<br> | ||
+ | 3. [[Advanced Liquid Suspension (Schematic)|Advanced Liquid Suspension]]<br> | ||
+ | 4. [[Advanced Solid Delivery Shell (Schematic)|Advanced Solid Delivery Shell]]<br> | ||
+ | 5. [[Biological Effect Controller (Schematic)|Biological Effect Controller]]<br> | ||
+ | 6. [[Chemical Release Duration Mechanism (Schematic)|Chemical Release Duration Mechanism]]<br> | ||
+ | 7. [[Liquid Suspension (Schematic)|Liquid Suspension]]<br> | ||
+ | 8. [[Solid Delivery Shell (Schematic)|Solid Delivery Shell]]<br> | ||
+ | |||
+ | |||
+ | <br><br> | ||
+ | |||
+ | == Experimentation Lines == | ||
+ | |||
+ | |||
+ | There are two lines of experimentation available to these items. | ||
+ | |||
+ | '''1. Experimental Charges'''<br> | ||
+ | '''2. Experimental Effectiveness''' | ||
+ | |||
+ | |||
+ | The Experimental Charges line depends on 66% OQ and 33% UT and is found only on Biological Effect Controllers. Experimentation on this line will increase the Charges attribute for these items. | ||
+ | |||
+ | |||
+ | The Experimental Effectiveness line depends on 66% OQ and 33% PE. Experimentation on this line will increase the Power attribute for these items. | ||
+ | |||
+ | <br><br> | ||
+ | |||
+ | == Item Attributes == | ||
+ | |||
+ | |||
+ | |||
+ | '''Variation Of:''' | ||
+ | |||
+ | |||
+ | This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as. | ||
+ | |||
+ | |||
+ | For more information about the Variation Of attribute, see [[General Item Mechanics (Game Mechanics)| | ||
+ | General Item Mechanics]] | ||
+ | |||
+ | |||
+ | |||
+ | '''Volumn:''' | ||
+ | |||
+ | Represents the current container contents of the Item. | ||
+ | |||
+ | For more information about volumn counts, see [[Inventory Mechanics (Game Mechanics))|Inventory Mechanics]] | ||
+ | |||
+ | |||
+ | |||
+ | '''Object Creator:''' | ||
+ | |||
+ | This attribute appears only on crafted items or looted components. The crafter's name is listed here. | ||
+ | |||
+ | [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | ||
+ | |||
+ | |||
+ | |||
+ | '''Serial Number:''' | ||
+ | |||
+ | This attribute only appears on crafted items. This represents the alphanumeric code given to the item. | ||
+ | |||
+ | |||
+ | See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | ||
+ | |||
+ | |||
+ | |||
+ | '''Power:''' | ||
+ | |||
+ | |||
+ | This attribute appears on all medical components. The displayed value for this is what is directly added to the following item attributes for the various medic related items: Heal Health Damage, Heal Action Damage, Heal Action Wound, Heal Constitution Wound, Heal Health Wound,Heal Quickness Wound, Heal Stamina Wound, Heal Strength Wound, Enhance Action, Enhance Constitution, Enhance Disease Resist, Enhance Health, Enhance Poison Resist, Enhance Quickness, Enhance Stamina, Enhance Strength, Cure Effectiveness, and Effectiveness. For example, a 50 power BEC will add 50 to Healh Health Damage attribute. | ||
+ | |||
+ | |||
+ | '''Charges:''' | ||
+ | |||
+ | |||
+ | This attribute appears on Biological Effect Controllers, Advanced Biological Effect Controllers, Dispersal Mechanisms, Advanced Dispersal Mechanisms. The dispalyed value for these items is what is directly added to the Uses Remaining attribute on all medicines, diseases and poisons. For example, a Charge value of 50 will add 50 to the Uses Remaining attribute. | ||
==Source References== | ==Source References== |
Latest revision as of 20:56, 28 May 2008
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Game Mechanics - Mechanics Category
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Medic Component Experimentation MechanicsThe following items use Medic Experimentation points to increase the values for each experimentation line. Items Affected1. Advanced Biological Effect Controller
Experimentation LinesThere are two lines of experimentation available to these items. 1. Experimental Charges
Item AttributesVariation Of:
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Power:
Source References
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