Difference between revisions of "Resist Enhancement Buff Crafting (Game Mechanics)"

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== Resist Enhancement Buff Experimentation Mechanics ==
 
== Resist Enhancement Buff Experimentation Mechanics ==
  
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Note that for these items, the following looted components may be used as replacement for their crafted counterparts.
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[[Janta Blood (Looted Item)|Janta Blood]], Replacement for Biological Effect Controllers<br>
  
 
== Items Affected ==
 
== Items Affected ==
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The Experimental Absorption line on these items depends on 66% OQ and 33% PE. Experimentation on this line increases the Absorption Rate attribute on these items. Only Type C packs have this attribute.
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The Experimental Absorption line on these items depends on 66% OQ and 33% PE. Experimentation on this line increases the Absorption Rate attribute on these items. Only Type C packs have this experimentation line and attribute.
  
 
The Experimental Charges line on these items depends on 66% OQ and 33% UT. Experimentation on this line increases the Uses Remaining attribute.
 
The Experimental Charges line on these items depends on 66% OQ and 33% UT. Experimentation on this line increases the Uses Remaining attribute.
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The Experimental Effectiveness line depends on 66% OQ and 33% PE. Experimentation on this line increases the value associated with the following attribute for these items: Enhance Disease Resist and Enhance Poison Resist.
 
The Experimental Effectiveness line depends on 66% OQ and 33% PE. Experimentation on this line increases the value associated with the following attribute for these items: Enhance Disease Resist and Enhance Poison Resist.
  
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<br><br>
 
== Item Attributes ==
 
== Item Attributes ==
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'''Variation Of:'''
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This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.
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For more information about the Variation Of attribute, see [[General Item Mechanics (Game Mechanics)|
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General Item Mechanics]]
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'''Volumn:'''
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Represents the current container contents of the Item.
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For more information about volumn counts, see [[Inventory Mechanics (Game Mechanics))|Inventory Mechanics]]
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'''Uses Remaining'''
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This attribute appears on all medical items and represents the amount of times that the item can be used before it expires and is removed from the player's inventory.
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'''Object Creator:'''
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This attribute appears only on crafted items or looted components. The crafter's name is listed here.
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[[General Item Mechanics (Game Mechanics)|General Item Mechanics]], and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers
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'''Serial Number:'''
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This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
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See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers
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'''Enhance Disease Resist:'''
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This attribute appears on all crafted disease and poison enhancement packs. This attribute represents the amount of resist power that this pack possesses.
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'''Enhance Poison Resist:'''
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This attribute appears on all crafted disease and poison enhancement packs. This attribute represents the amount of resist power that this pack possesses.
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'''Enhance Disease Resist Duration:'''
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This attribute appears on all crafted disease and poison enhancement packs. This attribute represents the amount of time in seconds that the buff will last for.
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'''Enhance Poison Resist Duration:'''
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This attribute appears on all crafted disease and poison enhancement packs. This attribute represents the amount of time in seconds that the buff will last for.
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'''Required Medicine Use Skill:'''
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This attribute appears on all medical items and represents the level of medicine use skill mod that a player requires to use a particular item. The player must at least match the value listed on the item to be able to use it. Type A of these packs require 70 skill use. Type B's require 90 and finally Type C's require 100.
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'''Absorption Rate:'''
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This attribute appears on all Type C crafted disease and poison enhancement packs. This attribute represents the amount of damage that a poison or disease attack will be reduced by as a percentage as it ticks. For example a 1000 strength health disease versus a 25 Absorption Rate pack will have its damage reduced down to 750 i.e by 25%.
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<br><br>
  
 
== Transferred Component Attributes ==
 
== Transferred Component Attributes ==
  
  
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These are the attributes that appear on the components that are used in the resistance packs. Along with them is a description of how the passed on attributes from each component contributes to the final item.
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'''Charges'''
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Adding in [[Biological Effect Controller (Schematic)|Biological Effect Controller]], [[Advanced Biological Effect Controller (Schematic)|Advanced Biological Effect Controller]] components will directly increase the Uses Remaining attribute on type B through E versions of these items.
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For example a 50 Charges Biological Effect Controller will add 50 to Uses Remaining attribute for Resistance packs.
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'''Power'''
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Adding in [[Biological Effect Controller (Schematic)|Biological Effect Controller]], [[Advanced Biological Effect Controller (Schematic)|Advanced Biological Effect Controller]],  [[Chemical Release Duration Mechanism (Schematic)|Chemical Release Duration Mechanism]],
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[[Advanced Chemical Release Duration Mechanism (Schematic)|Advanced Chemical Release Duration Mechanism]], [[Solid Delivery Shell (Schematic)|Solid Delivery Shell]], and [[Advanced Solid Delivery Shell (Schematic)|Advanced Solid Delivery Shell]] components will directly increase the Enhance Poison Resist and Enhance Disease Resist attributes of these items.
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For example a 50 power Biological Effect Controller will add 50 to Enhance Poison Resist attribute for Poison Resistance packs.
  
 
==Source References==
 
==Source References==

Latest revision as of 09:31, 14 April 2008




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Resist Enhancement Buff Experimentation Mechanics

Note that for these items, the following looted components may be used as replacement for their crafted counterparts.


Janta Blood, Replacement for Biological Effect Controllers

Items Affected

1. Enhance Disease Resist Medpack - A
2. Enhance Disease Resist Medpack - B
3. Enhance Disease Resist Medpack - C
4. Enhance Poison Resist Medpack - A
5. Enhance Poison Resist Medpack - B
6. Enhance Poison Resist Medpack - C

Experimentation Lines

These items have 4 lines of experimentation.

1. Experimental Absorption
2. Experimental Charges
3. Experimental Duration
4. Experimental Effectiveness


The Experimental Absorption line on these items depends on 66% OQ and 33% PE. Experimentation on this line increases the Absorption Rate attribute on these items. Only Type C packs have this experimentation line and attribute.

The Experimental Charges line on these items depends on 66% OQ and 33% UT. Experimentation on this line increases the Uses Remaining attribute.


The Experimental Duration line on these items depends on 60% DR and 40% OQ. Experimentation on this line increases the Enhance Poison Resist Duration and Enhance Disease Resist Duration attributes on these items.


The Experimental Effectiveness line depends on 66% OQ and 33% PE. Experimentation on this line increases the value associated with the following attribute for these items: Enhance Disease Resist and Enhance Poison Resist.



Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics


Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics


Uses Remaining


This attribute appears on all medical items and represents the amount of times that the item can be used before it expires and is removed from the player's inventory.


Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers


Enhance Disease Resist:

This attribute appears on all crafted disease and poison enhancement packs. This attribute represents the amount of resist power that this pack possesses.


Enhance Poison Resist:


This attribute appears on all crafted disease and poison enhancement packs. This attribute represents the amount of resist power that this pack possesses.


Enhance Disease Resist Duration:


This attribute appears on all crafted disease and poison enhancement packs. This attribute represents the amount of time in seconds that the buff will last for.


Enhance Poison Resist Duration:

This attribute appears on all crafted disease and poison enhancement packs. This attribute represents the amount of time in seconds that the buff will last for.



Required Medicine Use Skill:


This attribute appears on all medical items and represents the level of medicine use skill mod that a player requires to use a particular item. The player must at least match the value listed on the item to be able to use it. Type A of these packs require 70 skill use. Type B's require 90 and finally Type C's require 100.


Absorption Rate:


This attribute appears on all Type C crafted disease and poison enhancement packs. This attribute represents the amount of damage that a poison or disease attack will be reduced by as a percentage as it ticks. For example a 1000 strength health disease versus a 25 Absorption Rate pack will have its damage reduced down to 750 i.e by 25%.



Transferred Component Attributes

These are the attributes that appear on the components that are used in the resistance packs. Along with them is a description of how the passed on attributes from each component contributes to the final item.


Charges

Adding in Biological Effect Controller, Advanced Biological Effect Controller components will directly increase the Uses Remaining attribute on type B through E versions of these items.

For example a 50 Charges Biological Effect Controller will add 50 to Uses Remaining attribute for Resistance packs.



Power


Adding in Biological Effect Controller, Advanced Biological Effect Controller, Chemical Release Duration Mechanism, Advanced Chemical Release Duration Mechanism, Solid Delivery Shell, and Advanced Solid Delivery Shell components will directly increase the Enhance Poison Resist and Enhance Disease Resist attributes of these items.

For example a 50 power Biological Effect Controller will add 50 to Enhance Poison Resist attribute for Poison Resistance packs.

Source References

Source Source in Context
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