Difference between revisions of "Resist Enhancement Buff Crafting (Game Mechanics)"
(→Item Attributes) |
(→Resist Enhancement Buff Experimentation Mechanics) |
||
(3 intermediate revisions by the same user not shown) | |||
Line 50: | Line 50: | ||
{| align="center" | {| align="center" | ||
|- | |- | ||
− | ||{{ | + | ||{{D25%}} |
|- | |- | ||
||{{GameMechanics}} | ||{{GameMechanics}} | ||
Line 59: | Line 59: | ||
== Resist Enhancement Buff Experimentation Mechanics == | == Resist Enhancement Buff Experimentation Mechanics == | ||
+ | |||
+ | |||
+ | Note that for these items, the following looted components may be used as replacement for their crafted counterparts. | ||
+ | |||
+ | |||
+ | [[Janta Blood (Looted Item)|Janta Blood]], Replacement for Biological Effect Controllers<br> | ||
== Items Affected == | == Items Affected == | ||
Line 174: | Line 180: | ||
This attribute appears on all Type C crafted disease and poison enhancement packs. This attribute represents the amount of damage that a poison or disease attack will be reduced by as a percentage as it ticks. For example a 1000 strength health disease versus a 25 Absorption Rate pack will have its damage reduced down to 750 i.e by 25%. | This attribute appears on all Type C crafted disease and poison enhancement packs. This attribute represents the amount of damage that a poison or disease attack will be reduced by as a percentage as it ticks. For example a 1000 strength health disease versus a 25 Absorption Rate pack will have its damage reduced down to 750 i.e by 25%. | ||
+ | |||
+ | <br><br> | ||
== Transferred Component Attributes == | == Transferred Component Attributes == | ||
+ | These are the attributes that appear on the components that are used in the resistance packs. Along with them is a description of how the passed on attributes from each component contributes to the final item. | ||
+ | |||
+ | |||
+ | '''Charges''' | ||
+ | |||
+ | Adding in [[Biological Effect Controller (Schematic)|Biological Effect Controller]], [[Advanced Biological Effect Controller (Schematic)|Advanced Biological Effect Controller]] components will directly increase the Uses Remaining attribute on type B through E versions of these items. | ||
+ | |||
+ | For example a 50 Charges Biological Effect Controller will add 50 to Uses Remaining attribute for Resistance packs. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | '''Power''' | ||
+ | |||
+ | |||
+ | Adding in [[Biological Effect Controller (Schematic)|Biological Effect Controller]], [[Advanced Biological Effect Controller (Schematic)|Advanced Biological Effect Controller]], [[Chemical Release Duration Mechanism (Schematic)|Chemical Release Duration Mechanism]], | ||
+ | [[Advanced Chemical Release Duration Mechanism (Schematic)|Advanced Chemical Release Duration Mechanism]], [[Solid Delivery Shell (Schematic)|Solid Delivery Shell]], and [[Advanced Solid Delivery Shell (Schematic)|Advanced Solid Delivery Shell]] components will directly increase the Enhance Poison Resist and Enhance Disease Resist attributes of these items. | ||
+ | |||
+ | For example a 50 power Biological Effect Controller will add 50 to Enhance Poison Resist attribute for Poison Resistance packs. | ||
==Source References== | ==Source References== |
Latest revision as of 09:31, 14 April 2008
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Resist Enhancement Buff Experimentation MechanicsNote that for these items, the following looted components may be used as replacement for their crafted counterparts.
Items Affected1. Enhance Disease Resist Medpack - A Experimentation LinesThese items have 4 lines of experimentation. 1. Experimental Absorption
The Experimental Charges line on these items depends on 66% OQ and 33% UT. Experimentation on this line increases the Uses Remaining attribute.
Item AttributesVariation Of:
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Enhance Disease Resist: This attribute appears on all crafted disease and poison enhancement packs. This attribute represents the amount of resist power that this pack possesses.
This attribute appears on all crafted disease and poison enhancement packs. This attribute represents the amount of time in seconds that the buff will last for.
Absorption Rate:
Transferred Component AttributesThese are the attributes that appear on the components that are used in the resistance packs. Along with them is a description of how the passed on attributes from each component contributes to the final item.
Adding in Biological Effect Controller, Advanced Biological Effect Controller components will directly increase the Uses Remaining attribute on type B through E versions of these items. For example a 50 Charges Biological Effect Controller will add 50 to Uses Remaining attribute for Resistance packs.
For example a 50 power Biological Effect Controller will add 50 to Enhance Poison Resist attribute for Poison Resistance packs. Source References
|
Bold text |