Difference between revisions of "Stat Enhancement Buff Crafting (Game Mechanics)"
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+ | Note that for these items, the following looted components may be used as replacement for their crafted counterparts. | ||
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+ | [[Janta Blood (Looted Item)|Janta Blood]], Replacement for Biological Effect Controllers<br> | ||
== Items Affected == | == Items Affected == | ||
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− | The Experimental Effectiveness line contains two experimental properties on it. The first is the Duration property which has control over the Enhance Action Duration, Enhance Stamina Duration, Enhance Quickness Duration, Enhance Health Duration, Enhance Stamina Duration, Enhance Constitution Duration attributes. The duration property depends on 60% DR and 40% OQ. Experimentation on this line increases the previously listed values associated with it. The second property on this line is Power which has control over the Enhance Action, Enhance Health, Enhance Quickness, Enhance Stamina, Enhance Constitution, and Enhance Strength attributes. The Power property depends on 66% OQ and 33% PE. Experimentation on this line increases | + | The Experimental Effectiveness line contains two experimental properties on it. The first is the Duration property which has control over the Enhance Action Duration, Enhance Stamina Duration, Enhance Quickness Duration, Enhance Health Duration, Enhance Stamina Duration, Enhance Constitution Duration attributes. The duration property depends on 60% DR and 40% OQ. Experimentation on this line increases the previously listed values associated with it. The second property on this line is Power which has control over the Enhance Action, Enhance Health, Enhance Quickness, Enhance Stamina, Enhance Constitution, and Enhance Strength attributes. The Power property depends on 66% OQ and 33% PE. Experimentation on this line increases these attributes as well. |
== Item Attributes == | == Item Attributes == |
Latest revision as of 09:30, 14 April 2008
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Game Mechanics - Mechanics Category
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Stat Enhancement Buff Experimentation MechanicsNote that for these items, the following looted components may be used as replacement for their crafted counterparts.
Items Affected1. Enhance Action Medpack - A Experimentation Lines1. Experimental Charges
The Experimental Charges line on these items depends on 66% OQ and 33% UT. Experimentation on this line increases the Uses Remaining attribute.
The Experimental Effectiveness line contains two experimental properties on it. The first is the Duration property which has control over the Enhance Action Duration, Enhance Stamina Duration, Enhance Quickness Duration, Enhance Health Duration, Enhance Stamina Duration, Enhance Constitution Duration attributes. The duration property depends on 60% DR and 40% OQ. Experimentation on this line increases the previously listed values associated with it. The second property on this line is Power which has control over the Enhance Action, Enhance Health, Enhance Quickness, Enhance Stamina, Enhance Constitution, and Enhance Strength attributes. The Power property depends on 66% OQ and 33% PE. Experimentation on this line increases these attributes as well. Item AttributesVariation Of:
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
This attribute appears on stat enhancement packs. The value here represents what is added to the player's stat pool upon having this item used on them. A higher value indicates a greater benefit to the player. Enhance Stamina Duration This attribute appears on stat enhancement packs. The value here represents what is added to the player's stat pool upon having this item used on them. A higher value indicates a greater benefit to the player.
This attribute appears on stat enhancement packs. The value here represents what is added to the player's stat pool upon having this item used on them. A higher value indicates a greater benefit to the player. Enhance Health Duration This attribute appears on stat enhancement packs. The value here represents what is added to the player's stat pool upon having this item used on them. A higher value indicates a greater benefit to the player.
This attribute appears on stat enhancement packs. The value here represents what is added to the player's stat pool upon having this item used on them. A higher value indicates a greater benefit to the player.
This attribute appears on stat enhancement packs. The value here represents what is added to the player's stat pool upon having this item used on them. A higher value indicates a greater benefit to the player.
This attribute appears on stat enhancement packs. The value here represents the time (in seconds) that the buff will last before the effects are stripped from the player.
This attribute appears on stat enhancement packs. The value here represents the time (in seconds) that the buff will last before the effects are stripped from the player.
Enhance Quickness Duration:
This attribute appears on stat enhancement packs. The value here represents the time (in seconds) that the buff will last before the effects are stripped from the player.
This attribute appears on stat enhancement packs. The value here represents the time (in seconds) that the buff will last before the effects are stripped from the player.
Enhance Strength Duration: This attribute appears on stat enhancement packs. The value here represents the time (in seconds) that the buff will last before the effects are stripped from the player.
Transferred Component AttributesThese are the attributes that appear on the components that are used in the enhancement packs. Along with them is a description of how the passed on attributes from each component contributes to the final item.
Adding in Biological Effect Controller, Advanced Biological Effect Controller components will directly increase the Uses Remaining attribute. For example a 50 Charges Biological Effect Controller will add 50 to Uses Remaining attribute for enhancement packs.
For example a 50 power Biological Effect Controller will add 50 to Enhance Action attribute for Action Enhancement packs. Source References
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