Difference between revisions of "Doctor Misc Item Crafting (Game Mechanics)"
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== Doctor Misc Item Experimentation Mechanics == | == Doctor Misc Item Experimentation Mechanics == | ||
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+ | Note that for these items, the following looted components may be used as replacement for their crafted counterparts. | ||
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+ | [[Janta Blood (Looted Item)|Janta Blood]], Replacement for Biological Effect Controllers<br> | ||
+ | [[Enhanced Liquid Suspension (Quest Reward)|Enhanced Liquid Suspension]], Replacement for Liquid Suspensions | ||
== Items Affected == | == Items Affected == | ||
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+ | 1. [[Flame Suppression Blanket (Schematic)|Flame Suppression Blanket]]<br> | ||
+ | 2. [[Resuscitation Kit (Schematic)|Resuscitation Kit]] | ||
== Experimentation Lines == | == Experimentation Lines == | ||
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+ | These items have 3 experimental lines. | ||
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+ | '''1. Experimental Charges'''<br> | ||
+ | '''2. Experimental Ease of Use'''<br> | ||
+ | '''3. Experimental Effectiveness''' | ||
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+ | The Experimental Charges line on Flame Suppression Blankets depends on 66% OQ and 33% UT. Experimental Charges line for Resuscitation Kits depends on 33% OQ and 66% UT. Experimentation on this line increases the Uses Remaining attribute for both items. | ||
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+ | The Experimental Ease of Use line on depends on 66% OQ and 33% PE. Experimentation on this line decreases the Required Medicine Skill Use attribute. | ||
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+ | The Experimental Effectiveness line is found only on Flame Suppression Blankets. This line depends on 66% OQ and 33% PE. Experimentation on this line increases the Cure Effectiveness attribute. | ||
== Item Attributes == | == Item Attributes == | ||
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+ | '''Variation Of:''' | ||
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+ | This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as. | ||
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+ | For more information about the Variation Of attribute, see [[General Item Mechanics (Game Mechanics)| | ||
+ | General Item Mechanics]] | ||
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+ | '''Volumn:''' | ||
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+ | Represents the current container contents of the Item. | ||
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+ | For more information about volumn counts, see [[Inventory Mechanics (Game Mechanics))|Inventory Mechanics]] | ||
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+ | '''Uses Remaining''' | ||
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+ | This attribute appears on all medical items and represents the amount of times that the item can be used before it expires and is removed from the player's inventory. | ||
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+ | '''Object Creator:''' | ||
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+ | This attribute appears only on crafted items or looted components. The crafter's name is listed here. | ||
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+ | [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | ||
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+ | '''Serial Number:''' | ||
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+ | This attribute only appears on crafted items. This represents the alphanumeric code given to the item. | ||
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+ | See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | ||
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+ | '''Condition Cured:''' | ||
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+ | This attribute appears on state cure items such as Flame Suppression Blankets, Cure Disease and Cure Poison medpacks. This attribute indicates which state condition will be cured by using the item, be it Fire, Poison or Disease etc. | ||
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+ | '''Cure Effectiveness:''' | ||
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+ | This attribute appears on Flame Suppression Blankets, cure packs and is the amount that will be directly subtracted from the poison/disease/fire dot strength currently on the target. Increasing this value will increase the amount that is removed from targets. | ||
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+ | '''Required Medicine Use Skill:''' | ||
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+ | This attribute appears on all medical items and represents the level of medicine use skill mod that a player requires to use a particular item. The player must at least match the value listed on the item to be able to use it. | ||
== Transferred Component Attributes == | == Transferred Component Attributes == | ||
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+ | These are the attributes that appear on the components that are used in the Flame Suppression Blankets and Resuscitation Kits. Along with them is a description of how the passed on attributes from each component contributes to the final item. | ||
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+ | '''Charges''' | ||
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+ | Adding in [[Biological Effect Controller (Schematic)|Biological Effect Controller]], [[Advanced Biological Effect Controller (Schematic)|Advanced Biological Effect Controller]] components will directly increase the Uses Remaining attribute on both Flame Suppression Blankets and Resuscitation Kits. | ||
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+ | For example a 50 Charges Biological Effect Controller will add 50 to Uses Remaining attribute for Flame Suppression Blankets. | ||
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+ | '''Power''' | ||
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+ | Adding in [[Biological Effect Controller (Schematic)|Biological Effect Controller]], [[Advanced Biological Effect Controller (Schematic)|Advanced Biological Effect Controller]], components will directly increase the Cure Effectiveness attribute on Flame Suppression Blankets. BEC's nor liquid suspensioin has an effect on the Resuscitation Kits. | ||
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+ | For example a 50 power Biological Effect Controller will add 50 to Cure Effectiveness attribute for Flame Suppression Blankets. | ||
==Source References== | ==Source References== |
Latest revision as of 09:38, 14 April 2008
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Game Mechanics - Mechanics Category
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Doctor Misc Item Experimentation MechanicsNote that for these items, the following looted components may be used as replacement for their crafted counterparts.
Items Affected1. Flame Suppression Blanket Experimentation LinesThese items have 3 experimental lines.
The Experimental Ease of Use line on depends on 66% OQ and 33% PE. Experimentation on this line decreases the Required Medicine Skill Use attribute.
Item AttributesVariation Of:
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Condition Cured:
This attribute appears on Flame Suppression Blankets, cure packs and is the amount that will be directly subtracted from the poison/disease/fire dot strength currently on the target. Increasing this value will increase the amount that is removed from targets.
Transferred Component AttributesThese are the attributes that appear on the components that are used in the Flame Suppression Blankets and Resuscitation Kits. Along with them is a description of how the passed on attributes from each component contributes to the final item.
Adding in Biological Effect Controller, Advanced Biological Effect Controller components will directly increase the Uses Remaining attribute on both Flame Suppression Blankets and Resuscitation Kits. For example a 50 Charges Biological Effect Controller will add 50 to Uses Remaining attribute for Flame Suppression Blankets.
For example a 50 power Biological Effect Controller will add 50 to Cure Effectiveness attribute for Flame Suppression Blankets. Source References
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