Difference between revisions of "Update Notes: 3 July 03"
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+ | =Publish Details= | ||
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+ | * The XP problem gating doctors and combat medics from advancing has been resolved. | ||
+ | * Merchants should now accrue XP faster. | ||
+ | * You should now be able to stand up when in the water | ||
+ | * The range for /corpse has been increased. | ||
+ | * Lots of fixes for the Imperial theme park. | ||
+ | * Improved AI in dungeons. | ||
+ | * Faction pets will now destroy themselves (and the pet control device) when they die | ||
+ | * Faction pets now take 60 seconds to store | ||
+ | * Faction pets can no longer be stored if they are in combat or if their master is in combat | ||
+ | * We have made some fixes that should help the "disappearing house" problem. | ||
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+ | {{UpdateNote}} | ||
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+ | [[Category:Update Notes]][[Category:Publish 0]] |
Latest revision as of 02:40, 29 December 2006
Publish 0 - QuickNAV |
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Publish Details
- The XP problem gating doctors and combat medics from advancing has been resolved.
- Merchants should now accrue XP faster.
- You should now be able to stand up when in the water
- The range for /corpse has been increased.
- Lots of fixes for the Imperial theme park.
- Improved AI in dungeons.
- Faction pets will now destroy themselves (and the pet control device) when they die
- Faction pets now take 60 seconds to store
- Faction pets can no longer be stored if they are in combat or if their master is in combat
- We have made some fixes that should help the "disappearing house" problem.
Archived from [Official SWG Update Archive]