Difference between revisions of "Artisan Stat Buff Foods (Game Mechanics)"

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'''Foods:'''
 
'''Foods:'''
  
[[Blob Candy (Schematic)|Blob Candy]]<br>
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1. [[Blob Candy (Schematic)|Blob Candy]]<br>
[[Bofa Treat (Schematic)|Bofa Treat]]<br>
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2. [[Bofa Treat (Schematic)|Bofa Treat]]<br>
[[Kanali Wafers (Schematic)|Kanali Wafers]]<br>
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3. [[Kanali Wafers (Schematic)|Kanali Wafers]]<br>
[[Teltier Noodles (Schematic)|Teltier Noodles]]<br>
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4. [[Teltier Noodles (Schematic)|Teltier Noodles]]<br>
  
  
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'''Drinks:'''
 
'''Drinks:'''
  
[[Caf (Schematic)|Caf]]<br>
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1. [[Caf (Schematic)|Caf]]<br>
[[Spiced Tea (Schematic)|Spiced Tea]]<br>
+
2. [[Spiced Tea (Schematic)|Spiced Tea]]<br>
  
 
<br><br>
 
<br><br>
 +
 
== Experimentation Lines ==
 
== Experimentation Lines ==
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These items have 4 lines of experimentation.
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'''1. Experimental Filling'''<br>
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'''2. Experimental Flavor'''<br>
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'''3. Experimental Nutritional Value'''<br>
 +
'''4. Experimental Quantity'''<br>
 +
 +
 +
 +
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The Experimental Filling line depends on 75% DR and 25% OQ. Experimentation on this line will decrease the Stomach Filling (Drink) and Stomach Filling (Food) attributes for these items.
 +
 +
 +
 +
Experimental Flavor:
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1. The Experimental Flavor line for Spiced Tea depends on 33% DR and 66% FL. Experimentation on this line will increase the timer added to determine how long the buff duration will last.
 +
 +
2. The Experimental Flavor line for Bofa Treat, Blob Candy, Teltier Noodles, and Kanali Wafers depend on 66% FL and 33% OQ. Experimentation on this line will increase the timer added to determine how long the buff duration will last.
 +
 +
 +
 +
Experimental Nutritional Value:
 +
 +
1. The Experimental Nutritional Value line for Bofa Treat, Blob Candy, Teltier Noodles, and Kanali Wafers and Spiced Tea depend on 33% OQ and 66% PE. Experimentation on this line will increase the respective Health, Constitution, Stamina, and Mind attributes for these items.
 +
 +
 +
2. The Experimental Nutritional Value line for Caf has two experimental attributes. The first of these is Flavor. Flavor depends on 33% DR and 66% FL. Experimentation on this line will increase the
 +
timer added to determine how long the buff duration will last. The second attribute is Nutritional Value. Experimentation on this line will increase the Willpower attribute for these items.
 +
 +
 +
The Experimental Quantity line depends on 25% DR and 75% PE. Experimentation on this line will increase the Uses Remaining and Quantity attributes of these items.
  
 
== Item Attributes ==
 
== Item Attributes ==
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 +
'''Variation Of:'''
 +
 +
 +
This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.
 +
 +
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For more information about the Variation Of attribute, see [[General Item Mechanics (Game Mechanics)|
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General Item Mechanics]]
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'''Condition'''
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This attribute is only present on foods and drinks and indicates the current hitpoints remaining on the item.The left figure represents the current hitpoints on the item and the right represents the total max possible hitpoints.  Foods have an innate condition of 1000. Food, and drinks do not decay upon death therefore condition values on them really serve no purpose.
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'''Volume:'''
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Represents the current container contents of the Item.
 +
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For more information about volumn counts, see [[Inventory Mechanics (Game Mechanics))|Inventory Mechanics]]
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'''Uses Remaining'''
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Attribute that only appears on foods.  This will indicate the remaining number of times that the particular food can be used before it will be removed from the inventory.
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 +
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'''Object Creator:'''
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This attribute appears only on crafted items or looted components. The crafter's name is listed here.
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[[General Item Mechanics (Game Mechanics)|General Item Mechanics]], and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers
 +
 +
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'''Serial Number:'''
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This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
 +
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See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers
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'''Quantity'''
 +
 +
This attribute only appears on food and drinks. This indicates the remaining number of times that the particular food can be used before it will be removed from the inventory. Note: For foods, uses remaining seems to be redundant as it displays the same thing as Quantity.
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'''Stomach Filling (Drink)'''
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This attribute only appears for drinks. This indicates to the player which stomach type (drink or food) that the object will fill up once consumed as well as the amount to which the item will fill the stomach by.
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'''Stomach Filling (Food)'''
 +
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This attribute only appears for foods. This indicates to the player which stomach type (drink or food) that the object will fill up once consumed as well as the amount to which the item will fill the stomach by.
 +
 +
'''Attribute Modifiers'''
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This attribute only appears on items that offer bonuses to statistics. The attribute modifier will list the total number of statistics that the item is offering buffs for.
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'''Health'''
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Attribute that appears when an item adds a Health buff.
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'''Constitution'''
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Attribute that appears when an item adds a constitution buff.
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'''Stamina'''
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Attribute that appears when an item adds a stamina buff.
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'''Mind'''
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Attribute that appears when an item adds a mind buff.
 +
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'''Willpower'''
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Attribute that appears when an item adds a willpower buff.
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<br><br>
  
 
== Transferred Component Attributes ==
 
== Transferred Component Attributes ==
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 +
These are the attributes that appear on the Food Additives that are used in the various food items. Along with them is a description of how the passed on attributes from each component contributes to the final item. The stats on the biological components is a percentage increase (or decrease if its for filling) of the filling, duration, buff size, or quantity size you get after experimentation. So if the buff size is normally +200 with 25% experimentation, making that food with a 75 Nutrition additive would make the buff size 200 + 200 * 0.75 = +350 at 25% experimentation. Duration and quantity act the same way (being rounded as necessary). A Filling additive subtracts from the filling, so a normally 40 Filling food with a 35 Filling additive would end up with 40 - 40 * 0.35 = 26 Filling.
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'''Filling Bonus:'''
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Adding in [[Carboreductive Catalyst (Schematic)|Carboreductive Catalyst]] bio components to light food additives will decrease the Stomach Filling (Drink) and Stomach Filling (Food) attributes on these items by the listed percentage value on the bio component. For example an item that has 50 filling with a Light Food Additive that has had a Carboreductive Catalyst added with a value of 50 will decrease those attributes by 50% of their normal value. The new value on the item would now be 25.
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 +
 +
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'''Flavor Bonus:'''
 +
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Adding in [[Multisaccharide Dimate (Schematic)|Multisaccharide Dimate]] bio components to light food additives will increase the duration of the timer that determines how long a buff will last. The increase in duration is a percentage increase of the time in minutes and seconds. For example, a food item with 60 minute buff duration adding in an additive that has a 100 to Flavor Bonus state will increase this buff to 120 minutes. Note that instant use items or delayed effect items do not have a timer that can be affected by Flavor bonuses, so these bio component attributes would have no effect on such items.
 +
 +
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'''Nutrition Bonus:'''
 +
 +
Adding in [[Micronutrient Supplement (Schematic)|Micronutrient Supplement]] bio components to light food additives will increase the Health, Constitution, Stamina, Mind and Willpower attributes of these items. The increase in the effect on the item is a percentage increase of the stats. For example a 100 nutrient bonus additive will increase an item with 100 health stat to a 200 health stat after experimentation.
 +
 +
 +
'''Quantity Bonus:'''
 +
 +
Adding in [[Hyper Yeast Additive (Schematic)|Hyper Yeast Additive]] bio components to light food additives will increase the Quantity and Uses Remaining attributes on these items by the listed percentage value on the additive. For example an item with a quantity of 10 that has an additive with a value of 100 will now have a quantity of 20.
  
 
==Source References==
 
==Source References==

Latest revision as of 09:28, 27 September 2008




Game Mechanics - Mechanics Category

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Description

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Mechanics This document is about game mechanics.

Artisan Stat Buff Food Experimentation Mechanics

Items Affected

Foods:

1. Blob Candy
2. Bofa Treat
3. Kanali Wafers
4. Teltier Noodles


Drinks:

1. Caf
2. Spiced Tea



Experimentation Lines

These items have 4 lines of experimentation.


1. Experimental Filling
2. Experimental Flavor
3. Experimental Nutritional Value
4. Experimental Quantity



The Experimental Filling line depends on 75% DR and 25% OQ. Experimentation on this line will decrease the Stomach Filling (Drink) and Stomach Filling (Food) attributes for these items.


Experimental Flavor:


1. The Experimental Flavor line for Spiced Tea depends on 33% DR and 66% FL. Experimentation on this line will increase the timer added to determine how long the buff duration will last.

2. The Experimental Flavor line for Bofa Treat, Blob Candy, Teltier Noodles, and Kanali Wafers depend on 66% FL and 33% OQ. Experimentation on this line will increase the timer added to determine how long the buff duration will last.


Experimental Nutritional Value:

1. The Experimental Nutritional Value line for Bofa Treat, Blob Candy, Teltier Noodles, and Kanali Wafers and Spiced Tea depend on 33% OQ and 66% PE. Experimentation on this line will increase the respective Health, Constitution, Stamina, and Mind attributes for these items.


2. The Experimental Nutritional Value line for Caf has two experimental attributes. The first of these is Flavor. Flavor depends on 33% DR and 66% FL. Experimentation on this line will increase the timer added to determine how long the buff duration will last. The second attribute is Nutritional Value. Experimentation on this line will increase the Willpower attribute for these items.


The Experimental Quantity line depends on 25% DR and 75% PE. Experimentation on this line will increase the Uses Remaining and Quantity attributes of these items.

Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics


Condition

This attribute is only present on foods and drinks and indicates the current hitpoints remaining on the item.The left figure represents the current hitpoints on the item and the right represents the total max possible hitpoints. Foods have an innate condition of 1000. Food, and drinks do not decay upon death therefore condition values on them really serve no purpose.


Volume:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics



Uses Remaining


Attribute that only appears on foods. This will indicate the remaining number of times that the particular food can be used before it will be removed from the inventory.


Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers


Quantity

This attribute only appears on food and drinks. This indicates the remaining number of times that the particular food can be used before it will be removed from the inventory. Note: For foods, uses remaining seems to be redundant as it displays the same thing as Quantity.

Stomach Filling (Drink)

This attribute only appears for drinks. This indicates to the player which stomach type (drink or food) that the object will fill up once consumed as well as the amount to which the item will fill the stomach by.


Stomach Filling (Food)

This attribute only appears for foods. This indicates to the player which stomach type (drink or food) that the object will fill up once consumed as well as the amount to which the item will fill the stomach by.

Attribute Modifiers

This attribute only appears on items that offer bonuses to statistics. The attribute modifier will list the total number of statistics that the item is offering buffs for.

Health

Attribute that appears when an item adds a Health buff.


Constitution

Attribute that appears when an item adds a constitution buff.


Stamina

Attribute that appears when an item adds a stamina buff.

Mind

Attribute that appears when an item adds a mind buff.


Willpower

Attribute that appears when an item adds a willpower buff.



Transferred Component Attributes

These are the attributes that appear on the Food Additives that are used in the various food items. Along with them is a description of how the passed on attributes from each component contributes to the final item. The stats on the biological components is a percentage increase (or decrease if its for filling) of the filling, duration, buff size, or quantity size you get after experimentation. So if the buff size is normally +200 with 25% experimentation, making that food with a 75 Nutrition additive would make the buff size 200 + 200 * 0.75 = +350 at 25% experimentation. Duration and quantity act the same way (being rounded as necessary). A Filling additive subtracts from the filling, so a normally 40 Filling food with a 35 Filling additive would end up with 40 - 40 * 0.35 = 26 Filling.


Filling Bonus:

Adding in Carboreductive Catalyst bio components to light food additives will decrease the Stomach Filling (Drink) and Stomach Filling (Food) attributes on these items by the listed percentage value on the bio component. For example an item that has 50 filling with a Light Food Additive that has had a Carboreductive Catalyst added with a value of 50 will decrease those attributes by 50% of their normal value. The new value on the item would now be 25.



Flavor Bonus:

Adding in Multisaccharide Dimate bio components to light food additives will increase the duration of the timer that determines how long a buff will last. The increase in duration is a percentage increase of the time in minutes and seconds. For example, a food item with 60 minute buff duration adding in an additive that has a 100 to Flavor Bonus state will increase this buff to 120 minutes. Note that instant use items or delayed effect items do not have a timer that can be affected by Flavor bonuses, so these bio component attributes would have no effect on such items.


Nutrition Bonus:

Adding in Micronutrient Supplement bio components to light food additives will increase the Health, Constitution, Stamina, Mind and Willpower attributes of these items. The increase in the effect on the item is a percentage increase of the stats. For example a 100 nutrient bonus additive will increase an item with 100 health stat to a 200 health stat after experimentation.


Quantity Bonus:

Adding in Hyper Yeast Additive bio components to light food additives will increase the Quantity and Uses Remaining attributes on these items by the listed percentage value on the additive. For example an item with a quantity of 10 that has an additive with a value of 100 will now have a quantity of 20.

Source References

Source Source in Context
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