Difference between revisions of "Update Notes: 3 July 03"

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(Publish Notes)
 
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=Publish Notes=
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=Publish Details=
  
 
* The XP problem gating doctors and combat medics from advancing has been resolved.
 
* The XP problem gating doctors and combat medics from advancing has been resolved.

Latest revision as of 02:40, 29 December 2006

Publish 0 - QuickNAV
Update Notes: 29 June 03 - Update Notes: 30 June 03 - Update Notes: 1 July 03 - Update Notes: 2 July 03 - Update Notes: 3 July 03
Update Notes: 8 July 03 - Update Notes: 17 July 03 - Update Notes: 22 July 03 - Update Notes: 30 July 03 - Update Notes: 1 August 03
Update Notes: 2 August 03 - Update Notes: 5 August 03 - Update Notes: 6 August 03

Publish Details

  • The XP problem gating doctors and combat medics from advancing has been resolved.
  • Merchants should now accrue XP faster.
  • You should now be able to stand up when in the water
  • The range for /corpse has been increased.
  • Lots of fixes for the Imperial theme park.
  • Improved AI in dungeons.
  • Faction pets will now destroy themselves (and the pet control device) when they die
  • Faction pets now take 60 seconds to store
  • Faction pets can no longer be stored if they are in combat or if their master is in combat
  • We have made some fixes that should help the "disappearing house" problem.



Archived from [Official SWG Update Archive]