Difference between revisions of "Chef Skill Enhancement Foods (Game Mechanics)"

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== Item Attributes ==
 
== Item Attributes ==
  
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'''Variation Of:'''
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This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.
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For more information about the Variation Of attribute, see [[General Item Mechanics (Game Mechanics)|
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General Item Mechanics]]
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'''Condition'''
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This attribute is only present on foods and drinks and indicates the current hitpoints remaining on the item.The left figure represents the current hitpoints on the item and the right represents the total max possible hitpoints.  Foods have an innate condition of 1000. Food, and drinks do not decay upon death therefore condition values on them really serve no purpose.
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'''Volumn:'''
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Represents the current container contents of the Item.
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For more information about volumn counts, see [[Inventory Mechanics (Game Mechanics))|Inventory Mechanics]]
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'''Uses Remaining'''
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Attribute that only appears on foods.  This will indicate the remaining number of times that the particular food can be used before it will be removed from the inventory.
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'''Object Creator:'''
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This attribute appears only on crafted items or looted components. The crafter's name is listed here.
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[[General Item Mechanics (Game Mechanics)|General Item Mechanics]], and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers
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'''Serial Number:'''
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This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
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See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers
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'''Quantity'''
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This attribute only appears on food and drinks. This indicates the remaining number of times that the particular food can be used before it will be removed from the inventory. Note: For foods, uses remaining seems to be redundant as it displays the same thing as Quantity.
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'''Stomach Filling (Drink)'''
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This attribute only appears for drinks. This indicates to the player which stomach type (drink or food) that the object will fill up once consumed as well as the amount to which the item will fill the stomach by.
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'''Stomach Filling (Food)'''
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This attribute only appears for foods. This indicates to the player which stomach type (drink or food) that the object will fill up once consumed as well as the amount to which the item will fill the stomach by.
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'''Skill'''
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This attribute appears on all items that offer skill modifications. Its purpose is to inform the player which skill modifier will be given to them if they consume this item.
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'''Modifier'''
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This attribute appears on all items that offer skill modifications. It displays the amount of skill modification enhancement that is added to the player. The amount displayed is truncated after 6 decimal places.
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'''Duration'''<br>
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Applies to:
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Trimpian, Blood Chowder, Cho-Nor-Hoola, Pikatta Pie, Air Cake, Deneelian Fizz Pudding, Citros Snow Cake, Crispic, T'ssolok, Almond-Kwevvu Crisp Munchies, Bivoli Tempari, Caramelized Pkneb,Chandad,
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Rakririan Burnout Sauce, Terratta, Thakitillo, Travel Biscuits, Vegeparsine, Veghash, Corellian Ale
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Corellian Brandy, Deuterium-pyro, Durindfire, Dweezel, Elshandruu Pica Thundercloud, Gralinyn Juice
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Ithorian Mist, Jawa Beer, Vayerbok,, Veronian Berry Wine
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This is the indicator of the remaining time that the player may have the effect from the item once it has been consumed.
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<br><br>
 
== Transferred Component Attributes ==
 
== Transferred Component Attributes ==
  
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 +
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These are the attributes that appear on the Food Additives that are used in the various food items. Along with them is a description of how the passed on attributes from each component contributes to the final item. The stats on the biological components is a percentage increase (or decrease if its for filling) of the filling, duration, buff size, or quantity size you get after experimentation. So if the buff size is normally +200 with 25% experimentation, making that food with a 75 Nutrition additive would make the buff size 200 + 200 * 0.75 = +350 at 25% experimentation. Duration and quantity act the same way (being rounded as necessary). A Filling additive subtracts from the filling, so a normally 40 Filling food with a 35 Filling additive would end up with 40 - 40 * 0.35 = 26 Filling.
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'''Filling Bonus:'''
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Adding in [[Carboreductive Catalyst (Schematic)|Carboreductive Catalyst]], [[Caloric Conversion Supplement (Schematic)|Caloric Conversion Supplement]], [[Carbocaloric Eliminator (Schematic)|Carbocaloric Eliminator]] bio components to light food additives, medium food additives and heavy food additives will decrease the Stomach Filling (Drink) and Stomach Filling (Food) attributes on these items by the listed percentage value on the bio component. For example an item that has 50 filling with a Light Food Additive that has had a Carboreductive Catalyst added with a value of 50 will decrease those attributes by 50% of their normal value. The new value on the item would now be 25.
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'''Flavor Bonus:'''
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Adding in [[Multisaccharide Dimate (Schematic)|Multisaccharide Dimate]], [[Multisaccharide Tetramate (Schematic)|Multisaccharide Tetramate]], [[Multisaccharide Pentamate (Schematic)|Multisaccharide Pentamate]] bio components to light food additives, medium food additives and heavy food additives will increase the Duration attribute that determines how long a buff will last. The increase in duration is a percentage increase of the time in minutes and seconds. For example, a food item with 60 minute buff duration adding in an additive that has a 100 to Flavor Bonus state will increase this buff to 120 minutes. Note that instant use items or delayed effect items do not have a timer that can be affected by Flavor bonuses, so these bio component attributes would have no effect on such items.
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'''Nutrition Bonus:'''
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Adding in [[Micronutrient Supplement (Schematic)|Micronutrient Supplement]], [[Broad-Spectrum Nutrients (Schematic)|Broad-Spectrum Nutrients]], [[Intelligent Nanonutrients (Schematic)|Intelligent Nanonutrients]] bio components to light food additives, medium food additives and heavy food additives will increase the Modifieer attributes of these items. The increase in the effect on the item is a percentage increase of the stats. For example a 100 nutrient bonus additive will increase an item with 100 terrain negotiation stat to a 200 terrain negotiation stat after experimentation.
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'''Quantity Bonus:'''
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Adding in [[Hyper Yeast Additive (Schematic)|Hyper Yeast Additive]], [[Hyper Yeast Concentrate (Schematic)|Hyper Yeast Concentrate]], [[Edible Nano Constructors (Schematic)|Edible Nano Constructors]] bio components to light food additives, medium food additives and heavy food additives will increase the Quantity and Uses Remaining attributes on these items by the listed percentage value on the additive. For example an item with a quantity of 10 that has an additive with a value of 100 will now have a quantity of 20.
  
 
==Source References==
 
==Source References==

Latest revision as of 04:22, 16 April 2008




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Chef Skill Enhancement Food Experimentation Mechanics

Items Affected

Food:

Almond-Kwevvu Crisp Munchies
Bivoli Tempari
Chandad
Rakririan Burnout Sauce
Terratta
Thakitillo
Vegeparsine
Veghash


Drink:


1. Corellian Ale
2. Corellian Brandy
3. Deuterium-pyro
4. Durindfire
5. Dweezel
6. Elshandruu Pica Thundercloud
7. Gralinyn Juice
8. Ithorian Mist
9. Vayerbok
10. Veronian Berry Wine

Experimentation Lines

These items have 4 lines of experimentation.


1. Experimental Filling
2. Experimental Flavor
3. Experimental Nutritional Value
4. Experimental Quantity


The Experimental Filling line for Veronian Berry Wine,Veyerbok, Ithorian Mist, Elshandruu Pica Thundercloud, Dweezel, Durindfire, Deuterium-pyro, Corellian Brandy, Corellian Ale, Graliyn Juice, Veghash, Vegeparsine, Thakitillo, Terrata, Rakririan Burnout Sauce, Chandad, Bivoli Tempari, Almond-Kwevvu Crisp depends on 75% DR and 25% OQ. Experimentation on this line will decrease the Stomach Filling (Drink) and Stomach Filling (Food) attributes for these items.


Experimental Flavor


1. The Experimental Flavor line for Veyerbok, Graliyn Juice, Elshandruu Pica Thundercloud, Dweezel, Corellian Brandy, Corellian Ale, Veghash, Vegeparsine, Terrata,Bivoli Tempari, Almond-Kwevvu Crisp depends on 66% FL and 33% OQ. Experimentation on this line increases the Duration attribute on these items.


2. The Experimental Flavor line for Veronian Berry Wine, Ithorian Mist, Durindfire, Deuterium-pyro, Thakitillo, Rakririan Burnout Sauce, Chandad, depends on 33% DR and 66% FL. Experimentation on this line increases the Duration attribute on these items.


Experimental Nutritional Value

1. The Experimental Nutritional Value line for Veronian Berry Wine,Veyerbok, Ithorian Mist, Dweezel, Durindfire, Deuterium-pyro, Corellian Brandy, Corellian Ale, Graliyn Juice,Veghash, Vegeparsine, Thakitillo, Terrata, Rakririan Burnout Sauce, Chandad, Bivoli Tempari, Almond-Kwevvu Crisp depends on 33% OQ and 66% PE. Experimentation on this line increases the Modifier attribute on these items.

2. The Experimental Nutritional Value line for Elshandruu Pica Thundercloud depends on 66% DR and 33% OQ. Experimentation on this line increases the Modifier attribute on these items.


Experimental Quantity

1. The Experimental Quantity line for Veronian Berry Wine,Veyerbok, Ithorian Mist, Dweezel, Durindfire, Deuterium-pyro, Corellian Brandy, Corellian Ale, Graliyn Juice, Veghash, Vegeparsine, Thakitillo, Rakririan Burnout Sauce, Chandad, Bivoli Tempari, Almond-Kwevvu Crisp depends on 25% DR and 75% PE. Experimentation on this line will increase the Quantity and Uses Remaining attributes on these items.


2. The Experimental Quantity line for Terrata depends on 25% DR and 75% SR. Experimentation on this line will increase the Quantity and Uses Remaining attributes on these items.


3. The Experimental Nutritional Value line for Elshandruu Pica Thundercloud depends on 25% DR and 75% OQ. Experimentation on this line will increase the Quantity attribute on these items.

Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics


Condition

This attribute is only present on foods and drinks and indicates the current hitpoints remaining on the item.The left figure represents the current hitpoints on the item and the right represents the total max possible hitpoints. Foods have an innate condition of 1000. Food, and drinks do not decay upon death therefore condition values on them really serve no purpose.


Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics



Uses Remaining


Attribute that only appears on foods. This will indicate the remaining number of times that the particular food can be used before it will be removed from the inventory.


Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers


Quantity

This attribute only appears on food and drinks. This indicates the remaining number of times that the particular food can be used before it will be removed from the inventory. Note: For foods, uses remaining seems to be redundant as it displays the same thing as Quantity.

Stomach Filling (Drink)

This attribute only appears for drinks. This indicates to the player which stomach type (drink or food) that the object will fill up once consumed as well as the amount to which the item will fill the stomach by.


Stomach Filling (Food)

This attribute only appears for foods. This indicates to the player which stomach type (drink or food) that the object will fill up once consumed as well as the amount to which the item will fill the stomach by.


Skill

This attribute appears on all items that offer skill modifications. Its purpose is to inform the player which skill modifier will be given to them if they consume this item.

Modifier

This attribute appears on all items that offer skill modifications. It displays the amount of skill modification enhancement that is added to the player. The amount displayed is truncated after 6 decimal places.



Duration

Applies to: Trimpian, Blood Chowder, Cho-Nor-Hoola, Pikatta Pie, Air Cake, Deneelian Fizz Pudding, Citros Snow Cake, Crispic, T'ssolok, Almond-Kwevvu Crisp Munchies, Bivoli Tempari, Caramelized Pkneb,Chandad, Rakririan Burnout Sauce, Terratta, Thakitillo, Travel Biscuits, Vegeparsine, Veghash, Corellian Ale Corellian Brandy, Deuterium-pyro, Durindfire, Dweezel, Elshandruu Pica Thundercloud, Gralinyn Juice Ithorian Mist, Jawa Beer, Vayerbok,, Veronian Berry Wine


This is the indicator of the remaining time that the player may have the effect from the item once it has been consumed.



Transferred Component Attributes

These are the attributes that appear on the Food Additives that are used in the various food items. Along with them is a description of how the passed on attributes from each component contributes to the final item. The stats on the biological components is a percentage increase (or decrease if its for filling) of the filling, duration, buff size, or quantity size you get after experimentation. So if the buff size is normally +200 with 25% experimentation, making that food with a 75 Nutrition additive would make the buff size 200 + 200 * 0.75 = +350 at 25% experimentation. Duration and quantity act the same way (being rounded as necessary). A Filling additive subtracts from the filling, so a normally 40 Filling food with a 35 Filling additive would end up with 40 - 40 * 0.35 = 26 Filling.


Filling Bonus:

Adding in Carboreductive Catalyst, Caloric Conversion Supplement, Carbocaloric Eliminator bio components to light food additives, medium food additives and heavy food additives will decrease the Stomach Filling (Drink) and Stomach Filling (Food) attributes on these items by the listed percentage value on the bio component. For example an item that has 50 filling with a Light Food Additive that has had a Carboreductive Catalyst added with a value of 50 will decrease those attributes by 50% of their normal value. The new value on the item would now be 25.



Flavor Bonus:

Adding in Multisaccharide Dimate, Multisaccharide Tetramate, Multisaccharide Pentamate bio components to light food additives, medium food additives and heavy food additives will increase the Duration attribute that determines how long a buff will last. The increase in duration is a percentage increase of the time in minutes and seconds. For example, a food item with 60 minute buff duration adding in an additive that has a 100 to Flavor Bonus state will increase this buff to 120 minutes. Note that instant use items or delayed effect items do not have a timer that can be affected by Flavor bonuses, so these bio component attributes would have no effect on such items.


Nutrition Bonus:

Adding in Micronutrient Supplement, Broad-Spectrum Nutrients, Intelligent Nanonutrients bio components to light food additives, medium food additives and heavy food additives will increase the Modifieer attributes of these items. The increase in the effect on the item is a percentage increase of the stats. For example a 100 nutrient bonus additive will increase an item with 100 terrain negotiation stat to a 200 terrain negotiation stat after experimentation.


Quantity Bonus:

Adding in Hyper Yeast Additive, Hyper Yeast Concentrate, Edible Nano Constructors bio components to light food additives, medium food additives and heavy food additives will increase the Quantity and Uses Remaining attributes on these items by the listed percentage value on the additive. For example an item with a quantity of 10 that has an additive with a value of 100 will now have a quantity of 20.

Source References

Source Source in Context
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