Difference between revisions of "Blaster Power Handler Crafting (Game Mechanics)"
(→Transferred Component Attributes) |
(→Related Tags) |
||
(One intermediate revision by the same user not shown) | |||
Line 50: | Line 50: | ||
{| align="center" | {| align="center" | ||
|- | |- | ||
− | ||{{ | + | ||{{D25%}} |
|- | |- | ||
||{{GameMechanics}} | ||{{GameMechanics}} | ||
Line 123: | Line 123: | ||
'''Unit Integrity:''' | '''Unit Integrity:''' | ||
− | The value listed by this attribute indicates the amount that will be added to the final weapon's Condition attribute when the component is included. | + | The value listed by this attribute indicates the amount that will be added to the final weapon's Condition attribute when the component is included. Each point in unity integrity translates to 1 point added to Condition. |
Latest revision as of 09:30, 20 April 2008
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Blaster Power Handler Experimentation MechanicsItems AffectedExperimentation LinesThese items have 2 experimental lines.
The Experimental Durability line depends on 66% CD and 33% OQ. Experimentation on this line will increase the Unit Integrity attribute on these items. Item AttributesVariation Of:
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
The value listed by this attribute indicates the amount that will be added to the final weapon's Condition attribute when the component is included. Each point in unity integrity translates to 1 point added to Condition.
Transferred Component AttributesUnit Integrity: Adding in Heavy Duty Power Converter components will increase the Unit Integrity attribute.
Maximum Damage: Adding in Krayt Dragon Tissue and High Powered Energy Capacitor components will increase the Maximum Damage attribute.
Source References
|
Bold text |