Difference between revisions of "Feed Mechanism Crafting (Game Mechanics)"
(→Item Attributes) |
(→Item Attributes) |
||
(4 intermediate revisions by the same user not shown) | |||
Line 50: | Line 50: | ||
{| align="center" | {| align="center" | ||
|- | |- | ||
− | ||{{ | + | ||{{D25%}} |
|- | |- | ||
||{{GameMechanics}} | ||{{GameMechanics}} | ||
Line 125: | Line 125: | ||
'''Unit Integrity:''' | '''Unit Integrity:''' | ||
− | The value listed by this attribute indicates the amount that will be added to the final weapon's Condition attribute when the component is included. Each point in | + | The value listed by this attribute indicates the amount that will be added to the final weapon's Condition attribute when the component is included. Each point in unit integrity translates to 1 point added to Condition. |
− | '''Minimum | + | '''Minimum Damge:''' |
Line 144: | Line 144: | ||
This attribute represents the value that will be added, or subtracted from the weapon's Attack Speed value. | This attribute represents the value that will be added, or subtracted from the weapon's Attack Speed value. | ||
+ | |||
+ | <br><br> | ||
== Transferred Component Attributes == | == Transferred Component Attributes == | ||
+ | |||
+ | '''Unit Integrity:''' | ||
+ | |||
+ | Adding in [[Heavy Duty Feed Mechanism (Looted Item)|Heavy Duty Feed Mechanism]] components will increase the Unit Integrity attribute on these items. | ||
+ | |||
+ | |||
+ | '''Maximum Damage:''' | ||
+ | |||
+ | Adding in [[Gorax Bone Shards (Looted Item)|Gorax Bone Shards]], [[High Velocity Feed Mechanism (Looted Item)|High Velocity Feed Mechanism]], [[Spider Fang (Looted Item)|Spider Fang]] components will increase the Maximum Damage attribute on these items. | ||
+ | |||
+ | |||
+ | |||
+ | '''Attack Speed:''' | ||
+ | |||
+ | Adding in [[Balanced Feed Mechanism (Looted Item)|Balanced Feed Mechanism]], [[Gorax Bone Shards (Looted Item)|Gorax Bone Shards]], [[Spider Fang (Looted Item)|Spider Fang]] components will decrease the Attack Speed attribute on these items. | ||
+ | |||
+ | |||
+ | |||
+ | '''Special Move Health Cost:''' | ||
+ | |||
+ | |||
+ | Adding in [[Spider Fang (Looted Item)|Spider Fang]] will add the Special Move Health Cost attribute and value to these items. | ||
==Source References== | ==Source References== |
Latest revision as of 22:51, 20 April 2008
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Feed Mechanism Experimentation MechanicsItems Affected1. Advanced Projectile Feed Mechanism Experimentation LinesThese items have 2 lines of experimentation.
The Experimental Durability line depends on 100% UT. Experimentation on this line will increase the Unit Integrity attribute on these items. Item AttributesVariation Of:
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
The value listed by this attribute indicates the amount that will be added to the final weapon's Condition attribute when the component is included. Each point in unit integrity translates to 1 point added to Condition.
Transferred Component AttributesUnit Integrity: Adding in Heavy Duty Feed Mechanism components will increase the Unit Integrity attribute on these items.
Adding in Gorax Bone Shards, High Velocity Feed Mechanism, Spider Fang components will increase the Maximum Damage attribute on these items.
Attack Speed: Adding in Balanced Feed Mechanism, Gorax Bone Shards, Spider Fang components will decrease the Attack Speed attribute on these items.
Special Move Health Cost:
Source References
|