Difference between revisions of "Feed Mechanism Crafting (Game Mechanics)"

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'''Unit Integrity:'''
 
'''Unit Integrity:'''
  
The value listed by this attribute indicates the amount that will be added to the final weapon's Condition attribute when the component is included.  Each point in unity integrity translates to 1 point added to Condition.
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The value listed by this attribute indicates the amount that will be added to the final weapon's Condition attribute when the component is included.  Each point in unit integrity translates to 1 point added to Condition.
  
  
'''Minimum Damage:'''
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'''Minimum Damge:'''
  
  
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This attribute represents the value that will be added, or subtracted from the weapon's Attack Speed value.
 
This attribute represents the value that will be added, or subtracted from the weapon's Attack Speed value.
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<br><br>
  
 
== Transferred Component Attributes ==
 
== Transferred Component Attributes ==
  
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'''Unit Integrity:'''
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Adding in [[Heavy Duty Feed Mechanism (Looted Item)|Heavy Duty Feed Mechanism]] components will increase the Unit Integrity attribute on these items.
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'''Maximum Damage:'''
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Adding in [[Gorax Bone Shards (Looted Item)|Gorax Bone Shards]], [[High Velocity Feed Mechanism (Looted Item)|High Velocity Feed Mechanism]], [[Spider Fang (Looted Item)|Spider Fang]] components will increase the Maximum Damage attribute on these items.
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'''Attack Speed:'''
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Adding in [[Balanced Feed Mechanism (Looted Item)|Balanced Feed Mechanism]], [[Gorax Bone Shards (Looted Item)|Gorax Bone Shards]], [[Spider Fang (Looted Item)|Spider Fang]] components will decrease the Attack Speed attribute on these items.
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'''Special Move Health Cost:'''
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Adding in [[Spider Fang (Looted Item)|Spider Fang]] will add the Special Move Health Cost attribute and value to these items.
  
 
==Source References==
 
==Source References==

Latest revision as of 22:51, 20 April 2008




Game Mechanics - Mechanics Category

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Description

Template (Game Messages)

Related Tags

25% This document has been partially completed.

Mechanics This document is about game mechanics.

Feed Mechanism Experimentation Mechanics

Items Affected

1. Advanced Projectile Feed Mechanism
2. Projectile Feed Mechanism

Experimentation Lines

These items have 2 lines of experimentation.


1. Experimental Damage
2. Experimental Durability


The Experimental Damage line has three experimental properties. The first of these is Attack Speed. Attack Speed depends on 100% UT. Experimentation on this line decreases the Attack Speed attribute on these items. The second property is Maximum Damage. Maximum Damage depends on 100% UT. Experimentation on this line will increase the Maximum Damage attribute on these items. The third property is Minimum Damage. Minumum Damage depends on 100% UT. Experimentation on this line will increase the Minimum Damage attribute on these items.


The Experimental Durability line depends on 100% UT. Experimentation on this line will increase the Unit Integrity attribute on these items.

Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics


Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics


Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers


Unit Integrity:

The value listed by this attribute indicates the amount that will be added to the final weapon's Condition attribute when the component is included. Each point in unit integrity translates to 1 point added to Condition.


Minimum Damge:


This attribute represents the value that will be added to the weapon's minimum damage range.


Maximum Damage:


This attribute represents the value that will be added to the weapon's maximum damage range.


Attack Speed:


This attribute represents the value that will be added, or subtracted from the weapon's Attack Speed value.



Transferred Component Attributes

Unit Integrity:

Adding in Heavy Duty Feed Mechanism components will increase the Unit Integrity attribute on these items.


Maximum Damage:

Adding in Gorax Bone Shards, High Velocity Feed Mechanism, Spider Fang components will increase the Maximum Damage attribute on these items.


Attack Speed:

Adding in Balanced Feed Mechanism, Gorax Bone Shards, Spider Fang components will decrease the Attack Speed attribute on these items.


Special Move Health Cost:


Adding in Spider Fang will add the Special Move Health Cost attribute and value to these items.

Source References

Source Source in Context