Difference between revisions of "Warhead Component Crafting (Game Mechanics)"
(→General Munition Component Experimentation Mechanics) |
(→Experimentation Lines) |
||
(3 intermediate revisions by the same user not shown) | |||
Line 61: | Line 61: | ||
== Items Affected == | == Items Affected == | ||
− | 1. [[Warhead | + | 1. [[Light Warhead Mechanism (Schematic)|Light Warhead Mechanism]]<br> |
− | 2. [[Warhead | + | 2. [[Medium Warhead Mechanism (Schematic)|Medium Warhead Mechanism]]<br> |
− | 3. [[ | + | 3. [[Heavy Warhead Mechanism (Schematic)|Heavy Warhead Mechanism]]<br> |
== Experimentation Lines == | == Experimentation Lines == | ||
Line 70: | Line 70: | ||
− | These items have | + | These items have 1 experimental line. |
'''1. Experimental Damage'''<br> | '''1. Experimental Damage'''<br> | ||
− | |||
− | |||
− | |||
− | The Experimental Damage line has | + | The Experimental Damage line has three experimental properties. The first property is Maximum Damage. Maximum Damage depends on 50% DR and 50% OQ. Experimentation on this line will increase the Maximum Damage attribute on these items. The second property is Minimum Damage. Minumum Damage depends on 50% DR and 50% OQ. Experimentation on this line will increase the Minimum Damge attribute on these items. The third property is Wound Chance. Wound Chance depends on 50% DR and 50% OQ. Experimentation on this line will increase the Wound attribute. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Line 151: | Line 127: | ||
See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Line 186: | Line 154: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<br><br> | <br><br> | ||
− | |||
− | |||
==Source References== | ==Source References== |
Latest revision as of 02:28, 22 April 2008
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Warhead Component Experimentation MechanicsItems Affected1. Light Warhead Mechanism Experimentation LinesThese items have 1 experimental line.
The Experimental Damage line has three experimental properties. The first property is Maximum Damage. Maximum Damage depends on 50% DR and 50% OQ. Experimentation on this line will increase the Maximum Damage attribute on these items. The second property is Minimum Damage. Minumum Damage depends on 50% DR and 50% OQ. Experimentation on this line will increase the Minimum Damge attribute on these items. The third property is Wound Chance. Wound Chance depends on 50% DR and 50% OQ. Experimentation on this line will increase the Wound attribute.
Item AttributesVariation Of:
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Minimum Damge:
This attribute represents a percentage increase in the chance to cause a bleeding effect on a target using a particular weapon. For example if a base chance to inflict a bleed was 10%, and a 150% Wound modified weapon was factored into this, then the new chance to inflict a bleed will be 25%.
Source References
|
Bold text |