Difference between revisions of "Personal Harvester Installation Crafting (Game Mechanics)"

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'''1. Experimental Efficiency'''
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'''1. Experimental Efficiency'''<br>
'''2. Experimental Storage'''
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'''2. Experimental Storage'''<br>
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The Experimental Efficiency line depends on 25% HR, 25% SR and 50% UT. Experimentation on this line will increase the Base Extraction Rate attribute on these items.
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The Experimental Storage line depends on 33% MA and 66% UT. Experimentation on this line will increase the Storage Capacity attribute on these items.
  
 
== Item Attributes ==
 
== Item Attributes ==
  
  
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'''Variation Of:'''
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This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.
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For more information about the Variation Of attribute, see [[General Item Mechanics (Game Mechanics)|
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General Item Mechanics]]
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'''Volumn:'''
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Represents the current container contents of the Item.
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For more information about volumn counts, see [[Inventory Mechanics (Game Mechanics))|Inventory Mechanics]]
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'''Object Creator:'''
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This attribute appears only on crafted items or looted components. The crafter's name is listed here.
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[[General Item Mechanics (Game Mechanics)|General Item Mechanics]], and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers
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'''Serial Number:'''
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This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
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See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers
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'''Base Maintenance Rate:'''
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This attribute displays the base credit maintenance cost for the harvester.  Every structure has a fixed cost value. The value listed here is subtracted from the credit pool on the harvester every 60 minute cycle.
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'''Surplus Maintenance:'''
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This attribute displays on the deed and indicates the amount of credits left in the maintenance pool on the item after the deed has been reclaimed.
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'''Surplus Power:'''
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This attribute displays on the deed and indicates the amount of power left in the power maintenance pool on the item after the deed has been reclaimed.
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'''Storage Capacity:'''
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This attribute displays on the deed and indicates the amount of resources that can be stored in the harvester before it is forced to shut down.
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'''Base Extraction Rate:'''
  
  
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This attribute indicates the amount of resource that will be extracted per every 60 second cycle that the harvester is running. For example a BER of 4 would indicate 4 units of resource extracted from a 100% concentration spot.
  
 
==Source References==
 
==Source References==

Latest revision as of 10:04, 6 May 2008




Game Mechanics - Mechanics Category

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Description

Template (Game Messages)

Related Tags

25% This document has been partially completed.

Mechanics This document is about game mechanics.

Personal Harvester Installation Experimentation Mechanics

Items Affected

1. Deed for: Personal Natural Gas Processor
2. Deed for: Personal Chemical Extractor
3. Deed for: Personal Moisture Vaporator
4. Deed for: Wind Power Generator
5. Deed for: Personal Mineral Extractor
6. Deed for: Micro Flora Farm

Experimentation Lines

These items have 2 lines of experimentation available.


1. Experimental Efficiency
2. Experimental Storage



The Experimental Efficiency line depends on 25% HR, 25% SR and 50% UT. Experimentation on this line will increase the Base Extraction Rate attribute on these items.


The Experimental Storage line depends on 33% MA and 66% UT. Experimentation on this line will increase the Storage Capacity attribute on these items.

Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics



Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics



Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers


Base Maintenance Rate:

This attribute displays the base credit maintenance cost for the harvester. Every structure has a fixed cost value. The value listed here is subtracted from the credit pool on the harvester every 60 minute cycle.


Surplus Maintenance:

This attribute displays on the deed and indicates the amount of credits left in the maintenance pool on the item after the deed has been reclaimed.


Surplus Power:


This attribute displays on the deed and indicates the amount of power left in the power maintenance pool on the item after the deed has been reclaimed.

Storage Capacity:

This attribute displays on the deed and indicates the amount of resources that can be stored in the harvester before it is forced to shut down.


Base Extraction Rate:


This attribute indicates the amount of resource that will be extracted per every 60 second cycle that the harvester is running. For example a BER of 4 would indicate 4 units of resource extracted from a 100% concentration spot.

Source References

Source Source in Context