Difference between revisions of "Crafting Station Crafting (Game Mechanics)"
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+ | Adding in [[Control Unit (Schematic)|Control Unit]], [[Micro Sensor Suite (Schematic)|Micro Sensor Suite]] and [[Droid Storage Compartment (Schematic)|Droid Storage Compartment]] components will increase the Functionality Rating attribute on these items. | ||
==Source References== | ==Source References== |
Latest revision as of 19:52, 6 May 2008
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Game Mechanics - Mechanics Category
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Crafting Station Experimentation MechanicsCrafting station experimentation uses Artisan Experimentation and Artisan Assembly modifiers to affect these items. Items Affected1. Clothing and Armor Crafting Station Experimentation LinesThese items have 1 line of experimentation available.
1. Experimental Effectiveness
The Experimental Effectivness line depends on 100% CD. Experimentation on this line will increase the Functionality Rating attribute on these items. Item AttributesVariation Of:
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
This attribute supposedly affects the success roll when experimenting and assembling items while within the vicinity of a crafting station. A higher rating means a greater opportunity of receiving favorable rolls. A negative rating penalizes the attempt. Transferred Component AttributesQuality: Adding in Control Unit, Micro Sensor Suite and Droid Storage Compartment components will increase the Functionality Rating attribute on these items. Source References
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