Difference between revisions of "Ship Booster Crafting (Game Mechanics)"
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− | == Ship | + | == Ship Booster Crafting Experimentation Mechanics == |
+ | |||
+ | Boosters - | ||
+ | |||
+ | A booster is a temporary boost to the output speed of a ship's engine. Additional experimental attributes (5): | ||
== Items Affected == | == Items Affected == | ||
− | 1. [[ | + | 1. [[Mark I Booster (Schematic)|Mark I Booster]]<br> |
− | 2. [[ | + | 2. [[Mark II Booster (Schematic)|Mark II Booster]]<br> |
− | 3. [[ | + | 3. [[Mark III Booster (Schematic)|Mark III Booster]]<br> |
− | 4. [[ | + | 4. [[Mark IV Booster (Schematic)|Mark IV Booster]]<br> |
− | 5. [[ | + | 5. [[Mark V Booster (Schematic)|Mark V Booster]]<br> |
== Experimentation Lines == | == Experimentation Lines == | ||
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− | These items have | + | These items have 9 lines of experimentation available. |
'''1. Experimental Armor Hitpoints'''<br> | '''1. Experimental Armor Hitpoints'''<br> | ||
− | '''2. Experimental | + | '''2. Experimental Booster Acceleration'''<br> |
− | '''3. Experimental Mass'''<br> | + | '''3. Experimental Booster Consumption'''<br> |
+ | '''4. Experimental Booster Energy'''<br> | ||
+ | '''5. Experimental Booster Recharge Rate'''<br> | ||
+ | '''6. Experimental Booster Speed'''<br> | ||
+ | '''7. Experimental Hitpoints'''<br> | ||
+ | '''8. Experimental Maintenance'''<br> | ||
+ | '''9. Experimental Mass'''<br> | ||
− | The Experimental Armor Hitpoints line depends on | + | The Experimental Armor Hitpoints line depends on 33% OQ 66% UT. Experimentation on this line will increase the Armor attribute on these items. |
− | |||
+ | The Experimental Booster Acceleration line depends on 25% CD, 25% OQ and 50% PE. Experimentation on this line will increase the Acceleration attribute in these items. | ||
+ | The Experimental Booster Consumption line depends on 25% CD, 25% OQ and 50% PE. Experimentation on this line will decrease the Booster Energy Consumption Rate attribute on these items. | ||
− | The Experimental | + | |
+ | The Experimental Booster Energy line depends on 25% CD, 25% OQ and 50% PE. Experimentation on this line will increase the Booster Energy attribute on these items. | ||
+ | |||
+ | |||
+ | The Experimental Booster Recharge Rate line depends on 25% CD, 25% OQ and 50% PE. Experimentation on this line will increase the Booster Recharge Rate attribute on these items. | ||
+ | |||
+ | |||
+ | The Experimental Booster Speed line depends on 25% CD, 25% OQ and 50% PE. Experimentation on this line will increase the Top Booster Speed attribute on these items. | ||
+ | |||
+ | |||
+ | The Experimental Hitpoints line depends on 33% OQ 66% UT. Experimentation on this line will increase the Hitpoints attribute on these items. | ||
+ | |||
+ | |||
+ | The Experimental Maintenance line depends on 33% OQ 66% PE. Experimentation on this line will decrease the Reactor Energy Drain attribute on these items. | ||
+ | |||
+ | |||
+ | The Experimental Mass line depends on 33% OQ 66% UT. Experimentation on this line will decrease the Mass attribute on these items. | ||
== Item Attributes == | == Item Attributes == | ||
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+ | '''Certified''' | ||
+ | |||
+ | |||
+ | This attribute is a category listing. | ||
+ | |||
+ | |||
+ | |||
+ | '''Level 1 Ship Equipment Certification:''' | ||
+ | |||
+ | This attribute appears on Mark I items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel. | ||
+ | |||
+ | |||
+ | |||
+ | '''Level 3 Ship Equipment Certification:''' | ||
+ | |||
+ | This attribute appears on Mark II items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel. | ||
+ | |||
+ | |||
+ | |||
+ | '''Level 5 Ship Equipment Certification:''' | ||
+ | |||
+ | This attribute appears on Mark III items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel. | ||
+ | |||
+ | |||
+ | |||
+ | '''Level 7 Ship Equipment Certification:''' | ||
+ | |||
+ | This attribute appears on Mark IV items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | '''Level 9 Ship Equipment Certification:''' | ||
+ | |||
+ | This attribute appears on Mark V items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel. | ||
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See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | ||
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+ | '''Ship Component''' | ||
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+ | This attribute is a category listing. | ||
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This value represents the amount of damage that the component will take before being disabled and ceasing to function. The Hitpoints on these components are not affected until the value in the Armor attribute has been depleted. | This value represents the amount of damage that the component will take before being disabled and ceasing to function. The Hitpoints on these components are not affected until the value in the Armor attribute has been depleted. | ||
+ | |||
+ | |||
+ | |||
+ | '''Reactor Energy Drain:''' | ||
+ | |||
+ | This attribute represents the amount added to the energy requirements of the starship if this component is added in. | ||
+ | |||
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+ | |||
+ | '''Booster Energy:''' | ||
+ | |||
+ | * The booster has a finite amount of energy it can devote to boosting. When this energy is depleted, the booster ceases to function and must recharge. The value listed here is the maximum amount of energy that the booster can store to be used when it is operational. | ||
+ | |||
+ | |||
+ | |||
+ | '''Booster Recharge Rate:''' | ||
+ | |||
+ | * The rate at which the booster recharges. Each point represents one unit of recharge rate per second. So a recharge rate of 50 means 50 units of energy regenerated per second. | ||
+ | * Note: Boosters do not recharge while in use. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | '''Booster Energy Consumption Rate:''' | ||
+ | |||
+ | * The rate at which the booster drains its energy supply. Each unit in this value represents one unit of energy that is consumed for every second of use that the booster is operating at. A Lower value indicates lower energy use per second. | ||
+ | |||
+ | |||
+ | '''Acceleration:''' | ||
+ | |||
+ | * The rate at which the booster accelerates the ship from its current speed to its maximum boosted speed. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | '''Top Booster Speed:''' | ||
+ | |||
+ | |||
+ | * The amount of extra speed the booster applies to the engine. | ||
+ | * Note: When a booster is engaged, it applies this value to the current engine speed, not the maximum speed. | ||
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+ | |||
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+ | == Transferred Component Attributes == | ||
+ | |||
+ | |||
+ | |||
+ | '''Booster Recharge Rate:''' | ||
+ | |||
+ | Adding in [[Extended Life Fuel Cell - Mark I (Schematic)|Extended Life Fuel Cell - Mark I]], [[Extended Life Fuel Cell - Mark II (Schematic)|Extended Life Fuel Cell - Mark II]], [[Extended Life Fuel Cell - Mark III (Schematic)|Extended Life Fuel Cell - Mark III]], [[Extended Life Fuel Cell - Mark IV (Schematic)|Extended Life Fuel Cell - Mark IV]], [[Extended Life Fuel Cell - Mark V (Schematic)|Extended Life Fuel Cell - Mark V]] components will decrease the Booster Recharge Rate attribute on these items. | ||
+ | |||
+ | |||
+ | |||
+ | Adding in [[Fast Charge Fuel Cell - Mark I (Schematic)|Fast Charge Fuel Cell - Mark I]], [[Fast Charge Fuel Cell - Mark II (Schematic)|Fast Charge Fuel Cell - Mark II]], [[Fast Charge Fuel Cell - Mark III (Schematic)|Fast Charge Fuel Cell - Mark III]], [[Fast Charge Fuel Cell - Mark IV (Schematic)|Fast Charge Fuel Cell - Mark IV]], [[Fast Charge Fuel Cell - Mark V (Schematic)|Fast Charge Fuel Cell - Mark V]] components will increase the Booster Recharge Rate attribute on these items. | ||
+ | |||
+ | |||
+ | |||
+ | '''Booster Energy:''' | ||
+ | |||
+ | Adding in [[Extended Life Fuel Cell - Mark I (Schematic)|Extended Life Fuel Cell - Mark I]], [[Extended Life Fuel Cell - Mark II (Schematic)|Extended Life Fuel Cell - Mark II]], [[Extended Life Fuel Cell - Mark III (Schematic)|Extended Life Fuel Cell - Mark III]], [[Extended Life Fuel Cell - Mark IV (Schematic)|Extended Life Fuel Cell - Mark IV]], [[Extended Life Fuel Cell - Mark V (Schematic)|Extended Life Fuel Cell - Mark V]] components will increase the Booster Energy attribute on these items. | ||
+ | |||
+ | |||
+ | |||
+ | Adding in [[Fast Charge Fuel Cell - Mark I (Schematic)|Fast Charge Fuel Cell - Mark I]], [[Fast Charge Fuel Cell - Mark II (Schematic)|Fast Charge Fuel Cell - Mark II]], [[Fast Charge Fuel Cell - Mark III (Schematic)|Fast Charge Fuel Cell - Mark III]], [[Fast Charge Fuel Cell - Mark IV (Schematic)|Fast Charge Fuel Cell - Mark IV]], [[Fast Charge Fuel Cell - Mark V (Schematic)|Fast Charge Fuel Cell - Mark V]] components will decrease the Booster Energy attribute on these items. | ||
+ | |||
+ | |||
+ | |||
+ | Adding in [[Heavy Fuel Cell - Mark I (Schematic)|Heavy Fuel Cell - Mark I]], [[Heavy Fuel Cell - Mark II (Schematic)|Heavy Fuel Cell - Mark II]], [[Heavy Fuel Cell - Mark III (Schematic)|Heavy Fuel Cell - Mark III]], [[Heavy Fuel Cell - Mark IV (Schematic)|Heavy Fuel Cell - Mark IV]], [[Heavy Fuel Cell - Mark V (Schematic)|Heavy Fuel Cell - Mark V]] components will increase the Booster Energy attribute on these items. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | '''Booster Energy Consumption:''' | ||
+ | |||
+ | |||
+ | Adding in [[Heavy Fuel Cell - Mark I (Schematic)|Heavy Fuel Cell - Mark I]], [[Heavy Fuel Cell - Mark II (Schematic)|Heavy Fuel Cell - Mark II]], [[Heavy Fuel Cell - Mark III (Schematic)|Heavy Fuel Cell - Mark III]], [[Heavy Fuel Cell - Mark IV (Schematic)|Heavy Fuel Cell - Mark IV]], [[Heavy Fuel Cell - Mark V (Schematic)|Heavy Fuel Cell - Mark V]] components will increase the Booster Energy Consumption attribute on these items. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | '''Mass:''' | ||
+ | |||
+ | Adding in [[Booster Overdriver - Mark I (Schematic)|Booster Overdriver - Mark I]], [[Booster Overdriver - Mark II (Schematic)|Booster Overdriver - Mark II]], [[Booster Overdriver - Mark III (Schematic)|Booster Overdriver - Mark III]], [[Booster Overdriver - Mark IV (Schematic)|Booster Overdriver - Mark IV]], [[Booster Overdriver - Mark V (Schematic)|Booster Overdriver - Mark V]] components will increase the Mass attribute on these items. | ||
+ | |||
+ | |||
+ | '''Booster Speed:''' | ||
+ | |||
+ | Adding in [[Booster Overdriver - Mark I (Schematic)|Booster Overdriver - Mark I]], [[Booster Overdriver - Mark II (Schematic)|Booster Overdriver - Mark II]], [[Booster Overdriver - Mark III (Schematic)|Booster Overdriver - Mark III]], [[Booster Overdriver - Mark IV (Schematic)|Booster Overdriver - Mark IV]], [[Booster Overdriver - Mark V (Schematic)|Booster Overdriver - Mark V]] components will increase the Top Booster Speed attribute on these items. | ||
+ | |||
+ | |||
+ | |||
+ | '''Booster Acceleration:''' | ||
+ | |||
+ | Adding in [[Booster Overdriver - Mark I (Schematic)|Booster Overdriver - Mark I]], [[Booster Overdriver - Mark II (Schematic)|Booster Overdriver - Mark II]], [[Booster Overdriver - Mark III (Schematic)|Booster Overdriver - Mark III]], [[Booster Overdriver - Mark IV (Schematic)|Booster Overdriver - Mark IV]], [[Booster Overdriver - Mark V (Schematic)|Booster Overdriver - Mark V]] components will increase the Acceleration attribute on these items. | ||
==Source References== | ==Source References== |
Latest revision as of 18:04, 9 May 2008
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Ship Booster Crafting Experimentation MechanicsBoosters - A booster is a temporary boost to the output speed of a ship's engine. Additional experimental attributes (5): Items Affected1. Mark I Booster Experimentation LinesThese items have 9 lines of experimentation available.
The Experimental Booster Acceleration line depends on 25% CD, 25% OQ and 50% PE. Experimentation on this line will increase the Acceleration attribute in these items.
Item AttributesVariation Of:
Certified
Level 1 Ship Equipment Certification: This attribute appears on Mark I items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.
Level 3 Ship Equipment Certification: This attribute appears on Mark II items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.
Level 5 Ship Equipment Certification: This attribute appears on Mark III items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.
Level 7 Ship Equipment Certification: This attribute appears on Mark IV items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.
Level 9 Ship Equipment Certification: This attribute appears on Mark V items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.
Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
This attribute is a category listing.
Armor: This value represents the amount of damage that the component will take before passing any further damage on to be subtracted from the Hitpoints attribute.
This value represents the amount of damage that the component will take before being disabled and ceasing to function. The Hitpoints on these components are not affected until the value in the Armor attribute has been depleted.
Reactor Energy Drain: This attribute represents the amount added to the energy requirements of the starship if this component is added in.
Mass:
Booster Energy:
Booster Recharge Rate:
Transferred Component AttributesBooster Recharge Rate: Adding in Extended Life Fuel Cell - Mark I, Extended Life Fuel Cell - Mark II, Extended Life Fuel Cell - Mark III, Extended Life Fuel Cell - Mark IV, Extended Life Fuel Cell - Mark V components will decrease the Booster Recharge Rate attribute on these items.
Adding in Fast Charge Fuel Cell - Mark I, Fast Charge Fuel Cell - Mark II, Fast Charge Fuel Cell - Mark III, Fast Charge Fuel Cell - Mark IV, Fast Charge Fuel Cell - Mark V components will increase the Booster Recharge Rate attribute on these items.
Booster Energy: Adding in Extended Life Fuel Cell - Mark I, Extended Life Fuel Cell - Mark II, Extended Life Fuel Cell - Mark III, Extended Life Fuel Cell - Mark IV, Extended Life Fuel Cell - Mark V components will increase the Booster Energy attribute on these items.
Adding in Fast Charge Fuel Cell - Mark I, Fast Charge Fuel Cell - Mark II, Fast Charge Fuel Cell - Mark III, Fast Charge Fuel Cell - Mark IV, Fast Charge Fuel Cell - Mark V components will decrease the Booster Energy attribute on these items.
Adding in Heavy Fuel Cell - Mark I, Heavy Fuel Cell - Mark II, Heavy Fuel Cell - Mark III, Heavy Fuel Cell - Mark IV, Heavy Fuel Cell - Mark V components will increase the Booster Energy attribute on these items.
Adding in Booster Overdriver - Mark I, Booster Overdriver - Mark II, Booster Overdriver - Mark III, Booster Overdriver - Mark IV, Booster Overdriver - Mark V components will increase the Mass attribute on these items.
Adding in Booster Overdriver - Mark I, Booster Overdriver - Mark II, Booster Overdriver - Mark III, Booster Overdriver - Mark IV, Booster Overdriver - Mark V components will increase the Top Booster Speed attribute on these items.
Booster Acceleration: Adding in Booster Overdriver - Mark I, Booster Overdriver - Mark II, Booster Overdriver - Mark III, Booster Overdriver - Mark IV, Booster Overdriver - Mark V components will increase the Acceleration attribute on these items. Source References
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