Difference between revisions of "Heavy Fuel Cell Crafting (Game Mechanics)"
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* The booster has a finite amount of energy it can devote to boosting. When this energy is depleted, the booster ceases to function and must recharge. The value listed here is the maximum amount of energy that the booster can store to be used when it is operational. | * The booster has a finite amount of energy it can devote to boosting. When this energy is depleted, the booster ceases to function and must recharge. The value listed here is the maximum amount of energy that the booster can store to be used when it is operational. | ||
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+ | '''Booster Energy Consumption Rate:''' | ||
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+ | * The rate at which the booster drains its energy supply. Each unit in this value represents one unit of energy that is consumed for every second of use that the booster is operating at. A Lower value indicates lower energy use per second. | ||
==Source References== | ==Source References== |
Latest revision as of 19:04, 9 May 2008
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Game Mechanics - Mechanics Category
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Heavy Fuel Cell Crafting Experimentation MechanicsItems Affected1. Heavy Fuel Cell - Mark I Experimentation LinesThese items have 2 lines of experimentation available.
The Experimental Booster Energy line depends on 66% DR and 33% OQ. Experimentation on this line will increase the Booster Energy attribute on these items.
Item AttributesVariation Of:
Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Booster Energy:
Booster Energy Consumption Rate:
Source References
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