Difference between revisions of "Quick Recharge Battery Crafting (Game Mechanics)"

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(Heavy Battery Crafting Experimentation Mechanics)
(Item Attributes)
 
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1. [[Heavy Battery - Mark I (Schematic)|Heavy Battery - Mark I]]<br>
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1. [[Quick Recharge Battery - Mark I (Schematic)|Quick Recharge Battery - Mark I]]<br>
2. [[Heavy Battery - Mark II (Schematic)|Heavy Battery - Mark II]]<br>
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2. [[Quick Recharge Battery - Mark II (Schematic)|Quick Recharge Battery - Mark II]]<br>
3. [[Heavy Battery - Mark III (Schematic)|Heavy Battery - Mark III]]<br>
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3. [[Quick Recharge Battery - Mark III (Schematic)|Quick Recharge Battery - Mark III]]<br>
4. [[Heavy Battery - Mark IV (Schematic)|Heavy Battery - Mark IV]]<br>
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4. [[Quick Recharge Battery - Mark IV (Schematic)|Quick Recharge Battery - Mark IV]]<br>
5. [[Heavy Battery - Mark V (Schematic)|Heavy Battery - Mark V]]<br>
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5. [[Quick Recharge Battery - Mark V (Schematic)|Quick Recharge Battery - Mark V]]<br>
  
 
== Experimentation Lines ==
 
== Experimentation Lines ==
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'''1. Experimental Capacitor Energy'''<br>
 
'''1. Experimental Capacitor Energy'''<br>
'''2. Experimental Energy Maintenance'''<br>
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'''2. Experimental Recharge Rate'''<br>
  
  
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The Experimental Energy Maintenance line depends on 75% CD and 25% OQ. Experimentation on this line will decrease the Energy Maintenance attribute on these items.
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The Experimental Recharge Rate line depends on 75% CD and 25% OQ. Experimentation on this line will increase the Capacitor Recharge Rate attribute on these items.
  
 
== Item Attributes ==
 
== Item Attributes ==
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'''Energy Maintenance:'''
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'''Capacitor Recharge Rate:'''
  
* This attribute represents the amount added to the energy requirements of the starship if this component is added in.
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* The rate at which the capacitor recharges the energy in its pool. Each point represents one unit of recharge rate per second. So a recharge rate of 50 means 50 units of energy regenerated per second.
  
 
==Source References==
 
==Source References==

Latest revision as of 23:35, 9 May 2008




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Quick Recharge Battery Crafting Experimentation Mechanics

Items Affected

1. Quick Recharge Battery - Mark I
2. Quick Recharge Battery - Mark II
3. Quick Recharge Battery - Mark III
4. Quick Recharge Battery - Mark IV
5. Quick Recharge Battery - Mark V

Experimentation Lines

These items have 2 lines of experimentation available.


1. Experimental Capacitor Energy
2. Experimental Recharge Rate



The Experimental Capacitor Energy line depends on 75% CD and 25% OQ. Experimentation on this line will increase the Max Capacitor Energy attribute on these items.


The Experimental Recharge Rate line depends on 75% CD and 25% OQ. Experimentation on this line will increase the Capacitor Recharge Rate attribute on these items.

Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics




Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics


Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers



Max Capacitor Energy:


  • This attribute determines the amount of total energy the capacitor can store. The pilot can take more shots in a row before running out of energy.


Capacitor Recharge Rate:

  • The rate at which the capacitor recharges the energy in its pool. Each point represents one unit of recharge rate per second. So a recharge rate of 50 means 50 units of energy regenerated per second.

Source References

Source Source in Context