Difference between revisions of "Ship Chassis Crafting (Game Mechanics)"
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− | '''1. Experimental | + | '''1. Experimental Hitpoints'''<br> |
− | '''2. Experimental | + | '''2. Experimental Mass'''<br> |
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− | The Experimental | + | The Experimental Hitpoints line depends on 25% HR, 25% OQ, 25% SR, and 25% UT. Experimentation on this line will increase the Hitpoints attribute on these items. |
− | The Experimental | + | The Experimental Mass line depends on 25% HR, 25% OQ, 25% SR, and 25% UT. Experimentation on this line will increase the Maximum Total Mass attribute on these items. |
== Item Attributes == | == Item Attributes == | ||
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− | ''' | + | '''Maximum Total Mass:''' |
− | * | + | * An experimental quality of chassis. A somewhat misleading attribute title, this stat puts a hard cap on how much equipment you can load onto your ship, rather than stating the ships actual mass. |
− | ''' | + | '''Hitpoints:''' |
− | * The | + | * The amount of damage the chassis itself can sustain before being destroyed. Basically this is your last line of defense after armor has been destroyed. |
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+ | '''Pilot Skill Required:''' | ||
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+ | This attribute indicates which profession or skill ranking is required to be able to deed and use the blueprint. For example Z-95 ship chassis can be deeded and use by players with the Alliance Starfighter Trainee skill. The skill is linked to the certifications of the chassis. Available options are | ||
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+ | Rebel: | ||
+ | |||
+ | Alliance Starfighter Trainee<br> | ||
+ | Basic Starfighter Continuation Training<br> | ||
+ | Multi-role Craft<br> | ||
+ | Space Superiority Fighters<br> | ||
+ | Hyper-Maneuverable Starfighters<br> | ||
+ | Rebel Alliance Master Pilot<br> | ||
+ | |||
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+ | Neutral: | ||
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+ | Basic Pilot<br> | ||
+ | Basic Fighters<br> | ||
+ | Advanced Fighters<br> | ||
+ | Special Warships<br> | ||
+ | Exotic Vessels<br> | ||
+ | Flight Artistry<br> | ||
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+ | |||
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+ | Imperial: | ||
+ | |||
+ | Imperial Pilot Initiate<br> | ||
+ | Imperial Technology I: Intermediate TIE Combat Craft Operations<br> | ||
+ | Imperial Technology II: Advanced TIE Combat Craft Operations<br> | ||
+ | Imperial Technology III: Advanced Capability TIE Vessels<br> | ||
+ | Imperial Technology IV: TIE Experimental Vessels<br> | ||
+ | Imperial Pilot Ace | ||
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+ | |||
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+ | '''Ship Assembly:''' | ||
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+ | This is just a description of the means and ways to be able to deed the ship chassis at the chassis dealer. | ||
==Source References== | ==Source References== |
Latest revision as of 09:31, 10 May 2008
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Game Mechanics - Mechanics Category
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Ship Chassis Crafting Experimentation MechanicsItems Affected1. A-Wing Chassis Blueprints Experimentation LinesThese items have 2 lines of experimentation available.
The Experimental Hitpoints line depends on 25% HR, 25% OQ, 25% SR, and 25% UT. Experimentation on this line will increase the Hitpoints attribute on these items.
Item AttributesVariation Of:
Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Hitpoints:
Pilot Skill Required:
Rebel: Alliance Starfighter Trainee
Neutral: Basic Pilot
Imperial Pilot Initiate
Ship Assembly: This is just a description of the means and ways to be able to deed the ship chassis at the chassis dealer. Source References
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