Difference between revisions of "Reactor Overcharger Crafting (Game Mechanics)"
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− | = | + | == Reactor Overcharger Crafting Experimentation Mechanics == |
+ | == Items Affected == | ||
+ | 1. [[Reactor Overcharger - Mark I (Schematic)|Reactor Overcharger - Mark I]]<br> | ||
+ | 2. [[Reactor Overcharger - Mark II (Schematic)|Reactor Overcharger - Mark II]]<br> | ||
+ | 3. [[Reactor Overcharger - Mark III (Schematic)|Reactor Overcharger - Mark III]]<br> | ||
+ | 4. [[Reactor Overcharger - Mark IV (Schematic)|Reactor Overcharger - Mark IV]]<br> | ||
+ | 5. [[Reactor Overcharger - Mark V (Schematic)|Reactor Overcharger - Mark V]]<br> | ||
+ | |||
+ | == Experimentation Lines == | ||
+ | |||
+ | |||
+ | |||
+ | These items have 2 lines of experimentation available. | ||
+ | |||
+ | |||
+ | '''1. Experimental Energy Generation Rate'''<br> | ||
+ | '''2. Experimental Mass'''<br> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | The Experimental Energy Generation Rate line depends on 60% OQ and 40% PE. Experimentation on this line will increase the Energy Generation attribute on these items. | ||
+ | |||
+ | |||
+ | |||
+ | The Experimental Mass line depends on 60% OQ and 40% PE. Experimentation on this line will decrease the Mass attribute on these items. | ||
+ | |||
+ | == Item Attributes == | ||
+ | |||
+ | |||
+ | '''Variation Of:''' | ||
+ | |||
+ | |||
+ | This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as. | ||
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+ | |||
+ | For more information about the Variation Of attribute, see [[General Item Mechanics (Game Mechanics)| | ||
+ | General Item Mechanics]] | ||
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+ | '''Volumn:''' | ||
+ | |||
+ | Represents the current container contents of the Item. | ||
+ | |||
+ | For more information about volumn counts, see [[Inventory Mechanics (Game Mechanics))|Inventory Mechanics]] | ||
+ | |||
+ | |||
+ | |||
+ | '''Object Creator:''' | ||
+ | |||
+ | This attribute appears only on crafted items or looted components. The crafter's name is listed here. | ||
+ | |||
+ | [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | ||
+ | |||
+ | |||
+ | |||
+ | '''Serial Number:''' | ||
+ | |||
+ | This attribute only appears on crafted items. This represents the alphanumeric code given to the item. | ||
+ | |||
+ | |||
+ | See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | '''Mass:''' | ||
+ | |||
+ | |||
+ | This attribute represents the amount of weight or mass that will be added onto the ship chassis when this component is included in the starship. | ||
+ | |||
+ | |||
+ | |||
+ | '''Energy Generation:''' | ||
+ | |||
+ | This attribute represents the amount that will be made available for use by ship components when they are installed into the starship. Since many of these components deduct from this stat, a higher value equates to being preferable. | ||
==Source References== | ==Source References== |
Latest revision as of 11:34, 10 May 2008
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Game Mechanics - Mechanics Category
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Reactor Overcharger Crafting Experimentation MechanicsItems Affected1. Reactor Overcharger - Mark I Experimentation LinesThese items have 2 lines of experimentation available.
The Experimental Mass line depends on 60% OQ and 40% PE. Experimentation on this line will decrease the Mass attribute on these items. Item AttributesVariation Of:
Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Energy Generation: This attribute represents the amount that will be made available for use by ship components when they are installed into the starship. Since many of these components deduct from this stat, a higher value equates to being preferable. Source References
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