Difference between revisions of "Reactor Overcharger Crafting (Game Mechanics)"
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− | == | + | == Reactor Overcharger Crafting Experimentation Mechanics == |
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== Items Affected == | == Items Affected == | ||
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− | ''' | + | '''Mass:''' |
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+ | This attribute represents the amount of weight or mass that will be added onto the ship chassis when this component is included in the starship. | ||
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+ | '''Energy Generation:''' | ||
+ | This attribute represents the amount that will be made available for use by ship components when they are installed into the starship. Since many of these components deduct from this stat, a higher value equates to being preferable. | ||
==Source References== | ==Source References== |
Latest revision as of 11:34, 10 May 2008
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Game Mechanics - Mechanics Category
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Reactor Overcharger Crafting Experimentation MechanicsItems Affected1. Reactor Overcharger - Mark I Experimentation LinesThese items have 2 lines of experimentation available.
The Experimental Mass line depends on 60% OQ and 40% PE. Experimentation on this line will decrease the Mass attribute on these items. Item AttributesVariation Of:
Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Energy Generation: This attribute represents the amount that will be made available for use by ship components when they are installed into the starship. Since many of these components deduct from this stat, a higher value equates to being preferable. Source References
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