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− | '''1. Experimental Armor Hitpoints'''<br> | + | '''1. Ammunition Quantity'''<br> |
− | '''2. Experimental Hitpoints'''<br> | + | '''2. Chaff Maximum Effectiveness'''<br> |
− | '''3. Experimental Mass'''<br> | + | '''3. Chaff Minimum Effectiveness'''<br> |
| + | '''4. Misc'''<br> |
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− | The Experimental Armor Hitpoints line depends on 25% HR 25% OQ and 50% UT. Experimentation on this line will increase the Armor attribute on these items. | + | The Ammunition Quantity line depends on 50% CD and 50% OQ. Experimentation on this line will increase the Amunition attribute on these items. |
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− | The Experimental Hitpoints line depends on 25% HR 25% OQ and 50% UT. Experimentation on this line will increase the Hitpoints attribute on these items. | + | The Chaff Maximum Effectiveness line depends on 50% CD and 50% OQ. Experimentation on this line will increase the Maximum Chaff Effectiveness attribute on these items. |
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− | The Experimental Mass line depends on 25% HR 25% OQ and 50% UT. Experimentation on this line will decrease the Mass attribute on these items. | + | The Chaff Minimum Effectiveness line depends on 50% CD and 50% OQ. Experimentation on this line will increase the Minimum Chaff Effectiveness attribute on these items. |
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| + | The Misc line depends on 50% CD and 50% OQ. Experimentation on this line will decrease the Refire Rate attribute on these items. |
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| == Item Attributes == | | == Item Attributes == |
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− | '''Certified'''
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− | This attribute is a category listing.
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− | '''Level 1 Ship Equipment Certification:'''
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− | This attribute appears on Mark I items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.
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− | '''Level 3 Ship Equipment Certification:'''
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− | This attribute appears on Mark II items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.
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− | '''Level 5 Ship Equipment Certification:'''
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− | This attribute appears on Mark III items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.
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− | '''Level 7 Ship Equipment Certification:'''
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− | This attribute appears on Mark IV items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.
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− | '''Level 9 Ship Equipment Certification:'''
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− | This attribute appears on Mark V items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.
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− | '''Ship Component'''
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− | This attribute is a category listing.
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− | '''Armor:'''
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− | This value represents the amount of damage that the component will take before passing any further damage on to be subtracted from the Hitpoints attribute.
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− | '''Hitpoints:'''
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− | This value represents the amount of damage that the component will take before being disabled and ceasing to function. The Hitpoints on these components are not affected until the value in the Armor attribute has been depleted.
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− | '''Mass:'''
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− | This attribute represents the amount of weight or mass that will be added onto the ship chassis when this component is included in the starship.
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− | == Transferred Component Attributes ==
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− | '''Hitpoints:'''
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− | Adding in [[Armor Reinforcement Panel - Mark I (Schematic)|Armor Reinforcement Panel - Mark I]],
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− | [[Armor Reinforcement Panel - Mark II (Schematic)|Armor Reinforcement Panel - Mark II]], [[Armor Reinforcement Panel - Mark III (Schematic)|Armor Reinforcement Panel - Mark III]], [[Armor Reinforcement Panel - Mark IV (Schematic)|Armor Reinforcement Panel - Mark IV]], [[Armor Reinforcement Panel - Mark V (Schematic)|Armor Reinforcement Panel - Mark V]] components will increase the Hitpoints attribute in these items.
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| + | '''Minimum Chaff Effectiveness:''' |
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− | Adding in [[Mass Reduction Kit - Mark I (Schematic)|Mass Reduction Kit - Mark I]], [[Mass Reduction Kit - Mark II (Schematic)|Mass Reduction Kit - Mark II]], [[Mass Reduction Kit - Mark III (Schematic)|Mass Reduction Kit - Mark III]], [[Mass Reduction Kit - Mark IV (Schematic)|Mass Reduction Kit - Mark IV]], [[Mass Reduction Kit - Mark V (Schematic)|Mass Reduction Kit - Mark V]] components will decrease the Hitpoints attribute in these items.
| + | Countermeasure Launcher stats are the same as Ordnance stats, except that Damage has been replaced by Effectiveness. For Effectiveness, a higher number = better. This represents a player's "saving throw" of spoofing an incoming missile . |
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| + | '''Maximum Chaff Effectiveness:''' |
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− | '''Armor:''' | + | Countermeasure Launcher stats are the same as Ordnance stats, except that Damage has been replaced by Effectiveness. For Effectiveness, a higher number = better. This represents a player's "saving throw" of spoofing an incoming missile . |
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− | Adding in [[Armor Reinforcement Panel - Mark I (Schematic)|Armor Reinforcement Panel - Mark I]],
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− | [[Armor Reinforcement Panel - Mark II (Schematic)|Armor Reinforcement Panel - Mark II]], [[Armor Reinforcement Panel - Mark III (Schematic)|Armor Reinforcement Panel - Mark III]], [[Armor Reinforcement Panel - Mark IV (Schematic)|Armor Reinforcement Panel - Mark IV]], [[Armor Reinforcement Panel - Mark V (Schematic)|Armor Reinforcement Panel - Mark V]] components will increase the Armor attribute in these items.
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− | Adding in [[Mass Reduction Kit - Mark I (Schematic)|Mass Reduction Kit - Mark I]], [[Mass Reduction Kit - Mark II (Schematic)|Mass Reduction Kit - Mark II]], [[Mass Reduction Kit - Mark III (Schematic)|Mass Reduction Kit - Mark III]], [[Mass Reduction Kit - Mark IV (Schematic)|Mass Reduction Kit - Mark IV]], [[Mass Reduction Kit - Mark V (Schematic)|Mass Reduction Kit - Mark V]] components will decrease the Armor attribute in these items.
| + | '''Refire Rate:''' |
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| + | This is the time delay between shots from a projectile weapon. A lower number is better. |
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− | '''Mass:'''
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| + | '''Ammunition:''' |
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− | Adding in [[Armor Reinforcement Panel - Mark I (Schematic)|Armor Reinforcement Panel - Mark I]],
| + | This attribute indicates the remaining count of items left in the weapon pack before it expires and is removed from the player's inventory. |
− | [[Armor Reinforcement Panel - Mark II (Schematic)|Armor Reinforcement Panel - Mark II]], [[Armor Reinforcement Panel - Mark III (Schematic)|Armor Reinforcement Panel - Mark III]], [[Armor Reinforcement Panel - Mark IV (Schematic)|Armor Reinforcement Panel - Mark IV]], [[Armor Reinforcement Panel - Mark V (Schematic)|Armor Reinforcement Panel - Mark V]] components will increase the Mass attribute in these items.
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− | Adding in [[Mass Reduction Kit - Mark I (Schematic)|Mass Reduction Kit - Mark I]], [[Mass Reduction Kit - Mark II (Schematic)|Mass Reduction Kit - Mark II]], [[Mass Reduction Kit - Mark III (Schematic)|Mass Reduction Kit - Mark III]], [[Mass Reduction Kit - Mark IV (Schematic)|Mass Reduction Kit - Mark IV]], [[Mass Reduction Kit - Mark V (Schematic)|Mass Reduction Kit - Mark V]] components will decrease the Mass attribute in these items.
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| ==Source References== | | ==Source References== |