Difference between revisions of "Countermeasure Pack Crafting (Game Mechanics)"

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(Item Attributes)
(Transferred Component Attributes)
 
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This attribute indicates the remaining count of items left in the weapon pack before it expires and is removed from the player's inventory.
 
This attribute indicates the remaining count of items left in the weapon pack before it expires and is removed from the player's inventory.
  
== Transferred Component Attributes ==
 
  
 
 
'''Hitpoints:'''
 
 
Adding in [[Armor Reinforcement Panel - Mark I (Schematic)|Armor Reinforcement Panel - Mark I]],
 
[[Armor Reinforcement Panel - Mark II (Schematic)|Armor Reinforcement Panel - Mark II]], [[Armor Reinforcement Panel - Mark III (Schematic)|Armor Reinforcement Panel - Mark III]], [[Armor Reinforcement Panel - Mark IV (Schematic)|Armor Reinforcement Panel - Mark IV]], [[Armor Reinforcement Panel - Mark V (Schematic)|Armor Reinforcement Panel - Mark V]] components will increase the Hitpoints attribute in these items.
 
 
 
Adding in [[Mass Reduction Kit - Mark I (Schematic)|Mass Reduction Kit - Mark I]], [[Mass Reduction Kit - Mark II (Schematic)|Mass Reduction Kit - Mark II]], [[Mass Reduction Kit - Mark III (Schematic)|Mass Reduction Kit - Mark III]], [[Mass Reduction Kit - Mark IV (Schematic)|Mass Reduction Kit - Mark IV]], [[Mass Reduction Kit - Mark V (Schematic)|Mass Reduction Kit - Mark V]] components will decrease the Hitpoints attribute in these items.
 
 
 
 
 
'''Armor:'''
 
 
Adding in [[Armor Reinforcement Panel - Mark I (Schematic)|Armor Reinforcement Panel - Mark I]],
 
[[Armor Reinforcement Panel - Mark II (Schematic)|Armor Reinforcement Panel - Mark II]], [[Armor Reinforcement Panel - Mark III (Schematic)|Armor Reinforcement Panel - Mark III]], [[Armor Reinforcement Panel - Mark IV (Schematic)|Armor Reinforcement Panel - Mark IV]], [[Armor Reinforcement Panel - Mark V (Schematic)|Armor Reinforcement Panel - Mark V]] components will increase the Armor attribute in these items.
 
 
 
Adding in [[Mass Reduction Kit - Mark I (Schematic)|Mass Reduction Kit - Mark I]], [[Mass Reduction Kit - Mark II (Schematic)|Mass Reduction Kit - Mark II]], [[Mass Reduction Kit - Mark III (Schematic)|Mass Reduction Kit - Mark III]], [[Mass Reduction Kit - Mark IV (Schematic)|Mass Reduction Kit - Mark IV]], [[Mass Reduction Kit - Mark V (Schematic)|Mass Reduction Kit - Mark V]] components will decrease the Armor attribute in these items.
 
 
 
'''Mass:'''
 
 
 
Adding in [[Armor Reinforcement Panel - Mark I (Schematic)|Armor Reinforcement Panel - Mark I]],
 
[[Armor Reinforcement Panel - Mark II (Schematic)|Armor Reinforcement Panel - Mark II]], [[Armor Reinforcement Panel - Mark III (Schematic)|Armor Reinforcement Panel - Mark III]], [[Armor Reinforcement Panel - Mark IV (Schematic)|Armor Reinforcement Panel - Mark IV]], [[Armor Reinforcement Panel - Mark V (Schematic)|Armor Reinforcement Panel - Mark V]] components will increase the Mass attribute in these items.
 
 
 
Adding in [[Mass Reduction Kit - Mark I (Schematic)|Mass Reduction Kit - Mark I]], [[Mass Reduction Kit - Mark II (Schematic)|Mass Reduction Kit - Mark II]], [[Mass Reduction Kit - Mark III (Schematic)|Mass Reduction Kit - Mark III]], [[Mass Reduction Kit - Mark IV (Schematic)|Mass Reduction Kit - Mark IV]], [[Mass Reduction Kit - Mark V (Schematic)|Mass Reduction Kit - Mark V]] components will decrease the Mass attribute in these items.
 
  
 
==Source References==
 
==Source References==

Latest revision as of 16:36, 10 May 2008




Game Mechanics - Mechanics Category

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Description

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25% This document has been partially completed.

Mechanics This document is about game mechanics.

Countermeasure Pack Crafting Experimentation Mechanics

Items Affected

1. Chaff Pack
2. IFF Confuser Pack
3. Sensor Decoy Pack
4. EM Emitter Pack
5. Micro-Chaff pack


Experimentation Lines

These items have 3 lines of experimentation available.


1. Ammunition Quantity
2. Chaff Maximum Effectiveness
3. Chaff Minimum Effectiveness
4. Misc



The Ammunition Quantity line depends on 50% CD and 50% OQ. Experimentation on this line will increase the Amunition attribute on these items.


The Chaff Maximum Effectiveness line depends on 50% CD and 50% OQ. Experimentation on this line will increase the Maximum Chaff Effectiveness attribute on these items.



The Chaff Minimum Effectiveness line depends on 50% CD and 50% OQ. Experimentation on this line will increase the Minimum Chaff Effectiveness attribute on these items.


The Misc line depends on 50% CD and 50% OQ. Experimentation on this line will decrease the Refire Rate attribute on these items.

Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics



Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics


Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers




Minimum Chaff Effectiveness:

Countermeasure Launcher stats are the same as Ordnance stats, except that Damage has been replaced by Effectiveness. For Effectiveness, a higher number = better. This represents a player's "saving throw" of spoofing an incoming missile .


Maximum Chaff Effectiveness:


Countermeasure Launcher stats are the same as Ordnance stats, except that Damage has been replaced by Effectiveness. For Effectiveness, a higher number = better. This represents a player's "saving throw" of spoofing an incoming missile .


Refire Rate:

This is the time delay between shots from a projectile weapon. A lower number is better.


Ammunition:

This attribute indicates the remaining count of items left in the weapon pack before it expires and is removed from the player's inventory.


Source References

Source Source in Context