Difference between revisions of "Armor Effectiveness Intensifier Crafting (Game Mechanics)"
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− | 1. [[ | + | 1. [[Armor Effectiveness Intensifier - Mark I (Schematic)|Armor Effectiveness Intensifier - Mark I]]<br> |
− | 2. [[ | + | 2. [[Armor Effectiveness Intensifier - Mark II (Schematic)|Armor Effectiveness Intensifier - Mark II]]<br> |
− | 3. [[ | + | 3. [[Armor Effectiveness Intensifier - Mark III (Schematic)|Armor Effectiveness Intensifier - Mark III]]<br> |
− | 4. [[ | + | 4. [[Armor Effectiveness Intensifier - Mark IV (Schematic)|Armor Effectiveness Intensifier - Mark IV]]<br> |
− | 5. [[ | + | 5. [[Armor Effectiveness Intensifier - Mark V (Schematic)|Armor Effectiveness Intensifier - Mark V]]<br> |
== Experimentation Lines == | == Experimentation Lines == | ||
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− | '''1. Experimental | + | '''1. Experimental Armor Effectiveness'''<br> |
− | '''2. Experimental | + | '''2. Experimental Shield Effectiveness'''<br> |
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− | The Experimental | + | The Experimental Armor Effectiveness line depends on 50% OQ and 50% PE. Experimentation on this line will increase the Armor Effectiveness attribute on these items. |
− | The Experimental | + | The Experimental Shield Effectiveness line depends on 50% OQ and 50% PE. Experimentation on this line will increase the Shield Effectiveness attribute on these items. |
== Item Attributes == | == Item Attributes == | ||
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− | ''' | + | '''Shield Effectiveness:''' |
− | * This | + | * This is a weapons modifier vs. shields. If the statistic listed a number of 0.47, your weapon would do 47% of its damage versus shield hitpoints. This number is considerably higher for ion cannons and lower for disruptors. A number of greater than 1.0 would mean you actually do EXTRA damage to that component. |
− | ''' | + | '''Armor Effectiveness:''' |
− | * This | + | * This is a weapons modifier vs. armor. If the statistic listed a number of 0.47, your weapon would do 47% of its damage versus armor hitpoints. This number is considerably higher for disruptors and lower for ion cannons. A number of greater than 1.0 would mean you actually do EXTRA damage to that component. |
==Source References== | ==Source References== |
Latest revision as of 19:21, 10 May 2008
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Game Mechanics - Mechanics Category
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Armor Effectiveness Intensifier Crafting Experimentation MechanicsItems Affected1. Armor Effectiveness Intensifier - Mark I Experimentation LinesThese items have 2 lines of experimentation available.
The Experimental Armor Effectiveness line depends on 50% OQ and 50% PE. Experimentation on this line will increase the Armor Effectiveness attribute on these items.
Item AttributesVariation Of:
Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Source References
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