Difference between revisions of "Quick Shot Upgrade Crafting (Game Mechanics)"
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− | == | + | == Quick Shot Upgrade Crafting Experimentation Mechanics == |
== Items Affected == | == Items Affected == | ||
− | 1. [[ | + | 1. [[Quick Shot Upgrade - Mark I (Schematic)|Quick Shot Upgrade - Mark I]]<br> |
− | 2. [[ | + | 2. [[Quick Shot Upgrade - Mark II (Schematic)|Quick Shot Upgrade - Mark II]]<br> |
− | 3. [[ | + | 3. [[Quick Shot Upgrade - Mark III (Schematic)|Quick Shot Upgrade - Mark III]]<br> |
− | 4. [[ | + | 4. [[Quick Shot Upgrade - Mark IV (Schematic)|Quick Shot Upgrade - Mark IV]]<br> |
− | 5. [[ | + | 5. [[Quick Shot Upgrade - Mark V (Schematic)|Quick Shot Upgrade - Mark V]]<br> |
== Experimentation Lines == | == Experimentation Lines == | ||
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− | '''1. Experimental | + | '''1. Experimental Energy per Shot'''<br> |
− | '''2. Experimental | + | '''2. Experimental Firing Rate'''<br> |
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− | The Experimental | + | The Experimental Energy per Shot line depends on 50% CD and 50% OQ. Experimentation on this line will decrease the Energy/Shot attribute on these items. |
− | The Experimental | + | The Experimental Firing Rate line depends on 50% CD and 50% OQ. Experimentation on this line will decrease the Refire Rate attribute on these items. |
== Item Attributes == | == Item Attributes == | ||
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− | ''' | + | '''Refire Rate:''' |
− | * This is | + | * This is the time delay between shots from a projectile weapon. A lower number is better. |
− | ''' | + | '''Energy/Shot:''' |
− | * This is | + | * This is the weapon's drain-per-shot on the Capacitor Energy reserves of your ship. If your capacitor doesn't have this much stored up, you can't fire. |
==Source References== | ==Source References== |
Latest revision as of 20:00, 10 May 2008
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Game Mechanics - Mechanics Category
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Quick Shot Upgrade Crafting Experimentation MechanicsItems Affected1. Quick Shot Upgrade - Mark I Experimentation LinesThese items have 2 lines of experimentation available.
The Experimental Energy per Shot line depends on 50% CD and 50% OQ. Experimentation on this line will decrease the Energy/Shot attribute on these items.
Item AttributesVariation Of:
Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Source References
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