Difference between revisions of "Endrost Alloy Crafting (Game Mechanics)"

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(Items Affected)
(Item Attributes)
 
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These items have 1 line of experimentation available.
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These items have 2 lines of experimentation available.
  
  
  
  
'''1. Grid Stability'''
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'''1. Quality'''<br>
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'''2. Toughness'''
  
  
  
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The Quality line depends on 50% OQ and 50% PE. Experimentation on this line will increase the Overall Quality attribute on these items.
  
The Grid Stability line depends on 50% MA and 50% OQ. Experimentation on this line will increase the Grid Stability attribute on these items.
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 +
 
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The Toughness line depends on 33% MA and 66% UT. Experimentation on this line will increase the Unit Toughness attribute on these items.
  
 
== Item Attributes ==
 
== Item Attributes ==
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'''Complexity:'''
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'''Overall Quality:'''
 
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'''Grid Stability:'''
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This attribute will be passed on into the village of aurillia shield defenses upon turn in to increase the Armor Integrity value.
  
This attribute will be passed on into the village of aurillia shield defenses upon turn in.
 
  
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'''Unit Toughness:'''
  
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This attribute will be passed on into the village of aurillia shield defenses upon turn in to increase the Armor Integrity value.
  
 
==Source References==
 
==Source References==

Latest revision as of 22:28, 11 May 2008




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Endrost Alloy Experimentation Mechanics

Items Affected

Endrost Alloy

Experimentation Lines

These items have 2 lines of experimentation available.



1. Quality
2. Toughness


The Quality line depends on 50% OQ and 50% PE. Experimentation on this line will increase the Overall Quality attribute on these items.


The Toughness line depends on 33% MA and 66% UT. Experimentation on this line will increase the Unit Toughness attribute on these items.

Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics


Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics


Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers


Overall Quality:

This attribute will be passed on into the village of aurillia shield defenses upon turn in to increase the Armor Integrity value.


Unit Toughness:

This attribute will be passed on into the village of aurillia shield defenses upon turn in to increase the Armor Integrity value.

Source References

Source Source in Context