Difference between revisions of "Shield Housing Crafting (Game Mechanics)"

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(Transferred Component Attributes)
 
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These items have no experimentation available.
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These items have 1 line of experimentation available.
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'''1. System Redundancy'''
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The System Redundancy line depends on 50% DR and 50% UT. Experimentation on this line will increase the System Redundancy attribute on these items.
  
 
== Item Attributes ==
 
== Item Attributes ==
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'''Complexity:'''
 
'''Complexity:'''
  
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'''System Redundancy:'''
  
  
'''Speed:'''
 
 
 
 
This attribute affects the refire rate of the aurillian village turrets.
 
 
 
'''Accuracy:'''
 
 
This attribute affects the accuracy of the aurillian village turrets.
 
 
 
 
== Transferred Component Attributes ==
 
 
 
 
'''Complexity:'''
 
 
Adding in [[Turret Electronics (Schematic)|Turret Electronics]] components will increase the Complexity attribute on these items.
 
 
 
 
Adding in [[Turret Hardware (Schematic)|Turret Hardware]] components will increase the Complexity attribute on these items.
 
 
 
 
'''Accuracy:'''
 
 
 
Adding in [[Turret Electronics (Schematic)|Turret Electronics]] components will increase the Accuracy attribute on these items.
 
 
 
Adding in [[Turret Hardware (Schematic)|Turret Hardware]] components will increase the Accuracy attribute on these items.
 
 
 
 
 
'''Speed:'''
 
 
 
 
Adding in [[Turret Electronics (Schematic)|Turret Electronics]] components will increase the Speed attribute on these items.
 
  
 
==Source References==
 
==Source References==

Latest revision as of 23:07, 11 May 2008




Game Mechanics - Mechanics Category

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Description

Template (Game Messages)

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25% This document has been partially completed.

Mechanics This document is about game mechanics.

Shield Housing Experimentation Mechanics

Items Affected

Shield Housing


Experimentation Lines

These items have 1 line of experimentation available.



1. System Redundancy


The System Redundancy line depends on 50% DR and 50% UT. Experimentation on this line will increase the System Redundancy attribute on these items.

Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics


Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics


Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers



Complexity:

System Redundancy:


Source References

Source Source in Context