Difference between revisions of "Unit Computer Crafting (Game Mechanics)"
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+ | The Armor Effectiveness line depends on 50% CD and 50% PE. Experimentation on this line will increase the Armor Effectiveness attribute on these items. | ||
== Item Attributes == | == Item Attributes == | ||
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== Transferred Component Attributes == | == Transferred Component Attributes == | ||
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− | Adding in [[ | + | Adding in [[Unit Computer (Schematic)|Unit Computer]] components will increase the Armor Effectiveness attribute on these items. |
==Source References== | ==Source References== |
Latest revision as of 23:12, 11 May 2008
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Game Mechanics - Mechanics Category
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Unit Computer Experimentation MechanicsItems Affected
Experimentation LinesThese items have 1 line of experimentation available.
1. Armor Effectiveness
The Armor Effectiveness line depends on 50% CD and 50% PE. Experimentation on this line will increase the Armor Effectiveness attribute on these items. Item AttributesVariation Of:
Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Armor Effectiveness: Transferred Component AttributesArmor Effectiveness:
Source References
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