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Experimentation is divided into 2 parts. Success Rate and Roll.
 
Experimentation is divided into 2 parts. Success Rate and Roll.

Latest revision as of 08:11, 4 June 2008

Reference Documentation - Experimentation

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Experimentation is divided into 2 parts. Success Rate and Roll.

Success rate: 1) Experimentation Skill including skill clothes. Any possible cap is unknown. 2) Mallability of the resources used. (Higher MA is better) 3) Number of experiment points spent in each attempt. (Fewer is better)

Roll: 4) Being in a Research City. 5) Drinking Bespin Port.

These doesn't seem to affect the success rate, so they may only be used on the roll: 6) Crafting Tool Quality. 7) Crafting Station Quality.

Unknown (I have no experience with FS, but logically it should affect the success rate): 8) FS experimentation.

By their very nature Success Rate and Roll stack since they are basically added to produce the result. Within each part; 1, 2 and 3 stack. I don't know about 4 and 5. 6 and 7 is too low to measure.

Good success rate makes higher results more likely. Good roll does the same and reduces critical failures too.

Lunariel