Difference between revisions of "Bone Armor Gloves (Schematic)"

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==Details==
 
==Details==
 
 
 
 
 
{{CraftingSpec
 
{{CraftingSpec
|Bone Armor Gloves
+
|Bone Armor Gloves|A piece of bone armor. Bone armor comes from an armorsmith who has collected enough resources from the carcases of animals to create armor. Depending on the type of animal bone used, and the skill of the armorsmith, armor can have significantly different characteristics. Be sure to examine the armor closely to determine its protection abilities. To wear this armor, double click on it from your inventory. Most armor has encumberance and will decrease some of your maximum statistics when worn. Superior armor provides greater protection while minimizing this disadvantage.|12|Requires Generic Crafting Tool|3|86|90|General Crafting
|Schematic Description
+
|Armor|Hand Armor|Engineering II: Hardware Design}}
|12
+
|Requires Generic Crafting Tool
+
|Schematic Datasize
+
|Schematic Granted XP
+
|86
+
|General Crafting
+
|Armor}}
+
  
 
== Schematic ==
 
== Schematic ==
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{|align="center"
 
{|align="center"
 
|-
 
|-
||{{D50%}}
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||{{D100%}}
 
|-
 
|-
 
||{{ProfessionTagOther|Artisan}}
 
||{{ProfessionTagOther|Artisan}}
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{{ExperimentalProps
 
{{ExperimentalProps
 
|ExpProperty01    = Experimental Durability
 
|ExpProperty01    = Experimental Durability
|ExpSubProperty01 = Armor Action Encumberance
+
|ExpSubProperty01 = Armor Action Encumbrance
 
|attribute01a    = Malleability
 
|attribute01a    = Malleability
 
|value01a        = 50%
 
|value01a        = 50%
 
|attribute01b    = Overall Quality
 
|attribute01b    = Overall Quality
 
|value01b        = 50%
 
|value01b        = 50%
|ExpSubProperty02 = Armor Health Encumberance
+
|ExpSubProperty02 = Armor Health Encumbrance
 
|attribute02a    = Malleability
 
|attribute02a    = Malleability
 
|value02a        = 50%
 
|value02a        = 50%
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|attribute03b    = Unit Toughness
 
|attribute03b    = Unit Toughness
 
|value03b        = 50%
 
|value03b        = 50%
|ExpSubProperty04 = Armor Mind Encumberance
+
|ExpSubProperty04 = Armor Mind Encumbrance
 
|attribute04a    = Malleability
 
|attribute04a    = Malleability
 
|value04a        = 50%
 
|value04a        = 50%
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1. Auxillery Coverage<br>
+
1. Auxiliary Coverage<br>
 
2. Body<br>
 
2. Body<br>
 
3. Inner Liner<br>
 
3. Inner Liner<br>
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experimentation properties. The new layout of the experimental  
 
experimentation properties. The new layout of the experimental  
  
properties is the following:
+
properties is shown above.
 
+
* Experimental Durability
+
** Armor Action Encumberance
+
*** 50% MA
+
*** 50% OQ
+
** Armor Health Encumberance
+
*** 50% MA
+
*** 50% OQ
+
** Armor Integrity
+
*** 50% OQ
+
*** 50% UT
+
** Armor Mind Encumberance
+
*** 50% MA
+
*** 50% OQ
+
 
+
* Experimental Quality
+
** Armor Effectiveness
+
*** 50% OQ
+
*** 50% SR
+
 
+
* Experimental Resistance
+
** Armor Special Effectiveness
+
*** 50% OQ
+
*** 50% SR
+
 
+
* Misc
+
** Armor Special Integrity
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*** 50% OQ
+
*** 50% SR
+
  
 
{| align="center"
 
{| align="center"
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{| align="center"
 
{| align="center"
 
|-
 
|-
||[[Image:SchematicImageName(Pic2).jpg|200px]]
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||[[Image:|200px]]
 
|}
 
|}
 
|valign=top|
 
|valign=top|
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{| align="center"
 
{| align="center"
 
|-
 
|-
||[[Image:SchematicImageName(Pic3).jpg|200px]]
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||[[Image:BoneArmorGloves-Schematic-SWGC.JPG|200px]]
 
|}
 
|}
 
|-
 
|-
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{| align="center"
 
{| align="center"
 
|-
 
|-
||[[Image:SchematicImageName(Item1).jpg|200px]]
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||[[Image:BoneArmorGloves2.jpg|200px]]
 
|}
 
|}
 
|valign=top|
 
|valign=top|
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==Source References==
 
==Source References==
 
{{SourceReferences
 
{{SourceReferences
| SourcePage01 =  
+
| SourcePage01 = 1
| OriginalPageLink01 =  
+
| OriginalPageLink01 = http://www.swgalaxies.net/database/index.php?id=199
 
| SourcePage02 =  
 
| SourcePage02 =  
 
| OriginalPageLink02 =  
 
| OriginalPageLink02 =  

Latest revision as of 19:26, 10 May 2010





Schematic - Bone Armor Gloves

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Details

Name: Bone Armor Gloves
Data: A piece of bone armor. Bone armor comes from an armorsmith who has collected enough resources from the carcases of animals to create armor. Depending on the type of animal bone used, and the skill of the armorsmith, armor can have significantly different characteristics. Be sure to examine the armor closely to determine its protection abilities. To wear this armor, double click on it from your inventory. Most armor has encumberance and will decrease some of your maximum statistics when worn. Superior armor provides greater protection while minimizing this disadvantage.
Complexity: 12
Required Tool: Requires Generic Crafting Tool
Schematic Data Size: 3
Granted XP: 86
Practice XP: 90
XP Type: General Crafting

Crafting Tool Tab: Armor
Item Category: Hand Armor
Skill Required: Engineering II: Hardware Design


Schematic

Res bone.png
Auxiliary Coverage
Bone 10
Res hide.png
Body
Hide 10
Res hide.png
Inner Liner
Hide 10
Res metal.png
Hardware and Attachments
Metal 5
Res petrochem inert.png
Bindings and Reinforcement
Inert Petrochemical 3
Res hide.png
Padding
Hide 5
Res component.png
Armor
Bone Armor Segment 1
Res component.png
Load-bearing Harness
Synthethic Cloth 1
Res component.png
Reinforcement
Fiberplast Panel 1

Related Tags

100% This document is complete.

Artisan This document is related to the Artisan Profession.

Schematic This document relates to a schematic.

Experimental Properties



Experimental Durability
Armor Action Encumbrance
Malleability 50%
Overall Quality 50%
Armor Health Encumbrance
Malleability 50%
Overall Quality 50%
Armor Integrity
Overall Quality 50%
Unit Toughness 50%
Armor Mind Encumbrance
Malleability 50%
Overall Quality 50%
Experimental Quality
Armor Effectiveness
Overall Quality 50%
Shock Resistance 50%
Experimental Resistance
Armor Special Effectiveness
Overall Quality 50%
Shock Resistance 50%
Misc
Armor Special Integrity
Overall Quality 50%
Shock Resistance 50%

Schematic Image 1 (Ingredients)

Note: Post 2003, the new armor ingredient slots for armors where

changed to be consistent with requiring 1 synthetic cloth and 1

reinforced fiber panel.


1. Auxiliary Coverage
2. Body
3. Inner Liner
4. Hardware and Attachments
5. Bindings and Reinforcement
6. Padding
7. Armor
8. Load-bearing Harness
9. Reinforcement


Note: Post 2003, armor and armor component items changed

experimentation properties. The new layout of the experimental

properties is shown above.

BoneArmorGloves-Schematic-2003.jpg

Schematic Image 2 (Attributes 1)

[[Image:|200px]]

Schematic Image 3 (Attributes 2)

BoneArmorGloves-Schematic-SWGC.JPG

Item Image 1

BoneArmorGloves2.jpg

Item Image 2

200px

Source References

Source Source in Context
1 http://www.swgalaxies.net/database/index.php?id=199