Difference between revisions of "Advanced Blaster (Green) (Schematic)"

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(New page: {{PageCleanup}} {{PageHeader|Schematic|Advanced Blaster (Green)}} {| border="0" width="90%" cellpadding=6 |- |valign=top| ==Details== {{CraftingSpec |Advanced Blaster (Green) |Schemati...)
 
(Details)
 
(2 intermediate revisions by one other user not shown)
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|1
 
|1
 
|Schematic Granted XP
 
|Schematic Granted XP
|Schematic Practiced XP
+
|625
|XP Type
+
|Shipwright
|Crafting Tool Tab}}
+
|Starship Components}}
  
 
== Schematic ==
 
== Schematic ==
  
 
{| width="400" align="center"
 
{| width="400" align="center"
|{{CraftingSlot|res_inorganic.png|SlotName|ResourceName|QTY}}
+
|{{CraftingSlot|res_steel.png|Metal Casing|Steel|625}}
|{{CraftingSlot|res_inorganic.png|SlotName|ResourceName|QTY}}
+
|{{CraftingSlot|res_radioactive.png|Blaster Core|Radioactive|625}}
 
|-
 
|-
|{{CraftingSlot|res_inorganic.png|SlotName|ResourceName|QTY}}
+
|{{CraftingSlot|res_component.png|weapon Upgrade (Optional)|Mark IV Weapon Upgrade (or Lower)|1}}
|{{CraftingSlot|res_inorganic.png|SlotName|ResourceName|QTY}}
+
|{{CraftingSlot|res_gas_inert.png|Weapon Cooling Agent|Inert Gas|625}}
 
|-
 
|-
|{{CraftingSlot|res_inorganic.png|SlotName|ResourceName|QTY}}
+
|{{CraftingSlot|res_ore_carbonate.png|Energy Shielding|Carbonate Ore|625}}
|{{CraftingSlot|res_inorganic.png|SlotName|ResourceName|QTY}}
+
|-
+
|{{CraftingSlot|res_inorganic.png|SlotName|ResourceName|QTY}}
+
|{{CraftingSlot|res_inorganic.png|SlotName|ResourceName|QTY}}
+
|-
+
|{{CraftingSlot|res_inorganic.png|SlotName|ResourceName|QTY}}
+
|{{CraftingSlot|res_inorganic.png|SlotName|ResourceName|QTY}}
+
 
|}
 
|}
  
Line 55: Line 48:
  
 
{{ExperimentalProps
 
{{ExperimentalProps
|ExpProperty01    = Experimental Property
+
|ExpProperty01    = Experimental Armor Effectiveness
|ExpSubProperty01 = Experimental SubProperty
+
|ExpSubProperty01 = Armor Effectiveness
|attribute01a    = Attribute 1
+
|attribute01a    = Overall Quality
|value01a        = %
+
|value01a        = 50%
|attribute01b    = Attribute 2
+
|attribute01b    = Potential Energy
|value01b        = %
+
|value01b        = 50%
|attribute01c    = Attribute 3
+
|ExpProperty02    = Experimental Armor Hitpoints
|value01c        = %
+
|ExpSubProperty02 = Armor
|attribute01d    = Attribute 4
+
|attribute02a    = Overall Quality
|value01d        = %
+
|value02a        = 33%
|ExpProperty02    = Experimental Property
+
|attribute02b    = Unit Toughness
|ExpSubProperty02 = Experimental SubProperty
+
|value02b        = 66%
|attribute02a    = Attribute 1
+
|ExpProperty03    = Experimental Damage Max
|value02a        = %
+
|ExpSubProperty03 = Maximum Damage
|attribute02b    = Attribute 2
+
|attribute03a    = Overall Quality
|value02b        = %
+
|value03a        = 50%
|attribute02c    = Attribute 3
+
|attribute03b    = Potential Energy
|value02c        = %
+
|value03b        = 50%
|attribute02d    = Attribute 4
+
|ExpProperty04    = Experimental Damage Minimum
|value02d        = %
+
|ExpSubProperty04 = Minimum Damage
|ExpProperty03    = Experimental Property
+
|attribute04a    = Overall Quality
|ExpSubProperty03 = Experimental SubProperty
+
|value04a        = 50%
|attribute03a    = Attribute 1
+
|attribute04b    = Potential Energy
|value03a        = %
+
|value04b        = 50%
|attribute03b    = Attribute 2
+
|ExpProperty05    = Experimental Energy Maintenance
|value03b        = %
+
|ExpSubProperty05 = Energy Maintenance
|attribute03c    = Attribute 3
+
|attribute05a    = Conductivity
|value03c        = %
+
|value05a        = 50%
|attribute03d    = Attribute 4
+
|attribute05b    = Overall Quality
|value03d        = %
+
|value05b        = 50%
|ExpProperty04    = Experimental Property
+
|ExpProperty06    = Experimental Energy Per Shot
|ExpSubProperty04 = Experimental SubProperty
+
|ExpSubProperty06 = Energy/Shot
|attribute04a    = Attribute 1
+
|attribute06a    = Conductivity
|value04a        = %
+
|value06a        = 50%
|attribute04b    = Attribute 2
+
|attribute06b    = Overall Quality
|value04b        = %
+
|value06b        = 50%
|attribute04c    = Attribute 3
+
|ExpProperty07    = Experimental Firing Rate
|value04c        = %
+
|ExpSubProperty07 = Refire Rate
|attribute04d    = Attribute 4
+
|attribute07a    = Overall Quality
|value04d        = %
+
|value07a        = 50%
|ExpProperty05    = Experimental Property
+
|attribute07b    = Potential Energy
|ExpSubProperty05 = Experimental SubProperty
+
|value07b        = 50%
|attribute05a    = Attribute 1
+
|ExpProperty08    = Experimental Hitpoints
|value05a        = %
+
|ExpSubProperty08 = Hitpoints
|attribute05b    = Attribute 2
+
|attribute08a    = Overall Quality
|value05b        = %
+
|value08a        = 33%
|attribute05c    = Attribute 3
+
|attribute08b    = Unit Toughness
|value05c        = %
+
|value08b        = 66%
|attribute05d    = Attribute 4
+
|ExpProperty09    = Experimental Mass
|value05d        = %
+
|ExpSubProperty09 = Mass
|ExpProperty06    = Experimental Property
+
|attribute09a    = Overall Quality
|ExpSubProperty06 = Experimental SubProperty
+
|value09a        = 33%
|attribute06a    = Attribute 1
+
|attribute09b    = Unit Toughness
|value06a        = %
+
|value09b        = 66%
|attribute06b    = Attribute 2
+
|ExpProperty10    = Experimental Shield Effectiveness
|value06b        = %
+
|ExpSubProperty10 = Shield Effectiveness
|attribute06c    = Attribute 3
+
|attribute10a    = Overall Quality
|value06c        = %
+
|value10a        = 50%
|attribute06d    = Attribute 4
+
|attribute10b    = Potential Energy
|value06d        = %
+
|value10b        = 50%
|ExpProperty07    = Experimental Property
+
|ExpSubProperty07 = Experimental SubProperty
+
|attribute07a    = Attribute 1
+
|value07a        = %
+
|attribute07b    = Attribute 2
+
|value07b        = %
+
|attribute07c    = Attribute 3
+
|value07c        = %
+
|attribute07d    = Attribute 4
+
|value07d        = %
+
|ExpProperty08    = Experimental Property
+
|ExpSubProperty08 = Experimental SubProperty
+
|attribute08a    = Attribute 1
+
|value08a        = %
+
|attribute08b    = Attribute 2
+
|value08b        = %
+
|attribute08c    = Attribute 3
+
|value08c        = %
+
|attribute08d    = Attribute 4
+
|value08d        = %
+
|ExpProperty09    = Experimental Property
+
|ExpSubProperty09 = Experimental SubProperty
+
|attribute09a    = Attribute 1
+
|value09a        = %
+
|attribute09b    = Attribute 2
+
|value09b        = %
+
|attribute09c    = Attribute 3
+
|value09c        = %
+
|attribute09d    = Attribute 4
+
|value09d        = %
+
|ExpProperty10    = Experimental Property
+
|ExpSubProperty10 = Experimental SubProperty
+
|attribute10a    = Attribute 1
+
|value10a        = %
+
|attribute10b    = Attribute 2
+
|value10b        = %
+
|attribute10c    = Attribute 3
+
|value10c        = %
+
|attribute10d    = Attribute 4
+
|value10d        = %
+
 
}}
 
}}
 
|}
 
|}

Latest revision as of 01:06, 9 June 2008





Schematic - Advanced Blaster (Green)

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Details

Name: Advanced Blaster (Green)

Data: Schematic Description

Complexity: 32

Required Tool: Starship Crafting Tool and Starship Crafting Station

Schematic Data Size: 1

Granted XP: Schematic Granted XP

Practice XP: 625

XP Type: Shipwright

Crafting Tool Tab: Starship Components
Item Category: {{{10}}}
Skill Required: {{{11}}}


Schematic

Res steel.png
Metal Casing
Steel 625
Res radioactive.png
Blaster Core
Radioactive 625
Res component.png
weapon Upgrade (Optional)
Mark IV Weapon Upgrade (or Lower) 1
Res gas inert.png
Weapon Cooling Agent
Inert Gas 625
Res ore carbonate.png
Energy Shielding
Carbonate Ore 625

Related Tags

50% This document has been partially completed.

Shipwright This document is related to the Shipwright Profession.

Schematic This document relates to a schematic.

Experimental Properties



Experimental Armor Effectiveness
Armor Effectiveness
Overall Quality 50%
Potential Energy 50%
Experimental Armor Hitpoints
Armor
Overall Quality 33%
Unit Toughness 66%
Experimental Damage Max
Maximum Damage
Overall Quality 50%
Potential Energy 50%
Experimental Damage Minimum
Minimum Damage
Overall Quality 50%
Potential Energy 50%
Experimental Energy Maintenance
Energy Maintenance
Conductivity 50%
Overall Quality 50%
Experimental Energy Per Shot
Energy/Shot
Conductivity 50%
Overall Quality 50%
Experimental Firing Rate
Refire Rate
Overall Quality 50%
Potential Energy 50%
Experimental Hitpoints
Hitpoints
Overall Quality 33%
Unit Toughness 66%
Experimental Mass
Mass
Overall Quality 33%
Unit Toughness 66%
Experimental Shield Effectiveness
Shield Effectiveness
Overall Quality 50%
Potential Energy 50%

Schematic Image 1 (Ingredients)

Advanced Blaster (Green) - Schematic.jpg

Schematic Image 2 (Attributes 1)

200px

Schematic Image 3 (Attributes 2)

200px

Item Image 1

200px

Item Image 2

200px

Source References

Source Source in Context