Difference between revisions of "TreFile Template"

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|identifier used for later reference
 
|identifier used for later reference
 
|}
 
|}
Here is a list of the different templates at your disposal (yes colors suck a bit atm, you can change them, [http://en.wikipedia.org/wiki/List_of_colors look here for palette]):
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Here is a list of the different templates at your disposal:
{| class="wikitable"
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{{field types}}
|{{sbyte}}
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|sbyte
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|{{byte}}
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|byte
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|{{bool}}
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|bool
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|-
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|{{short}}
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|short
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|{{ushort}}
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|ushort
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|-
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|{{int}}
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|int
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|{{uint}}
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|uint
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|{{float}}
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|float
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|-
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|{{long}}
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|long
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|{{ulong}}
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|ulong
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|{{double}}
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|double
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|-
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|{{ansistring}}
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|ansistring
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|{{unicodestring}}
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|unicodestring
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|}
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=Note=
 
=Note=
 
*Snow> Exca, look at the existing templates for the colour scheme, it's already been defined for all the values you're looking at...
 
*Snow> Exca, look at the existing templates for the colour scheme, it's already been defined for all the values you're looking at...
*Exca> if you're talking about this: [Packet_Template] my opinion is: it contains mistakes, not all the types are defined, and an uint is not an int.
+
*exca> if you're talking about this: [[Packet_Template]] my opinion is: it contains mistakes, not all the types are defined, and an uint is not an int.
 +
*snow> We can fix the mistakes, but I dont want to be changing templates to a new colour scheme 6 months into the project.
 +
*exca> also, i'd like to point out that if you edit the [[Packet_Template]] upper left table (the one with types), as stated in the PM I sent you, you'll see that the types are not templated at the moment, hence why i started mines in the first place. So if you're ok with that i'll modify the list keeping the current colors and adding the new types while modifying a bit some names that makes no direct sense: for example, the byte type does not exist in C++, uint64 does not either and long are probably 32bits (unless running a 64bits OS which i sprobably not the case for SWG). In an other way i defined my types templates using the C# types (not appropritate for C++ code as same types does not share the same values). Maybe we should statuate about the values in a more pragmatic way when describing files and protocols. Here's the info we need about each field to describe them correctly cross language:
 +
**number of bytes:1, 2, 4, 8, n or 2n (1/2/4/8/n/N ?)
 +
**little or big endianess (L/B ?)
 +
**signed or unsigned (U ?)
 +
**integer, real or string (I/R/S ?)
 +
I have yet no precise idea of a clear way to write it. Just ideas. What do you all think?
 +
*exca> I updated this page [[Binary_%26_Hex#The_data_types]], only last column needs to be filled now.

Latest revision as of 05:57, 21 March 2007

Each file type can be described as follows:

TSF - Tre Sub File (Purpose)

Understood at
0%
25%
50%
75%
100%


File Type: TSF format

Description here.


Header:

INT


TSF file type header id (sequence: 0x04 0x03 0x02 0x01, value: 0x01020304 = 16909060)
SHORT


items count

Then items list, for each:

BOOL test flag
INT


identifier used for later reference

Here is a list of the different templates at your disposal:

Render Keyword Type Details
BOOL bool bool (1byte, 0:false, other value:true)
SBYTE sbyte sbyte (1byte, signed)
BYTE byte byte (1byte, unsigned)
SHORT short short (2bytes, signed)
USHORT ushort ushort (2bytes, unsigned)
INT int int (4bytes, signed)
UINT uint uint (4bytes, unsigned)
FLOAT float float (4bytes, signed)
LONG long long (8bytes, signed, mostly used for object ids)
ULONG ulong ulong (8bytes, unsigned, mostly used for object ids)
DOUBLE double double (8bytes, signed)
A_STRING a_string ANSI/ASCII String (2 -packets- or 4 -files- bytes size + 1byte chars, ASCII:leading0+7bits, ANSI:8bits)
U_STRING u_string Unicode String (4bytes size + 2bytes chars)
C_STRING c_string Customization String (look here for details)
B_STRING b_string Byte String (4bytes size + 1byte chars, used for session key only)
{ } list LIST Component (this is a sub section repeated as a list of data. Indent Variable types with 1 space.)
? uncertain Uncertain Values (use a single question mark ? in the name to display uncertainty in the variables understanding.)
?? unknown Unknown Variable Name (use ?? or Unknown for the name to display that there is no clue as to what the data does.)

XML style list tags sample: (use as many ":" as needed to multi-indent)

{{beginlist|myitems|mycount}}
:{| class="wikitable"
|}
{{endlist|myitems}}

<myitems count=mycount>

<myitems/>


Note

  • Snow> Exca, look at the existing templates for the colour scheme, it's already been defined for all the values you're looking at...
  • exca> if you're talking about this: Packet_Template my opinion is: it contains mistakes, not all the types are defined, and an uint is not an int.
  • snow> We can fix the mistakes, but I dont want to be changing templates to a new colour scheme 6 months into the project.
  • exca> also, i'd like to point out that if you edit the Packet_Template upper left table (the one with types), as stated in the PM I sent you, you'll see that the types are not templated at the moment, hence why i started mines in the first place. So if you're ok with that i'll modify the list keeping the current colors and adding the new types while modifying a bit some names that makes no direct sense: for example, the byte type does not exist in C++, uint64 does not either and long are probably 32bits (unless running a 64bits OS which i sprobably not the case for SWG). In an other way i defined my types templates using the C# types (not appropritate for C++ code as same types does not share the same values). Maybe we should statuate about the values in a more pragmatic way when describing files and protocols. Here's the info we need about each field to describe them correctly cross language:
    • number of bytes:1, 2, 4, 8, n or 2n (1/2/4/8/n/N ?)
    • little or big endianess (L/B ?)
    • signed or unsigned (U ?)
    • integer, real or string (I/R/S ?)

I have yet no precise idea of a clear way to write it. Just ideas. What do you all think?